Gladiator

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Revision as of 13:15, 20 December 2022 by NaCleric (talk | contribs) (small update to intro text)
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Gladiator is a combat class that comes equipped with a Trident. Their special ability, which increases bounties of sucessful players makes them ideal for hunting high value targets. Their Trident is enchated with Riptide I, which disables its throwing function but gives high maneuverability in rain and water. They spawn with a Golden Apple, which gives them an unique combat advantage and makes them very strong in 1v1 battles. Note that because Gladiator doesn't spawn with an axe, using shields against them is usually very effective.

Gladiator is the only class which doesn't spawn with a pickaxe. For balance reasons, they aren't allowed to equip elytra.

Gladiator
ColorBlue
ShorthandGl
DifficultyMedium
Free during PrepareNo
Can destroy spawnsNo
Bounty
Base value Ri80
Logarithmic kill value1.1
Scaling factor αi2.3

Item Equip

Start Items

Item Amount Flags Notes
Enchated Golden Apple 1 Preserved

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Trident (Riptide I) 1 Locked Fully-unbreaking
Golden Apple 1 DnD Not given on game start
Chainmail Boots (Feather Falling IV) 1 DnD
Bread 18
Cobweb 10

Item drops on death

Item Amount Drop Chance
Chainmail Boots (Feather Falling IV) 1 50%


Special Mechanics

See Bounty for more information.

Gladiator has an innate ability which removes the soft bounty cap based on points earned. The 500 point limit still applies. The Gladiator is notified of how many extra points they earned.

Tips

Gladiator should consider giving low value kills to their allies, since their bounty has very fast scaling.

Getting an axe, either from crafting, loot or other players, should be a high priority task for the Gladiator, since they have no other way of dealing with shields.