Wizard: Difference between revisions

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'''Wizard''' is an utility [[class]] based around casting various spells. They can choose one out of three specializations, each having five distinct spells. Wizard can fulfill various roles, depending on which specialization they choose and which spells they focus on. They get no special items outside of their spellcasting equipment: [[Magic Wand]] and [[Spell Book]].
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'''Wizard''' is an utility [[class]] based around casting various spells. They can choose one of four specializations, each having a passive ability and improving one of the player's spells. Wizard can fulfill various roles, depending on which specialization they choose and which spells they focus on. They get their spellcasting equipment: [[Magic Wand]] and [[Spell Book]] as well as a set of [[Scroll]]s at start.


This class is highly experimental and is not considered to be balanced.{{Infobox Class
This class is highly experimental and is not considered to be balanced.{{Infobox Class
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==Special Mechanics==
==Special Mechanics==
Wizard has a mana pool for casting spells. Maximum mana is 18, starting value is 6. One mana is replenished every 90 seconds and 2 mana are gained when the Wizard gets a kill. Mana is represented by the experience bar - each segment equals one mana. Because of that, Wizards cannot gain experience, enchant or use an anvil.


[[Spell Book]] is used to select a specialization (or discipline) and to setup spells for Magic Wand.  
[[Spell Book]] is used to select a specialization (or discipline) and to setup spells for Magic Wand.  


[[Magic Wand]] can be used (via left or right-clicking) to cast spells. Some Spells have cooldowns.  
[[Magic Wand]] can be used (via left or right-clicking) to cast spells.
== Specializations ==
== Spells ==


'''Note: Wizard is currently being reworked into only three specializations; this page will not be updated!''' You can check out current and experimental wizard variants in the arena
'''Note: Wizard has been recently reworked, this page is under construction.''' You can check out current and experimental wizard variants in the arena
Specialization can be reset with the ''admin'' command:<syntaxhighlight>
Specialization can be reset with the ''admin'' command:<syntaxhighlight>
/ct resetDiscipline
/ct resetDiscipline
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== Tips ==
== Tips ==
It can be worth it to save the choice of your discipline for later. You will gain mana as normal even before choosing.
It is worth it to save your spells for exceptional situations as you seldom have mana to spare.
Ice Tomb is an excellent choice for hunting high-value or elusive players.
Thunderstorm can be extremely useful while fighting in open areas such as [[Crossroads]] or [[Last Watch]].
Meteor can be used to siege fortified positions.
Summon Undead Legion can be useful while storming enemy positions.
Spawn Illusions and Chaos are useful in large-scale battles as they don't affect your allies.


== Trivia ==
== Trivia ==
This class was initially an experiment to showcase what can be done with Minecraft.
This class was initially an experiment to showcase what can be done with Minecraft. The developers later regretted that.
[[Category:Classes]]
[[Category:Classes]]

Revision as of 15:50, 18 November 2022

Wizard is an utility class based around casting various spells. They can choose one of four specializations, each having a passive ability and improving one of the player's spells. Wizard can fulfill various roles, depending on which specialization they choose and which spells they focus on. They get their spellcasting equipment: Magic Wand and Spell Book as well as a set of Scrolls at start.

This class is highly experimental and is not considered to be balanced.

Wizard
ColorDark Aqua
ShorthandWi
DifficultyHard
Free during PrepareNo
Can destroy spawnsNo
Bounty
Base value Ri50
Logarithmic kill value0.98
Scaling factor αi2


Item Equip

Start Items

Item Amount Flags Notes
Spell Book 1 Bound
Magic Wand 1 Bound

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Stone Sword 1 DnD
Stone Pickaxe 1 DnD
Stone Axe 1 DnD

Special Mechanics

Spell Book is used to select a specialization (or discipline) and to setup spells for Magic Wand.

Magic Wand can be used (via left or right-clicking) to cast spells.

Spells

Note: Wizard has been recently reworked, this page is under construction. You can check out current and experimental wizard variants in the arena

Specialization can be reset with the admin command:

/ct resetDiscipline

Tips

Trivia

This class was initially an experiment to showcase what can be done with Minecraft. The developers later regretted that.