Raider: Difference between revisions
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{{Equip/Item|[[Pirate's Portal Gun]]*|flag=bound}} | {{Equip/Item|[[Pirate's Portal Gun]]*|flag=bound}} | ||
{{Equip/Item|[[Raider's Horn]]|flag=bound}} | {{Equip/Item|[[Raider's Horn]]|flag=bound}} | ||
{{Equip/Item|[[Raider's Pocket Horse]]|flag=bound}} | |||
{{Equip/Item|Bow (Infinity)|flag=bound|notes=Fully-unbreaking}} | {{Equip/Item|Bow (Infinity)|flag=bound|notes=Fully-unbreaking}} | ||
|} | |} | ||
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{{Equip/Header}} | {{Equip/Header}} | ||
{{Equip/Item|[[Cithare Compass]]|flag=dnd}} | {{Equip/Item|[[Cithare Compass]]|flag=dnd}} | ||
{{Equip/Item|Cooked Rabbit|16}} | {{Equip/Item|Cooked Rabbit|16}} | ||
{{Equip/Item|Stone Sword|flag=dnd}} | {{Equip/Item|Stone Sword|flag=dnd}} | ||
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==Special Mechanics== | ==Special Mechanics== | ||
Raider can summon a fast horse with [[Raider's Pocket horse]]. It vanishes once dismounted, putting the item on a 7 s cooldown. If the horse is killed, the item | Raider can summon a fast horse with [[Raider's Pocket horse]]. It vanishes once dismounted, putting the item on a 7 s cooldown. If the horse is killed, the item is set on 5 minute cooldown. When the Raider is damaged, the item gets 3 s cooldown (unless it already had a longer cooldown). The horse has 2 HP and is immune to suffocation damage. | ||
[[Raider's Horn]] applies Glowing, Slowness I and Mining Fatigue III on all opponents within 40 blocks for 30 seconds. It has a 5 minute cooldown. | [[Raider's Horn]] applies Glowing, Slowness I and Mining Fatigue III on all opponents within 40 blocks for 30 seconds. It has a 5 minute cooldown. | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 08:15, 22 April 2023
Raider is a special pirate class whose job is to sow chaos during the game. This class is unique to the black team (Pirate team) though players in normal teams have a small chance to randomly pick this class. They can summon a very fast horse to maintain distance from opponents, shoot them with their Infinity bow and weaken them with Raider's Horn. They are the pirate variant of General.
Color | Dark Gray |
---|---|
Shorthand | Ra |
Difficulty | Medium |
Free during Prepare | Yes |
Can destroy spawns | No |
Bounty | |
Base value Ri | 100 |
Logarithmic kill value | 1.15 |
Scaling factor αi | 1.8 |
Item Equip
Start Items
Item | Amount | Flags | Notes |
---|---|---|---|
Pirate's Portal Gun* | 1 | Bound | |
Raider's Horn | 1 | Bound | |
Raider's Pocket Horse | 1 | Bound | |
Bow (Infinity) | 1 | Bound | Fully-unbreaking |
* - only when in a Pirate team
Spawn Items
Item | Amount | Flags | Notes |
---|---|---|---|
Cithare Compass | 1 | DnD | |
Cooked Rabbit | 16 | ||
Stone Sword | 1 | DnD | |
Stone Pickaxe | 1 | DnD | |
Stone Axe | 1 | DnD | |
Team Banner | 6 | ||
Flint and Steel | 1 | ||
Leather Chestplate | 1 | ||
Leather Leggings | 1 | ||
Leather Boots | 1 | ||
Arrow | 1 |
Special Mechanics
Raider can summon a fast horse with Raider's Pocket horse. It vanishes once dismounted, putting the item on a 7 s cooldown. If the horse is killed, the item is set on 5 minute cooldown. When the Raider is damaged, the item gets 3 s cooldown (unless it already had a longer cooldown). The horse has 2 HP and is immune to suffocation damage.
Raider's Horn applies Glowing, Slowness I and Mining Fatigue III on all opponents within 40 blocks for 30 seconds. It has a 5 minute cooldown.