Gladiator: Difference between revisions
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'''Gladiator''' is a combat [[class]] that comes equipped with a Trident. Their special ability, which increases bounties of sucessful players makes them ideal for hunting high value targets. Their Trident is enchated with Riptide I, which disables its throwing function but gives high maneuverability in rain and water. They spawn with a Golden Apple, which gives them an unique combat advantage and makes them very strong in 1v1 battles. Note that because Gladiator doesn't spawn with an axe, using shields against them is usually very effective. | '''Gladiator''' is a combat [[class]] that comes equipped with a Trident. Their special ability, which increases bounties of sucessful players makes them ideal for hunting high value targets. Their Trident is enchated with Riptide I, which disables its throwing function but gives high maneuverability in rain and water. They spawn with a Golden Apple, which gives them an unique combat advantage and makes them very strong in 1v1 battles. Note that because Gladiator doesn't spawn with an axe, using shields against them is usually very effective. | ||
Gladiator is the only class which doesn't spawn with a pickaxe. For balance reasons, they aren't allowed to equip elytra. | Gladiator is the only class which doesn't spawn with a pickaxe. For balance reasons, they aren't allowed to equip elytra and use an axe as a weapon. | ||
{{Infobox Class | {{Infobox Class | ||
| name = Gladiator | | name = Gladiator | ||
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{| class="wikitable" | {| class="wikitable" | ||
{{Equip/Header}} | {{Equip/Header}} | ||
{{Equip/Item|Enchated Golden Apple|flag=preserved}} | {{ | ||
Equip/Item|Enchated Golden Apple|flag=preserved}} | |||
|} | |} | ||
===Spawn Items=== | ===Spawn Items=== | ||
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{{Equip/Header}} | {{Equip/Header}} | ||
{{Equip/Item|[[Cithare Compass]]|flag=dnd}} | {{Equip/Item|[[Cithare Compass]]|flag=dnd}} | ||
{{Equip/Item|Trident (Riptide I)|flag=locked|notes=Fully-unbreaking}} | {{Equip/Item|Trident (Riptide I)|flag=locked|notes=Fully-unbreaking; does not deal damage with the Riptide ability}} | ||
{{Equip/Item|Golden Apple|flag=dnd|notes=Not given on game start}} | {{Equip/Item|Golden Apple|flag=dnd|notes=Not given on game start}} | ||
{{Equip/Item|Chainmail Boots (Feather Falling IV)|flag=dnd}} | {{Equip/Item|Chainmail Boots (Feather Falling IV)|flag=dnd}} | ||
{{Equip/Item|Bread|18}} | {{Equip/Item|Bread|18}} | ||
{{Equip/Item|Cobweb|10}} | {{Equip/Item|Cobweb|10}} | ||
|} | |} | ||
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Gladiator has an innate ability which removes the soft bounty cap based on points earned. The 500 point limit still applies. The Gladiator is notified of how many extra points they earned. | Gladiator has an innate ability which removes the soft bounty cap based on points earned. The 500 point limit still applies. The Gladiator is notified of how many extra points they earned. | ||
They cannot equip elytra. On taking any axe to main hand, a breaking sound will play, signifying that it can't be used as a weapon (and will not break shields). It can be still used to mine blocks and do other axe things. | |||
== Tips == | == Tips == | ||
Gladiator should consider giving low value kills to their allies, since their bounty has very fast scaling. | Gladiator should consider giving low value kills to their allies, since their bounty has very fast scaling. |
Revision as of 17:45, 15 March 2023
Gladiator is a combat class that comes equipped with a Trident. Their special ability, which increases bounties of sucessful players makes them ideal for hunting high value targets. Their Trident is enchated with Riptide I, which disables its throwing function but gives high maneuverability in rain and water. They spawn with a Golden Apple, which gives them an unique combat advantage and makes them very strong in 1v1 battles. Note that because Gladiator doesn't spawn with an axe, using shields against them is usually very effective.
Gladiator is the only class which doesn't spawn with a pickaxe. For balance reasons, they aren't allowed to equip elytra and use an axe as a weapon.
Color | Blue |
---|---|
Shorthand | Gl |
Difficulty | Medium |
Free during Prepare | No |
Can destroy spawns | No |
Bounty | |
Base value Ri | 80 |
Logarithmic kill value | 1.1 |
Scaling factor αi | 2.3 |
Item Equip
Start Items
Item | Amount | Flags | Notes |
---|---|---|---|
Enchated Golden Apple | 1 | Preserved |
Spawn Items
Item | Amount | Flags | Notes |
---|---|---|---|
Cithare Compass | 1 | DnD | |
Trident (Riptide I) | 1 | Locked | Fully-unbreaking; does not deal damage with the Riptide ability |
Golden Apple | 1 | DnD | Not given on game start |
Chainmail Boots (Feather Falling IV) | 1 | DnD | |
Bread | 18 | ||
Cobweb | 10 |
Item drops on death
Item | Amount | Drop Chance |
---|---|---|
Chainmail Boots (Feather Falling IV) | 1 | 50% |
Special Mechanics
See Bounty for more information.
Gladiator has an innate ability which removes the soft bounty cap based on points earned. The 500 point limit still applies. The Gladiator is notified of how many extra points they earned.
They cannot equip elytra. On taking any axe to main hand, a breaking sound will play, signifying that it can't be used as a weapon (and will not break shields). It can be still used to mine blocks and do other axe things.
Tips
Gladiator should consider giving low value kills to their allies, since their bounty has very fast scaling.
Getting an axe, either from crafting, loot or other players, should be a high priority task for the Gladiator, since they have no other way of dealing with shields.