Skydiver: Difference between revisions
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'''Skydiver''' is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver's Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop. | |||
Skydiver's mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked. | |||
{{Infobox Class | {{Infobox Class | ||
| name = Skydiver | | name = Skydiver | ||
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| color = 7 | | color = 7 | ||
| difficulty = medium | | difficulty = medium | ||
| ri = | | ri = 100 | ||
| alpha = 2 | | alpha = 2 | ||
}} | }} | ||
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{{Equip/Header}} | {{Equip/Header}} | ||
{{Equip/Item|[[Skydiver Flare]]|flag=dnd}} | {{Equip/Item|[[Skydiver Flare]]|flag=dnd}} | ||
{{Equip/Item|Firework Rocket|5}} | {{Equip/Item|Firework Rocket|5}} | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
{{Equip/Header}} | {{Equip/Header}} | ||
{{Equip/ | {{Equip/Item|[[Cithare Compass]]|flag=dnd}} | ||
{{Equip/Item|Elytra | {{Equip/Item|Bread|16}} | ||
{{Equip/Item|Stone Sword|flag=dnd}} | |||
{{Equip/Item|Stone Pickaxe|flag=dnd}} | |||
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}} | |||
|} | |} | ||
== Special Mechanics == | == Special Mechanics == | ||
Skydiver has two special abilities in their [[Skydiver's Flare|Flare]]. | |||
* LMB - Bomb - Creates a primed TNT at Skydiver's position. Has 3 minute cooldown. | |||
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown. | |||
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped duriong this time. If a flying player is hit by a projectile, the elytra is disabled immediately. | |||
== Tips == | == Tips == | ||
Skydiver starts with 5 rockets, use them wisely. | |||
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn't get too high. | |||
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]]. | |||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 08:20, 3 February 2024
Skydiver is a class based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote flags. They spawn with Elytra and a Skydiver Flare, which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.
Skydiver's mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.
Color | Gray |
---|---|
Shorthand | Sk |
Difficulty | Medium |
Free during Prepare | No |
Can destroy spawns | No |
Bounty | |
Base value Ri | 100 |
Logarithmic kill value | 1.15 |
Scaling factor αi | 2 |
Item Equip
Start Items
Item | Amount | Flags | Notes |
---|---|---|---|
Skydiver Flare | 1 | DnD | |
Firework Rocket | 5 |
Spawn Items
Item | Amount | Flags | Notes |
---|---|---|---|
Cithare Compass | 1 | DnD | |
Bread | 16 | ||
Stone Sword | 1 | DnD | |
Stone Pickaxe | 1 | DnD | |
Elytra | 1 | Locked | Fully-unbreaking |
Special Mechanics
Skydiver has two special abilities in their Flare.
- LMB - Bomb - Creates a primed TNT at Skydiver's position. Has 3 minute cooldown.
- RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped duriong this time. If a flying player is hit by a projectile, the elytra is disabled immediately.
Tips
Skydiver starts with 5 rockets, use them wisely.
As the most elusive class, Skydiver has a high base bounty and high scaling factor. You might want to avoid killing people, so that you bounty doesn't get too high.
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier loot.