Skydiver: Difference between revisions

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'''Skydiver''' is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver's Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.
'''Skydiver''' is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver's Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.


Skydiver's mobility makes them a very powerful class , especially in games with few players. Because of that, a team can only have one Skydiver. Additionaly, in games where teams have three or fewer players, Skydiver is disabled.{{Infobox Class
Skydiver's mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.
{{Infobox Class
  | name      = Skydiver
  | name      = Skydiver
  | shorthand  = Sk
  | shorthand  = Sk
  | color      = 7
  | color      = 7
  | difficulty = medium
  | difficulty = medium
  | ri        = 80
  | ri        = 100
  | alpha      = 2.3
  | alpha      = 2
}}
}}


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{{Equip/Header}}
{{Equip/Header}}
{{Equip/Item|[[Skydiver Flare]]|flag=dnd}}
{{Equip/Item|[[Skydiver Flare]]|flag=dnd}}
{{Equip/Item|Feather|10}}
{{Equip/Item|Firework Rocket|5}}
{{Equip/Item|Firework Rocket|5}}
|}
|}
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{{Equip/Header}}
{{Equip/Header}}
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}
{{Equip/Item|Bread|16}}
{{Equip/Item|Stone Sword|flag=dnd}}
{{Equip/Item|Stone Sword|flag=dnd}}
{{Equip/Item|Stone Pickaxe|flag=dnd}}
{{Equip/Item|Stone Pickaxe|flag=dnd}}
{{Equip/Item|Bread|8}}
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}
{{Equip/Item|Elytra (Durability II)|flag=locked}}
|}
|}


== Special Mechanics ==
== Special Mechanics ==
Skydiver has no special abilities outside of their [[Skydiver's Flare|Flare]], which gives the fly boost and TNT drop abilities.
Skydiver has two special abilities in their [[Skydiver's Flare|Flare]].
 
* LMB - Bomb - Creates a primed TNT at Skydiver's position. Has 3 minute cooldown.
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.
 
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped duriong this time. If a flying player is hit by a projectile, the elytra is disabled immediately.


== Tips ==
== Tips ==
Skydiver spawns with 5 rockets. Try to make use of them.
Skydiver starts with 5 rockets, use them wisely.


As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn't get too high.
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn't get too high.

Latest revision as of 08:20, 3 February 2024

Skydiver is a class based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote flags. They spawn with Elytra and a Skydiver Flare, which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.

Skydiver's mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.

Skydiver
ColorGray
ShorthandSk
DifficultyMedium
Free during PrepareNo
Can destroy spawnsNo
Bounty
Base value Ri100
Logarithmic kill value1.15
Scaling factor αi2

Item Equip

Start Items

Item Amount Flags Notes
Skydiver Flare 1 DnD
Firework Rocket 5

Spawn Items

Item Amount Flags Notes
Cithare Compass 1 DnD
Bread 16
Stone Sword 1 DnD
Stone Pickaxe 1 DnD
Elytra 1 Locked Fully-unbreaking

Special Mechanics

Skydiver has two special abilities in their Flare.

  • LMB - Bomb - Creates a primed TNT at Skydiver's position. Has 3 minute cooldown.
  • RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.

If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped duriong this time. If a flying player is hit by a projectile, the elytra is disabled immediately.

Tips

Skydiver starts with 5 rockets, use them wisely.

As the most elusive class, Skydiver has a high base bounty and high scaling factor. You might want to avoid killing people, so that you bounty doesn't get too high.

Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier loot.