Scout: Difference between revisions
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'''Scout''' is a [[class]] based around hit and run tactics, sneak attacks and reconnaissance. They are equipped with [[Invisibility Powder]], which allows them to turn invisible and to reveal all enemies in a certain area. They also spawn with a Flint and Steel, which can be used to burn down wooden structures (such as stairs in some towers), to gather cooked food quickly and can be a decent emergency combat measure.{{Infobox Class | |||
{{Infobox Class | |||
| name = Scout | | name = Scout | ||
| shorthand = Sc | | shorthand = Sc | ||
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}} | }} | ||
They start with a Swiftness potion and a bow, which makes them noticably more powerful at the start of the game. | |||
==Item Equip== | ==Item Equip== | ||
===Start Items=== | ===Start Items=== | ||
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==Special Mechanics== | ==Special Mechanics== | ||
Scout has no abilities besides their [[Invisibility Powder|Invis Powder]]. | |||
The invisibility is complete - it hides the Scout along with their armor and whatever they have equipped. It lasts 30 seconds or until the Scout attacks someone. | |||
The reveal ability applies Glowing effect on all entities that are not on the user's team in a fairly large radius. | |||
== Tips == | == Tips == | ||
Invisibility can be used both offensively and defensively. | |||
When using Invisibility to attack, try to coordinate with your allies. Your attack can sow confusion in enemy ranks. | |||
Reveal is particulary useful in the [[Cithare Palace]] and around [[Steep]]. | |||
== Trivia == | == Trivia == | ||
Scout was the first class to recieve a special mechanic - their invisibility. | |||
They were originally meant to be a "saboteur" class to be played similary to how [[Pirate|Pirates]] are sometimes played now. | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 13:58, 31 December 2020
Scout is a class based around hit and run tactics, sneak attacks and reconnaissance. They are equipped with Invisibility Powder, which allows them to turn invisible and to reveal all enemies in a certain area. They also spawn with a Flint and Steel, which can be used to burn down wooden structures (such as stairs in some towers), to gather cooked food quickly and can be a decent emergency combat measure.
Color | Dark Green |
---|---|
Shorthand | Sc |
Difficulty | Easy |
Free during Prepare | No |
Can destroy spawns | No |
Bounty | |
Base value Ri | 50 |
Logarithmic kill value | 0.98 |
Scaling factor αi | 1.8 |
They start with a Swiftness potion and a bow, which makes them noticably more powerful at the start of the game.
Item Equip
Start Items
Item | Amount | Flags | Notes |
---|---|---|---|
Invis Powder | 1 | Bound | |
Bow | 1 | ||
Arrow | 10 | ||
Potion of Swiftness I | 1 |
Spawn Items
Item | Amount | Flags | Notes |
---|---|---|---|
Cithare Compass | 1 | DnD | |
Bread | 16 | ||
Stone Sword | 1 | DnD | |
Stone Pickaxe | 1 | DnD | |
Flint and Steel | 1 | ||
Iron Sword | 1 |
Special Mechanics
Scout has no abilities besides their Invis Powder.
The invisibility is complete - it hides the Scout along with their armor and whatever they have equipped. It lasts 30 seconds or until the Scout attacks someone.
The reveal ability applies Glowing effect on all entities that are not on the user's team in a fairly large radius.
Tips
Invisibility can be used both offensively and defensively.
When using Invisibility to attack, try to coordinate with your allies. Your attack can sow confusion in enemy ranks.
Reveal is particulary useful in the Cithare Palace and around Steep.
Trivia
Scout was the first class to recieve a special mechanic - their invisibility.
They were originally meant to be a "saboteur" class to be played similary to how Pirates are sometimes played now.