Alchemist: Difference between revisions

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{{Equip/Header}}
{{Equip/Header}}
{{Equip/Item|[[Alchemist's Wand]]|flag=bound}}
{{Equip/Item|[[Alchemist's Wand]]|flag=bound}}
{{Equip/Item|Brewing Stand†}}
{{Equip/Item|Bundle†}}
{{Equip/Item|Blaze Powder†|10}}
{{Equip/Item|Gunpowder†}}
|}
|}
† - in Ender chest
† - in Ender chest
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==Special Mechanics==
==Special Mechanics==
Alchemist has the passive ability Resistance linked to Weakness. This means that whenerver an alchemist has a Resistance effect of level X, they also have a level X Weakness effect applied to them and vice versa.
Alchemist has the passive ability Potion Resistance. Duration of all potion effects (positive and negative) is reduced by half (except for [[Game Phase|Prepare Phase]]'s Speed and Invisibility).


Using [[Alchemist's Wand]], it is possible to buy various potions, potion-related resources (most notably Gunpowder) and crossbows with arrows. Alchemist needs coins for this. Coins are generated over time at a rate of 1 coin per 45 seconds or earned by eating Spider eyes or drinking honey. While the first method of obtaining coins will work for any [[Classes|Class]] with [[Alchemist's Wand]], the latter will work only for Alchemist.
They also have passive Potion Throwing Proficiency, which doubles the velocity of thrown splash and lingering potions. This effect can be turned on or off in Alchemist's Wand.
 
===Alchemist's Wand===
 
Using [[Alchemist's Wand]], it is possible to buy [https://docs.google.com/spreadsheets/d/1RwBZk-h7v_MtjrmzCRddaR4LryEv-mfN_AN0SR20F4U/edit?usp=sharing various potions, potion-related resources and crossbows with arrows]. Alchemist needs coins for this. 4 coins are obtained at the start of the game and more generate over time at a rate of 1 coin per 45 seconds or earned by eating Spider eyes (1 coin per eye) or drinking honey (2 coins per bottle). While coins generation works for any [[Class]] with [[Alchemist's Wand]], earning through consumables will work only for Alchemist.
 
The [[Alchemist's Wand]] has a Quality of Life feature for collecting honey - simply right clicking full Bee nests produces a honey bottle without needing a glass bottle.
 
Inside of the [[Alchemist's Wand]], the class ability Throwing Proficiency can be toggled. It makes so that splash and lingering potions are thrown with double velocity.
 
===Pills===
 
Every spawn, all team members including the Alchemist obtain a [[#Pills|Pill]]. These are consumable items (eating takes 1.6s) providing a buff, can't be taken out of the inventory and are deleted upon death ('''Locked''' [[Item Flags|Item Flag]]). The Alchemist can select which [[#Pills|Pill]] his team will be receiving before the hand with [[Config Tool]], or at any point during the game in [[Alchemist's Wand]] for 1 coin.
A team can pick multiple Alchemists so that every member obtains multiple [[#Pills|Pills]]. However, consuming each increases their level of Pill Sickness and the remaining time is increased by the debuff duration of the new [[#Pills|Pill]]. Pill Sickness can be removed only by expiring or by death.
 
* Pill Sickness
** Lvl I: No effect
** Lvl II: Nausea, Poison II
** Lvl III: Nausea, Poison II, Blindness, Wither III
 
* List of Pills
** '''Pill of Relocation''': Speed XX (0:10), Hunger XXX (0:10), [[Total Weakness]] (0:11), Pill Sickness (0:10). * No Hunger XXX
** '''Pill of Invisibility''': Scout [[Invisibility Powder|Invisibility]] (0:15), Pill Sickness (0:15). * Doubled duration of both Invisibility and Sickness
** '''Pill of Instant Health''': Heals 4 ❤ (hearts) and gives 2 💛 (absorption hearts), Pill Sickness (0:10). Halved consumption time (1.6s -> 0.8s). * -> 0.4s. Heals 5 ❤ (hearts) and gives 3 💛 (absorption hearts).
** '''Pill of Strength''': Strength I (0:15), Pill Sickness (0:15). * Doubled duration of both Strength and Sickness
** '''Pill of Health''': Health Boost I (3:00) - 2 extra ❤ (heart) containers, Regeneration II (0:10), Pill Sickness (2:40). * Health Boost I is increased to II - 4 extra ❤ (heart) containers
 
* [[Warrior]] gets Improved Pill - their effects are improved and consumption time is halved (from 1.6s to 0.8s, with the exception for Pill of Instant Health, which is 0.4s).


== Trivia ==
== Trivia ==

Latest revision as of 09:33, 27 October 2026

Alchemist
ColorDark Purple
ShorthandAl
DifficultyHard
Gets a Key to FreedomNo
Can destroy spawnsNo
Bounty
Base value Ri50
Logarithmic kill value0.98
Scaling factor αi1.9

Alchemist is a class based around usage of potions and occasionally crossbows. They can use their special item Alchemist's Wand to buy potions and other resources to buff themselves, their allies or hamper their enemies. Alchemist is the most versatile class in the game, however they remain the most difficult to play and master.

Item Equip

Start Items

Item Amount Flags Notes
Alchemist's Wand 1 Bound
Bundle† 1

† - in Ender chest

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Stone Sword 1 DnD
Stone Pickaxe 1 DnD
Stone Axe 1 DnD

Special Mechanics

Alchemist has the passive ability Potion Resistance. Duration of all potion effects (positive and negative) is reduced by half (except for Prepare Phase's Speed and Invisibility).

They also have passive Potion Throwing Proficiency, which doubles the velocity of thrown splash and lingering potions. This effect can be turned on or off in Alchemist's Wand.

Alchemist's Wand

Using Alchemist's Wand, it is possible to buy various potions, potion-related resources and crossbows with arrows. Alchemist needs coins for this. 4 coins are obtained at the start of the game and more generate over time at a rate of 1 coin per 45 seconds or earned by eating Spider eyes (1 coin per eye) or drinking honey (2 coins per bottle). While coins generation works for any Class with Alchemist's Wand, earning through consumables will work only for Alchemist.

The Alchemist's Wand has a Quality of Life feature for collecting honey - simply right clicking full Bee nests produces a honey bottle without needing a glass bottle.

Inside of the Alchemist's Wand, the class ability Throwing Proficiency can be toggled. It makes so that splash and lingering potions are thrown with double velocity.

Pills

Every spawn, all team members including the Alchemist obtain a Pill. These are consumable items (eating takes 1.6s) providing a buff, can't be taken out of the inventory and are deleted upon death (Locked Item Flag). The Alchemist can select which Pill his team will be receiving before the hand with Config Tool, or at any point during the game in Alchemist's Wand for 1 coin. A team can pick multiple Alchemists so that every member obtains multiple Pills. However, consuming each increases their level of Pill Sickness and the remaining time is increased by the debuff duration of the new Pill. Pill Sickness can be removed only by expiring or by death.

  • Pill Sickness
    • Lvl I: No effect
    • Lvl II: Nausea, Poison II
    • Lvl III: Nausea, Poison II, Blindness, Wither III
  • List of Pills
    • Pill of Relocation: Speed XX (0:10), Hunger XXX (0:10), Total Weakness (0:11), Pill Sickness (0:10). * No Hunger XXX
    • Pill of Invisibility: Scout Invisibility (0:15), Pill Sickness (0:15). * Doubled duration of both Invisibility and Sickness
    • Pill of Instant Health: Heals 4 ❤ (hearts) and gives 2 💛 (absorption hearts), Pill Sickness (0:10). Halved consumption time (1.6s -> 0.8s). * -> 0.4s. Heals 5 ❤ (hearts) and gives 3 💛 (absorption hearts).
    • Pill of Strength: Strength I (0:15), Pill Sickness (0:15). * Doubled duration of both Strength and Sickness
    • Pill of Health: Health Boost I (3:00) - 2 extra ❤ (heart) containers, Regeneration II (0:10), Pill Sickness (2:40). * Health Boost I is increased to II - 4 extra ❤ (heart) containers

* Warrior gets Improved Pill - their effects are improved and consumption time is halved (from 1.6s to 0.8s, with the exception for Pill of Instant Health, which is 0.4s).

Trivia

Alchemist is the second most reworked class in the game with two complete reworks and one large change to starting items.