Essences

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Essences are special, non-transferable (Bound) consumable items that apply temporary bonuses to a player and their team or affect the overall game state.

Spawning & Altars

Every 10 minutes, an Untapped Essence spawns on one of the map's altars, accompanied by a chat announcement revealing its location. Players can use the Cithare Compass to help locate these altars. If not picked up within 10 minutes, the Untapped Essence dissolves. Altars block spawn placement within a 10-block radius.

Form Selection & Cooldown

Upon picking up an Untapped Essence, the player can choose which form it takes. If none is selected within 10 minutes, the Essence dissolves.

Once selected, the chosen Essence form remains in the player's inventory for 10 minutes before expiring. Each form carries an individual 25-minute cooldown, which can be bypassed by the Essence of Eternity.

Currently active Essences can be seen in Tab list (enemy teams' in red and allied team's in white color).

List of Essences

Elemental Essence

On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin's Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions.

This effect lasts for 4 minutes.

Essence of Destruction

On use, all enemy players within 70 block of their spawn will be Revealed for 30 seconds.

All players from the activating team can destroy spawns and they have a passive Creasing (2.5 %) on their melee attacks.

This effect lasts for 8 minutes.

Essence of Glory

On use: The highest bounty player of each enemy team starts Glowing and can be targeted with Cithare Compass, which prevails even after death.

This effect lasts for 7 minutes.

Essence of Monsoon

On use: The weather is changed to rain for 2 minutes. An improved Thunder Storm is called on the activating player's position.

Essence of Peace

On use: Uncaptures all flags. Disables PvP and capturing of flags.

Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.

This effect lasts for 1 minute.

Essence of Magic

On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.

For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - spawn placing and cooldowns which are already under 10 seconds - Migthy Rod's hook).

Essence of Night

On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.

Essence of Clarity

On use: Gives the team Tommorow's Newspaper report and lists position of all players in the game (via location names, not exact coordinates).

Globally cancels all Scout's Disguise, Wizard's Chaos and Pandemonium (including the activating team).

Essence of Stillness

On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.

Immune Cithare items are: Technical items (Cithare Compass, Spawn Banner, ..), consumable items (Blessed Bread, ..), equippable items (Seven Mile Boots) and other exceptions (Tracker's Crossbow, Disposable Portal Gun, Flag Tag, Reveal Sprinkler, Shapeshift/Back, Wind Charger).

Essence of Eternity

Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.

Trivia

The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.

Scout can avoid Glowing from Essence of Glory if it's activated while they are under the effect of Invisibility II, but the Cithare Compass will still point towards them.