Wizard: Difference between revisions

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==Special Mechanics==
==Special Mechanics==


Wizard has a mana pool for casting spells. Maximum mana is 18, starting value is 6. One mana is replenished every 90 seconds and 2 mana are gained when the Wizard gets a kill. Mana is represented by the expirience bar. Because of that, Wizards cannot gain expirience
Wizard has a mana pool for casting spells. Maximum mana is 18, starting value is 6. One mana is replenished every 90 seconds and 2 mana are gained when the Wizard gets a kill. Mana is represented by the experience bar - each segment equals one mana. Because of that, Wizards cannot gain experience, enchant or use an anvil.
 
[[Spell Book]] is used to select a specialization (or discipline) and to setup spells for Magic Wand.
 
[[Magic Wand]] can be used (via left or right-clicking) to cast spells. Some Spells have cooldowns.
== Specializations ==
 
The five disciplines are:
 
* [[Pyromancer]]
** Can use [[Fireball]], [[Meteor]], [[Ignite]] nearby enemies, cast a [[Fiery Rain]] and damage foes in one direction by [[Conflagration]].
** Is immune to being ignited.
* [[Stormcaller]]
** Can cast both individual [[Thunderbolt|Thunderbolts]] and global [[Thunderstorm|Thunderstorms]], nullify enemy projectiles with [[Wind Barrier]], levitate them with [[Hurricane]] and shock them with [[Electric Touch]].
* [[Still Mage]]
** Can slow individual enemies with [[Freeze]] and [[Frostbite]] and in an area with [[Lethargy]], stop them in their tracks with [[Ice Tomb]] and they can [[Prolong Effect]] on both allies and enemies.
* [[Psionic]]
** Can [[Disguise]] themselves, [[Spawn Illusions]] to aid them, sow [[Chaos]] by swapping player appearances, shoot enemies with [[Mind Bolt]] and can sentence someone to almost certain death with [[Fatal Rage]].
* [[Necromancer]]
** Can [[Summon Undead]] individuals, [[Summon Undead Legion|Legions]] and [[Summon Undead Horde|Hordes]]. They can also [[Drain Life]] and ruin target's food with [[Pestilence]].
 
All spell descriptions can be found here[https://docs.google.com/document/d/1XswLJ_8f3pxnypk13ijIpc_mi2Nx0tx_EAvHaDUWbDc/edit?usp=sharing] for the time being. (in Czech, lacks numbers)
 
== Tips ==
== Tips ==
It can be wort it to save the choice of your discipline for later. You will gain mana as normal even before choosing.
It is worth it to save your spells for exceptional situations as you do not have mana to spare.
Ice Tomb is an excellent choice for hunting high-value players.
Thunderstorm can be extremely useful while fighting in open areas such as [[Crossroads]] or [[Last Watch]].
Meteor can be used to siege fortified positions.


Summon Undead Legion can be useful while storming enemy positions.
Spawn Illusions and Chaos are useful in large-scale battles as they don't affect your allies.


== Trivia ==
== Trivia ==
 
This class was initially an experiment to showcase what can be done with Minecraft.
[[Category:Classes]]
[[Category:Classes]]

Revision as of 14:04, 3 January 2021

Wizard is an utility class based around casting various spells. They can choose one out of five specializations, each having five distinct spells. Wizard can fulfill various roles, depending on which specialization they choose and which spells they focus on. They get no special items outside of their spellcasting equipment: Magic Wand and Spell Book.

This class is highly experimental and is not considered to be balanced.

Wizard
ColorDark Aqua
ShorthandWi
DifficultyHard
Free during PrepareNo
Can destroy spawnsNo
Bounty
Base value Ri50
Logarithmic kill value0.98
Scaling factor αi1.8


Item Equip

Start Items

Item Amount Flags Notes
Spell Book 1 Bound
Magic Wand 1 Bound

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Stone Sword 1 DnD
Stone Pickaxe 1 DnD

Special Mechanics

Wizard has a mana pool for casting spells. Maximum mana is 18, starting value is 6. One mana is replenished every 90 seconds and 2 mana are gained when the Wizard gets a kill. Mana is represented by the experience bar - each segment equals one mana. Because of that, Wizards cannot gain experience, enchant or use an anvil.

Spell Book is used to select a specialization (or discipline) and to setup spells for Magic Wand.

Magic Wand can be used (via left or right-clicking) to cast spells. Some Spells have cooldowns.

Specializations

The five disciplines are:

All spell descriptions can be found here[1] for the time being. (in Czech, lacks numbers)

Tips

It can be wort it to save the choice of your discipline for later. You will gain mana as normal even before choosing.

It is worth it to save your spells for exceptional situations as you do not have mana to spare.

Ice Tomb is an excellent choice for hunting high-value players.

Thunderstorm can be extremely useful while fighting in open areas such as Crossroads or Last Watch.

Meteor can be used to siege fortified positions.

Summon Undead Legion can be useful while storming enemy positions.

Spawn Illusions and Chaos are useful in large-scale battles as they don't affect your allies.

Trivia

This class was initially an experiment to showcase what can be done with Minecraft.