Scout

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Scout is a class based around hit and run tactics, sneak attacks and reconnaissance. They are equipped with Invisibility Powder, which allows them to turn invisible and to reveal all enemies in a certain area. They also spawn with a Flint and Steel, which can be used to burn down wooden structures (such as stairs in some towers), to gather cooked food quickly and can be a decent emergency combat measure.

Scout
ColorDark Green
ShorthandSc
DifficultyEasy
Free during PrepareNo
Can destroy spawnsNo
Bounty
Base value Ri50
Logarithmic kill value0.98
Scaling factor αi2.2

They start with a Swiftness potion and a bow, which makes them noticably more powerful at the start of the game.

Item Equip

Start Items

Item Amount Flags Notes
Invis Powder 1 Bound
Bow 1
Arrow 10
Potion of Swiftness I 1

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Stone Sword 1 DnD
Stone Pickaxe 1 DnD
Flint and Steel 1 DnD
Iron Sword 1

Special Mechanics

Scout has no abilities besides their Invis Powder.

The invisibility is complete - it hides the Scout along with their armor and whatever they have equipped. It lasts 30 seconds or until the Scout attacks someone.

The reveal ability applies Glowing effect on all entities that are not on the user's team in a fairly large radius.

Tips

Invisibility can be used both offensively and defensively.

When using Invisibility to attack, try to coordinate with your allies. Your attack can sow confusion in enemy ranks.

Reveal is particulary useful in the Cithare Palace and around Steep.

Trivia

Scout was the first class to recieve a special mechanic - their invisibility.

They were originally meant to be a "saboteur" class to be played similary to how Pirates are sometimes played now.