Scout: Difference between revisions

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'''Scout''' is a [[class]] based around hit and run tactics, sneak attacks and reconnaissance. They are equipped with [[Invisibility Powder]], which allows them to turn invisible and to reveal all enemies in a certain area. They also spawn with a Flint and Steel, which can be used to burn down wooden structures (such as stairs in some towers), to gather cooked food quickly and can be a decent emergency combat measure.{{Infobox Class
'''Scout''' is a [[class]] based around hit and run tactics, sneak attacks and reconnaissance. They are equipped with [[Invisibility Powder]], which allows them to turn invisible and disguise themselves as any other player in the game. They also spawn with a Flint and Steel, which can be used to burn down wooden structures (such as stairs in some towers), to gather cooked food quickly and can be a decent emergency combat measure.{{Infobox Class
  | name      = Scout
  | name      = Scout
  | shorthand  = Sc
  | shorthand  = Sc
Line 6: Line 6:
  | ri        = 50
  | ri        = 50
  | alpha      = 2.2
  | alpha      = 2.2
| destroySpawns = Yes
}}
}}


They start with a Swiftness potion and a bow, which makes them noticably more powerful at the start of the game.
They start with a bow, which makes them noticeably more powerful at the start of the game.
==Item Equip==
==Item Equip==
===Start Items===
===Start Items===
Line 16: Line 17:
{{Equip/Item|Bow}}
{{Equip/Item|Bow}}
{{Equip/Item|Arrow|10}}
{{Equip/Item|Arrow|10}}
{{Equip/Item|Potion of Swiftness I}}
|}
|}
===Spawn Items===
===Spawn Items===
{| class="wikitable"
{| class="wikitable"
{{Equip/Header}}
{{Equip/Header}}
{{Equip/Basic}}
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}
{{Equip/Item|Bread|16}}
{{Equip/Item|Iron Sword}}
{{Equip/Item|Stone Pickaxe|flag=dnd}}
{{Equip/Item|Stone Axe|flag=dnd}}
{{Equip/Item|Flint and Steel|flag=dnd}}
{{Equip/Item|Flint and Steel|flag=dnd}}
{{Equip/Item|Iron Sword}}
{{Equip/Item|Spyglass|flag=dnd}}
{{Equip/Item|Potion of Swiftness I}}
|}
|}


==Special Mechanics==
==Special Mechanics==
 
Scout can capture flags remotely by hitting the glass with an arrow. Besides that, they also have their [[Invisibility Powder|Invis Powder]].
Scout has no abilities besides their [[Invisibility Powder|Invis Powder]].


The invisibility is complete - it hides the Scout along with their armor and whatever they have equipped. It lasts 30 seconds or until the Scout attacks someone.
The invisibility is complete - it hides the Scout along with their armor and whatever they have equipped. It lasts 30 seconds or until the Scout attacks someone.


The reveal ability applies Glowing effect on all entities that are not on the user's team in a fairly large radius.
The disguise lasts indefinitely until the Scout dies or hits an enemy.
== Tips ==
== Tips ==


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When using Invisibility to attack, try to coordinate with your allies. Your attack can sow confusion in enemy ranks.
When using Invisibility to attack, try to coordinate with your allies. Your attack can sow confusion in enemy ranks.


Reveal is particulary useful in the [[Cithare Palace]] and around [[Steep]].
Disguise can be particularly useful in chaotic battles.
 
Don't drop empty bottles from the Swiftness potion near your spawn.
== Trivia ==
== Trivia ==
Scout was the first class to recieve a special mechanic - their invisibility.
Scout was the first class to recieve a special mechanic - their invisibility.
They also used to have an Reveal ability instead of Disguise. That has since been moved to the item [[Dust of Appearance]].


They were originally meant to be a "saboteur" class to be played similary to how [[Pirate|Pirates]] are sometimes played now.
They were originally meant to be a "saboteur" class to be played similary to how [[Pirate|Pirates]] are sometimes played now.
[[Category:Classes]]
[[Category:Classes]]

Revision as of 12:43, 16 May 2022

Scout is a class based around hit and run tactics, sneak attacks and reconnaissance. They are equipped with Invisibility Powder, which allows them to turn invisible and disguise themselves as any other player in the game. They also spawn with a Flint and Steel, which can be used to burn down wooden structures (such as stairs in some towers), to gather cooked food quickly and can be a decent emergency combat measure.

Scout
ColorDark Green
ShorthandSc
DifficultyEasy
Free during PrepareNo
Can destroy spawnsYes
Bounty
Base value Ri50
Logarithmic kill value0.98
Scaling factor αi2.2

They start with a bow, which makes them noticeably more powerful at the start of the game.

Item Equip

Start Items

Item Amount Flags Notes
Invis Powder 1 Bound
Bow 1
Arrow 10

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Iron Sword 1
Stone Pickaxe 1 DnD
Stone Axe 1 DnD
Flint and Steel 1 DnD
Spyglass 1 DnD
Potion of Swiftness I 1

Special Mechanics

Scout can capture flags remotely by hitting the glass with an arrow. Besides that, they also have their Invis Powder.

The invisibility is complete - it hides the Scout along with their armor and whatever they have equipped. It lasts 30 seconds or until the Scout attacks someone.

The disguise lasts indefinitely until the Scout dies or hits an enemy.

Tips

Invisibility can be used both offensively and defensively.

When using Invisibility to attack, try to coordinate with your allies. Your attack can sow confusion in enemy ranks.

Disguise can be particularly useful in chaotic battles.

Don't drop empty bottles from the Swiftness potion near your spawn.

Trivia

Scout was the first class to recieve a special mechanic - their invisibility.

They also used to have an Reveal ability instead of Disguise. That has since been moved to the item Dust of Appearance.

They were originally meant to be a "saboteur" class to be played similary to how Pirates are sometimes played now.