Portal Gun: Difference between revisions
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{{Infobox Item | |||
| name = Portal Gun | |||
| key = portalGun | |||
| flag = bound | |||
| leftAction = {{MCColor/text|b|Azure Portal}} | |||
| leftTarget = block | |||
| leftCooldown = 240 | |||
| rightAction = {{MCColor/text|5|Magenta Portal}} | |||
| rightTarget = block | |||
| rightCooldown = 240 | |||
| rightAction2 = {{MCColor/text|0|Spawn Portal}} | |||
| rightTarget2 = block | |||
| rightCooldown2 = 240 | |||
| rightCooldownDestroyed2 = 300 | |||
}}'''Portal Gun''' allows its user to place portals which allow for near-instanteous travel. Portal Gun has two modes, which can be switched between using the Swap Offhand button. A portal is destroyed by breaking any of its blocks. Its builder can also remove it by placing a new portal somewhere else. Portals need to be placed several blocks away from [[Flag|flags]], [[Spawn point|spawn points]], and other portals. | |||
The portal is used by stepping on the pressure plate. There is a 5 second wind-up during which the teleport can be interrupted by breaking one of the portals or killing the teleporting player. Using the portal makes a sound that can be heard from a moderate distance. | In classic mode, left-clicking places the {{MCColor/text|b|azure portal}}, right-click places the {{MCColor/text|5|magenta portal}}. Both portals have a separate placement cooldown of 4 minutes and a travel cooldown of 40 seconds which is used for each player independently. The portal is used by stepping on the pressure plate. There is a 5 second wind-up during which the teleport can be interrupted by breaking one of the portals or killing the teleporting player. Using the portal makes a sound that can be heard from a moderate distance. Enemy players can use these portals. | ||
In spawn mode, right-click places a spawn portal. It is linked directly to the placer's spawn. To travel from spawn to a spawn portal, the player needs to press the button which is placed on the spawn. If there are multiple spawn portals owned by the team, a window is opened, in which one can choose where to travel to. To travel in the other direction, player must step on a pressure plate on the portal. The portal has a 4 minute placement cooldown (5 minutes when destroyed) and 100 second travel cooldown. Teleportation works the same as in classic mode. Spawn portals can be used only by team members. | |||
'''Note:''' Portals modes are mutually exclusive. Placing a portal in Spawn Mode will automatically destroy any active portals from Classic Mode, and vice versa. | |||
Portal Gun is mainly a class ability of [[Engineer]], but members of the [[pirate team]] and [[Pirate]] specifically carry [[Pirate's Portal Gun]], which can create only spawn portals. A Disposable Portal Gun is granted via the [[Boons|Boon of Teleportation]] - this is a single-use replica that operates exclusively in spawn mode and has limited number of travels (original team size * 5). | |||
[[File:Portal image.png|thumb|Portals as created by the Portal Gun in the classic mode. Green Team banners are replaced by the builder's team banners.|alt=|left]] | |||
[[File:Spawnportal.png|none|thumb|288x288px|Spawn portal belonging to Green Team.]] | |||
[[Category:Items]] | |||
Latest revision as of 08:22, 3 April 2026
| Key | portalGun |
|---|---|
| Default Flag | Bound |
| Left Click Action | |
| Action | Azure Portal |
| Target | Block |
| Cooldown | 4 min |
| Right Click Action | |
| Action | Magenta Portal |
| Target | Block |
| Cooldown | 4 min |
| Alternative Right Click Action | |
| Action | Spawn Portal |
| Target | Block |
| Cooldown | 4 min |
| Cooldown if destroyed | 5 min |
Portal Gun allows its user to place portals which allow for near-instanteous travel. Portal Gun has two modes, which can be switched between using the Swap Offhand button. A portal is destroyed by breaking any of its blocks. Its builder can also remove it by placing a new portal somewhere else. Portals need to be placed several blocks away from flags, spawn points, and other portals.
In classic mode, left-clicking places the azure portal, right-click places the magenta portal. Both portals have a separate placement cooldown of 4 minutes and a travel cooldown of 40 seconds which is used for each player independently. The portal is used by stepping on the pressure plate. There is a 5 second wind-up during which the teleport can be interrupted by breaking one of the portals or killing the teleporting player. Using the portal makes a sound that can be heard from a moderate distance. Enemy players can use these portals.
In spawn mode, right-click places a spawn portal. It is linked directly to the placer's spawn. To travel from spawn to a spawn portal, the player needs to press the button which is placed on the spawn. If there are multiple spawn portals owned by the team, a window is opened, in which one can choose where to travel to. To travel in the other direction, player must step on a pressure plate on the portal. The portal has a 4 minute placement cooldown (5 minutes when destroyed) and 100 second travel cooldown. Teleportation works the same as in classic mode. Spawn portals can be used only by team members.
Note: Portals modes are mutually exclusive. Placing a portal in Spawn Mode will automatically destroy any active portals from Classic Mode, and vice versa.
Portal Gun is mainly a class ability of Engineer, but members of the pirate team and Pirate specifically carry Pirate's Portal Gun, which can create only spawn portals. A Disposable Portal Gun is granted via the Boon of Teleportation - this is a single-use replica that operates exclusively in spawn mode and has limited number of travels (original team size * 5).