Engineer: Difference between revisions

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m →Special Mechanics: Added a Figure with the Remote Detonator texture
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added reveal sprinkler
 
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{{Equip/Item|[[Portal Gun]]|flag=bound}}
{{Equip/Item|[[Portal Gun]]|flag=bound}}
{{Equip/Item|[[Remote Detonator]]|flag=bound}}
{{Equip/Item|[[Remote Detonator]]|flag=bound}}
{{Equip/Item|[[Reveal Sprinkler]]|flag=bound}}
{{Equip/Item|Dispenser†}}
{{Equip/Item|Dispenser†}}
{{Equip/Item|Piston†|3}}
{{Equip/Item|Piston†|3}}
Line 34: Line 35:
{{Equip/Item|Bucket}}
{{Equip/Item|Bucket}}
{{Equip/Item|Flint and Steel}}
{{Equip/Item|Flint and Steel}}
{{Equip/Item|[[Dust of Appearance]]|2}}
{{Equip/Item|TNT|8}}
{{Equip/Item|Engineer's TNT†|8}}
{{Equip/Item|Scaffolding|25}}
{{Equip/Item|Scaffolding|25}}
{{Equip/Item|Stone Bricks|64}}
{{Equip/Item|Stone Bricks|64}}
|}
|}
† - drops only half (rounded down) of th TNT carried, otherwise works as normal TNT
 
===Item drops on death===
{| class="wikitable"
{{Drops/Header}}
{{Drops/Item|TNT|half of carried TNTs|100}}
{{Drops/Item|[[Dust of Appearance]]|remaining charges in the Reveal Sprinkler|100}}
|}


== Special Mechanics ==
== Special Mechanics ==
Line 67: Line 73:
* Left-click
* Left-click
** Primes all TNT placed using Remote Detonator by this player.
** Primes all TNT placed using Remote Detonator by this player.
===[[Reveal Sprinkler]]===
Acts as a rechargable [[Dust of Appearance]]. By default, it has maximum of 2 charges which replenish after 4 minutes. If it has no charges, but the player has Dust of Appearance in their inventory, it will use that instead. The charges are replenished on respawn. Engineer will drop Dust of Appearance based on the number of charges left in the Reveal Sprinkler (in addition to ther Dust they may have in their inventory).


== Tips ==
== Tips ==

Latest revision as of 09:39, 27 October 2026

Engineer
ColorDark Red
ShorthandEn
DifficultyMedium
Gets a Key to FreedomNo
Can destroy spawnsYes
Bounty
Base value Ri50
Logarithmic kill value0.98
Scaling factor αi1.9

Engineer is a support class based around building and providing mobility to their team. They can use their special item Portal Gun to create portals that allow for fast travel across the map. They also have their Remote Detonator, which can be used for controlled demolitions or minefields. Engineer gets an empty bucket, TNT as well as Flint and Steel, which make them useful in siege situations on either defensive or offensive side. Outside of those items, they have no combat advantage over other classes, which makes them one of the weakest classes in direct combat. They also spawn with blocks and Scaffolding, which allow them to quickly reach hard-to-reach areas such as the top of Last Watch or Grandma's Hut.

Item Equip

Start Items

Item Amount Flags Notes
Portal Gun 1 Bound
Remote Detonator 1 Bound
Reveal Sprinkler 1 Bound
Dispenser† 1
Piston† 3
Redstone† 64
Slime Block† 5

† - in Ender chest

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Stone Sword 1 DnD
Stone Pickaxe 1 DnD
Iron Shovel 1 DnD
Team Shield 1 Locked Vanishing
Bucket 1
Flint and Steel 1
TNT 8
Scaffolding 25
Stone Bricks 64

Item drops on death

Item Amount Drop Chance
TNT half of carried TNTs 100%
Dust of Appearance remaining charges in the Reveal Sprinkler 100%

Special Mechanics

Engineer can destroy spawns and has two other special abilities.

This ability has two modes, which can be swapped using the Swap Offhand button while holding it. For both modes, if the teleported player is a Warrior, the teleport cooldown is halved.

  • Classic mode
    • Left and Right mouse clicks build an azure and magenta portal respectively. When stepping on the portal's pressure plate, the player is teleported to the other portal after a 5 second delay.
    • Both portals make a loud noise on activation. All players can use these portals.
    • Travel cooldown is tied to each player an is currently 40 seconds.
    • If one of the portals is destroyed during the teleportation event, the teleport is cancelled.
    • The placement cooldown is 4 minutes for each portal independently.
  • Spawn mode
    • Right-clicking creates a single portal, which is linked to the player's spawn. At spawn, a button can be used to teleport to the portal. If there are multiple spawn portals used by the team, a window lets the player decide where to teleport to.
    • The portal and spawn both make a loud noise on activation. Can be used only by allies.
    • Teleport delay is 5 seconds and the teleport can be interrupted by destroying the spawn or the portal.
    • Travel cooldown is tied to each player an is currently 100 seconds.
    • The placement cooldown is 4 minutes. If the portal was destroyed, it triggers a 5 minute cooldown instead.

If a portal from one mode is placed, all portals created by the player in the other mode are automatically destroyed.

TNT
Texture of the Remote Detonator.
  • Right-click
    • Places a TNT from the player's inventory. If the player has no TNT, nothing is placed.
  • Left-click
    • Primes all TNT placed using Remote Detonator by this player.

Acts as a rechargable Dust of Appearance. By default, it has maximum of 2 charges which replenish after 4 minutes. If it has no charges, but the player has Dust of Appearance in their inventory, it will use that instead. The charges are replenished on respawn. Engineer will drop Dust of Appearance based on the number of charges left in the Reveal Sprinkler (in addition to ther Dust they may have in their inventory).

Tips

An engineer has no inherent mobility skills outside of their Portal Gun, so it is imperative to place portals as soon as possible lest they get killed by a more combat-oriented opponent. The portals should be hidden because they can be easily destroyed by anyone.

Use your reveal dusts before death so enemies don't get them from you.

A team containing an Engineer might consider placing their spawn point near a lava lake, as that will give the Engineer a guaranteed lava bucket in every life.