Gladiator: Difference between revisions
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{{Infobox Class | '''Gladiator''' is a combat [[class]] that comes equipped with a Trident. Their special ability, which increases bounties of sucessfull players makes them ideal for hunting high value targets. Their Trident is enchated with Riptide III, which disables its throwing function but gives them very high maneuverability. They spawn with a Golden Apple, which gives them an unique combat advantage and makes them very strong in 1v1 battles. Note that because Gladiator doesn't have an axe, using shields is very effective. | ||
Gladiator doesn't get a pickaxe and an axe, which makes them ill-suited for capturing many flags. | |||
For balance reasons, Gladiator cannot equip elytra.{{Infobox Class | |||
| name = Gladiator | | name = Gladiator | ||
| shorthand = Gl | | shorthand = Gl | ||
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| alpha = 2.1 | | alpha = 2.1 | ||
}} | }} | ||
==Item Equip== | ==Item Equip== | ||
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== Special Mechanics == | == Special Mechanics == | ||
''See [[Bounty]] for more information.'' | |||
Gladiator has an innate ability, which increases the [[Bounty|scaling factor]] <math>\alpha_i</math> of players that are killed by them by 0.1. This only applies for that one death. As a consequence, killing players with [[Bounty|killscore]] greater than 2.2 nets Gladiator more points than for others. On the other hand, it slightly decreases bounties for players with small (less than 2.2) killscores. | |||
Gladiator can never equip elytra. | |||
== Tips == | == Tips == | ||
Gladiator should consider giving low value kills to their allies, since their bounty has very fast scaling. | |||
Getting an axe, either from crafting, [[loot]] or other players, should be a high priority task for the Gladiator, since they have no other way of dealing with shields. | |||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 10:53, 19 December 2020
Gladiator is a combat class that comes equipped with a Trident. Their special ability, which increases bounties of sucessfull players makes them ideal for hunting high value targets. Their Trident is enchated with Riptide III, which disables its throwing function but gives them very high maneuverability. They spawn with a Golden Apple, which gives them an unique combat advantage and makes them very strong in 1v1 battles. Note that because Gladiator doesn't have an axe, using shields is very effective.
Gladiator doesn't get a pickaxe and an axe, which makes them ill-suited for capturing many flags.
For balance reasons, Gladiator cannot equip elytra.
Color | Blue |
---|---|
Shorthand | Gl |
Difficulty | Medium |
Free during Prepare | No |
Can destroy spawns | No |
Bounty | |
Base value Ri | 80 |
Logarithmic kill value | 1.1 |
Scaling factor αi | 2.1 |
Item Equip
Start Items
Item | Amount | Flags | Notes |
---|---|---|---|
Enchated Golden Apple | 1 | Preserved |
Spawn Items
Item | Amount | Flags | Notes |
---|---|---|---|
Cithare Compass | 1 | DnD | |
Trident (Riptide III) | 1 | DnD | |
Chainmail Boots (Feather Falling IV) | 1 | ||
Bread | 10 | ||
Cobweb | 10 | ||
Flint and Steel | 1 | ||
Golden Apple | 1 |
Special Mechanics
See Bounty for more information.
Gladiator has an innate ability, which increases the scaling factor of players that are killed by them by 0.1. This only applies for that one death. As a consequence, killing players with killscore greater than 2.2 nets Gladiator more points than for others. On the other hand, it slightly decreases bounties for players with small (less than 2.2) killscores.
Gladiator can never equip elytra.
Tips
Gladiator should consider giving low value kills to their allies, since their bounty has very fast scaling.
Getting an axe, either from crafting, loot or other players, should be a high priority task for the Gladiator, since they have no other way of dealing with shields.