Essences: Difference between revisions
m →Essence of Destruction: Fixed reference to Reveal (Englightning) |
Updated to newest version. Added description about Untapped Essence, cooldowns and a few essences that didn't exist (Night, Clarity, Stillness) and reworked Glory and Magic. Added mention about drops from boss mobs |
||
| Line 1: | Line 1: | ||
'''Essences''' are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player's inventory 10 minutes after pickup. | '''Essences''' are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player's inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity. | ||
Altars block spawn placement in a 10 block radius sphere around them. | Currently active Essences can be seen in Tab list (enemy teams' in red and allied team's in white color). | ||
Altars block spawn placement in a 10 block radius sphere around them. | |||
==List of Essences== | ==List of Essences== | ||
===Elemental | ===Elemental Essence=== | ||
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin's Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. | On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin's Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. | ||
| Line 15: | Line 17: | ||
===Essence of Glory=== | ===Essence of Glory=== | ||
On use: For the following 7 minutes, the highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death. | |||
===Essence of Monsoon=== | ===Essence of Monsoon=== | ||
| Line 35: | Line 31: | ||
===Essence of Magic=== | ===Essence of Magic=== | ||
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team. | On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team. | ||
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod's hook]]). | |||
===Essence of Night=== | |||
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds. | |||
===Essence of Eternity=== | ===Essence of Eternity=== | ||
Allows the player to pick one of the other Essence effects. | Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them | ||
===Essence of Clarity=== | |||
On use: Gives the team [[Tommorow's Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates). | |||
Globally cancels all [[Scout|Scout's]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard's Chaos and Pandemonium]] (including the activating team). | |||
===Essence of Stillness=== | |||
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items. | |||
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker's Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]). | |||
==Trivia== | |||
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity. | |||
Revision as of 13:29, 28 October 2026
Essences are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable (Bound) and will disappear from a player's inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity.
Currently active Essences can be seen in Tab list (enemy teams' in red and allied team's in white color).
Altars block spawn placement in a 10 block radius sphere around them.
List of Essences
Elemental Essence
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin's Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions.
This effect lasts for 4 minutes.
Essence of Destruction
All players from the activating team can destroy spawns and they have a passive Creasing (2.5 %) on their melee attacks. On use, all enemy players within 70 block of their spawn will be Revealed for 30 seconds.
This effect lasts for 8 minutes.
Essence of Glory
On use: For the following 7 minutes, the highest bounty player of each enemy team starts Glowing and can be targeted with Cithare Compass, which prevails even after death.
Essence of Monsoon
On use: The weather is changed to rain for 2 minutes. An improved Thunder Storm is called on the activating player's position.
Essence of Peace
On use: Uncaptures all flags.
Disables PvP and capturing of flags. This effect lasts for 1 minute.
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.
Essence of Magic
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - spawn placing and cooldowns which are already under 10 seconds - Migthy Rod's hook).
Essence of Night
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.
Essence of Eternity
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them
Essence of Clarity
On use: Gives the team Tommorow's Newspaper report and lists position of all players in the game (via location names, not exact coordinates).
Globally cancels all Scout's Disguise, Wizard's Chaos and Pandemonium (including the activating team).
Essence of Stillness
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.
Immune Cithare items are: Technical items (Cithare Compass, Spawn Banner, ..), consumable items (Blessed Bread, ..), equippable items (Seven Mile Boots) and other exceptions (Tracker's Crossbow, Disposable Portal Gun, Flag Tag, Reveal Sprinkler, Shapeshift/Back, Wind Charger).
Trivia
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.