Tracker

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Tracker is a subclass of Marksman based around their crossbow. They spawn with a special crossbow and half a stack of arrows, which is their main combat advantage. Their disadvantage is their inability to wield melee weapons. They are able to Flag Tag, which allows them to "watch" a certain flag and see who controls it and they can capture flags using arrows. They can also predict the weather. Due to their high ranged damage, this class is a good choice for weaker players looking to support their team more directly during fighting.

Marksman (Tracker)
ColorYellow
ShorthandMa (Tr)
DifficultyEasy
Free during PrepareNo
Can destroy spawnsNo
Bounty
Base value Ri50
Logarithmic kill value0.98
Scaling factor αi2.1


Item Equip

Start Items

Item Amount Flags Notes
Flag Tag 1 Bound
Tracker's Crossbow 1 Bound
Arrow 32 DnD

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Stone Pickaxe 1 DnD
Stone Axe 1 DnD
Iron Shovel 1 DnD
Arrow 32 DnD
Leather Helmet 1
Leather Chestplate 1
Leather Leggings 1
Leather Boots 1

Item drops on death

Item Amount Drop Chance
Crossbow 1 20%
Arrow 15 100%

Special Mechanics

The Tracker's signature weapon is Tracker's Crossbow. It has two modes of enchantments which can be swapped between using the Swap Offhand Buttons. The first mode has Multishot and Enlightning II enchantments. The second mode has Piercing II and Creasing II enchantments. Properties of the fired arrow are determined by mode active when the arrow is fired.

The biggest drawback of this class is that they only deal 1 HP melee damage at most, regardless of weapon used, its enchantment or any other effects.

They also have a Flag Tag, which allows them to see who controls and contests the tagged flag.

They also have the passive ability to forecast weather. The player can see when the next rains starts and how long it's going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by wizards is ignored by this ability.

Tips

Trackers should either occupy defensible positions or stick with their team - they are extremely vulnerable up close.

Marksmen usually fit well together with Gladiators because of their weather forecasts.