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	<updated>2026-05-17T07:45:29Z</updated>
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	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Engineer&amp;diff=953</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Engineer&amp;diff=953"/>
		<updated>2026-04-09T14:20:02Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Added a Figure with the Remote Detonator texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Engineer&lt;br /&gt;
 | shorthand  = En&lt;br /&gt;
 | color      = 4&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 1.9&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039; is a support [[class]] based around building and providing mobility to their team. They can use their special item [[Portal Gun]] to create portals that allow for fast travel across the [[Map|map]]. They also have their [[Remote Detonator]], which can be used for controlled demolitions or minefields. Engineer gets an empty bucket, TNT as well as Flint and Steel, which make them useful in siege situations on either defensive or offensive side. Outside of those items, they have no combat advantage over other classes, which makes them one of the weakest classes in direct combat. They also spawn with blocks and Scaffolding, which allow them to quickly reach hard-to-reach areas such as the top of [[Last Watch]] or [[Grandma&#039;s Hut]].&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Portal Gun]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Remote Detonator]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Dispenser†}}&lt;br /&gt;
{{Equip/Item|Piston†|3}}&lt;br /&gt;
{{Equip/Item|Redstone†|64}}&lt;br /&gt;
{{Equip/Item|Slime Block†|5}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Bucket}}&lt;br /&gt;
{{Equip/Item|Flint and Steel}}&lt;br /&gt;
{{Equip/Item|[[Dust of Appearance]]|2}}&lt;br /&gt;
{{Equip/Item|Engineer&#039;s TNT†|8}}&lt;br /&gt;
{{Equip/Item|Scaffolding|25}}&lt;br /&gt;
{{Equip/Item|Stone Bricks|64}}&lt;br /&gt;
|}&lt;br /&gt;
† - drops only half (rounded down) of th TNT carried, otherwise works as normal TNT&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Engineer can destroy spawns and has two other special abilities.&lt;br /&gt;
===[[Portal Gun]]===&lt;br /&gt;
This ability has two modes, which can be swapped using the Swap Offhand button while holding it. For both modes, if the teleported player is a [[Warrior]], the teleport cooldown is halved.&lt;br /&gt;
* Classic mode&lt;br /&gt;
** Left and Right mouse clicks build an azure and magenta portal respectively. When stepping on the portal&#039;s pressure plate, the player is teleported to the other portal after a 5 second delay.&lt;br /&gt;
** Both portals make a loud noise on activation. All players can use these portals.&lt;br /&gt;
** Travel cooldown is tied to each player an is currently 40 seconds. &lt;br /&gt;
** If one of the portals is destroyed during the teleportation event, the teleport is cancelled. &lt;br /&gt;
** The placement cooldown is 4 minutes for each portal independently.&lt;br /&gt;
* Spawn mode&lt;br /&gt;
** Right-clicking creates a single portal, which is linked to the player&#039;s [[spawn]]. At spawn, a button can be used to teleport to the portal. If there are multiple spawn portals used by the team, a window lets the player decide where to teleport to.&lt;br /&gt;
** The portal and spawn both make a loud noise on activation. Can be used only by allies.&lt;br /&gt;
** Teleport delay is 5 seconds and the teleport can be interrupted by destroying the spawn or the portal.&lt;br /&gt;
** Travel cooldown is tied to each player an is currently 100 seconds. &lt;br /&gt;
** The placement cooldown is 4 minutes. If the portal was destroyed, it triggers a 5 minute cooldown instead.&lt;br /&gt;
&lt;br /&gt;
If a portal from one mode is placed, all portals created by the player in the other mode are automatically destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:150px-TNT_JE3_BE2.png|thumb|alt=TNT|Texture of the Remote&amp;amp;nbsp;Detonator.]]&lt;br /&gt;
&lt;br /&gt;
===[[Remote Detonator]]===&lt;br /&gt;
* Right-click&lt;br /&gt;
** Places a TNT from the player&#039;s inventory. If the player has no TNT, nothing is placed.&lt;br /&gt;
* Left-click&lt;br /&gt;
** Primes all TNT placed using Remote Detonator by this player.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
An engineer has no inherent mobility skills outside of their [[Portal Gun]], so it is imperative to place portals as soon as possible lest they get killed by a more combat-oriented opponent. The portals should be hidden because they can be easily destroyed by anyone.&lt;br /&gt;
&lt;br /&gt;
Use your [[Dust of Appearance|reveal dusts]] before death so enemies don&#039;t get them from you.&lt;br /&gt;
&lt;br /&gt;
A team containing an Engineer might consider placing their [[Spawn Point|spawn point]] near a lava lake, as that will give the Engineer a guaranteed lava bucket in every life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:150px-TNT_JE3_BE2.png&amp;diff=952</id>
		<title>File:150px-TNT JE3 BE2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:150px-TNT_JE3_BE2.png&amp;diff=952"/>
		<updated>2026-04-09T14:18:28Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Remote_Detonator&amp;diff=951</id>
		<title>Remote Detonator</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Remote_Detonator&amp;diff=951"/>
		<updated>2026-04-09T12:59:34Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a redirect to the class Skydiver, where the Remote Detonator is described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Engineer#Special Mechanics]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=950</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=950"/>
		<updated>2026-04-09T12:55:31Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Added a Figure with the Skydiver&amp;#039;s Flare texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
&lt;br /&gt;
[[File:Feather_JE3_BE2.png|thumb|alt=Feather|Texture of the Skydiver&#039;s&amp;amp;nbsp;Flare.]]&lt;br /&gt;
&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, collision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped during this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:Feather_JE3_BE2.png&amp;diff=949</id>
		<title>File:Feather JE3 BE2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:Feather_JE3_BE2.png&amp;diff=949"/>
		<updated>2026-04-09T12:54:15Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=948</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=948"/>
		<updated>2026-04-09T12:53:38Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, collision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped during this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=947</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=947"/>
		<updated>2026-04-09T12:53:16Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped during this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=946</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=946"/>
		<updated>2026-04-09T12:52:40Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Start Items */ Added a link to Skydiver&amp;#039;s Flare&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped duriong this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver%27s_Flare&amp;diff=945</id>
		<title>Skydiver&#039;s Flare</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver%27s_Flare&amp;diff=945"/>
		<updated>2026-04-09T12:52:05Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a redirect to the class Skydiver, where the Skydiver&amp;#039;s Flare is described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skydiver#Special Mechanics]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Pocket_Ender_Chest&amp;diff=944</id>
		<title>Pocket Ender Chest</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Pocket_Ender_Chest&amp;diff=944"/>
		<updated>2026-04-09T10:16:36Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a redirect to the class Quartermaster, where the Pocket Ender Chest is described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quartermaster#Special abilities]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=General&amp;diff=943</id>
		<title>General</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=General&amp;diff=943"/>
		<updated>2026-04-09T10:14:26Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a link to the Boons page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = General&lt;br /&gt;
 | shorthand  = Ge&lt;br /&gt;
 | color      = c&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 200&lt;br /&gt;
 | alpha      = 0.8&lt;br /&gt;
 |free        = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; is a flexible combat [[class]] that can effectively lead during larger fights while being a strong combatant on their own. They spawn with a full set of leather armor with an iron chestplate, which gives them a significant advantage in combat. General&#039;s special ability is [[War Horn]], which boosts the attack of their nearby allies and gives them an Absorption shield (not the General themselves though). General also gets a [[Loyal Horse Egg]], which spawns a fully saddled and armored horse. General is considered a high-risk class because of their high base [[bounty]] with slow sublinear scaling.  Picking General allows their team to choose an extra [[Boons|Boon]] at the start of the game.&lt;br /&gt;
&lt;br /&gt;
There can only be one General in a team. In [[King&#039;s draft]], they&#039;re picked by the [[King]]. In case of [[Capitain&#039;s draft]] or [[Free pick]] mode, they can be picked with the [[Class Picker]] tool. The limit still applies in those cases.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Faithful Horse Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[War Horn]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Iron Axe}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Iron Sword ([[Enlightning]] II)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Cooked Porkchop|16}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Iron Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
{{Equip/Item|Team Banner|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
[[File:Goat_Horn_JE1 BE1.png|thumb|alt=Goat Horn|Texture of the War&amp;amp;nbsp;Horn.]]&lt;br /&gt;
&lt;br /&gt;
General&#039;s ability is [[War Horn]], which gives all allied entities within 40 blocks Strength II and Absorption III (6 HP) for 20 seconds. If an affected ally is a [[Warrior]], they also get Speed II for the duration. The General themselves gets Absorption (duration 1:00) with a level corresponding to the number of allied players affected. It has a 5 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
They also carry a [[Faithful Horse Egg]], which spawns a tamed and armored horse with preset stats. This item has an 8 minute cooldown. A one-use variant of this item can also be found as epic tier [[loot]].&lt;br /&gt;
&lt;br /&gt;
Before the game starts, the General can choose one extra [[Boons|Boon]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because of their high bounty, General should be played only by experienced players.&lt;br /&gt;
&lt;br /&gt;
Using their horse, General can have an easier time capturing some of the more distant flags. Alternatively, they can be a major annoyance when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
Take care of your loyal steed - you only have one and other players may steal or kill it.&lt;br /&gt;
&lt;br /&gt;
Spamming Team banners may sometimes have a positive impact on team morale.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The General was considered an alternative to Footman for good players before Warrior was introduced.&lt;br /&gt;
&lt;br /&gt;
The Tfirst official game featured two Generals - both had a significant impact on the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=War_Horn&amp;diff=942</id>
		<title>War Horn</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=War_Horn&amp;diff=942"/>
		<updated>2026-04-09T10:13:09Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a redirect to the class General, where the War Horn is described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[General#Special Mechanics]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=941</id>
		<title>Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=941"/>
		<updated>2026-04-08T19:17:35Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tracker&#039;&#039;&#039; is a sub[[class]] of [[Marksman]] based around their crossbow. They spawn with a special crossbow and half a stack of arrows, which is their main combat advantage. Their disadvantage is their inability to wield melee weapons. They are able to [[Flag Tag]], which allows them to &amp;quot;watch&amp;quot; a certain [[flag]] and see who controls it and they can capture flags using arrows. They can also predict the weather. Due to their high ranged damage, this class is a good choice for weaker players looking to support their team more directly during fighting.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman (Tracker)&lt;br /&gt;
 | shorthand  = Ma (Tr)&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Tracker&#039;s Crossbow]]|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Woodsman Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|16}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crossbow|1|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
The Tracker&#039;s signature weapon is [[Tracker&#039;s Crossbow]]. It has two modes of enchantments which can be swapped between using the Swap Offhand Buttons. The first mode has Multishot and [[Enlightning]] II enchantments. The second mode has Piercing II and [[Creasing]] II enchantments. Properties of the fired arrow are determined by mode active when the arrow is fired. In both modes, the crossbow has [[Arrowborne]], which refunds an arrow whenever the Tracker hits a player. Only normal arrows are refunded. When on a horse, only the Arrowborne enchantment is active.&lt;br /&gt;
&lt;br /&gt;
[[File:Woodsman axe.png|thumb|alt=Woodsman axe|The Tracker&#039;s axe texture, emphasizing its purpose as a harvesting tool rather than a combat weapon.]]&lt;br /&gt;
&lt;br /&gt;
The biggest drawback of this class is that they only deal 1 HP melee damage at most, regardless of weapon used, its enchantment or any other effects.&lt;br /&gt;
&lt;br /&gt;
They also have a [[Flag Tag]], which allows them to see who controls and contests the tagged flag.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Trackers should either occupy defensible positions or stick with their team - they are extremely vulnerable up close.&lt;br /&gt;
&lt;br /&gt;
Marksmen usually fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=940</id>
		<title>Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=940"/>
		<updated>2026-04-08T19:14:30Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Spawn Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tracker&#039;&#039;&#039; is a sub[[class]] of [[Marksman]] based around their crossbow. They spawn with a special crossbow and half a stack of arrows, which is their main combat advantage. Their disadvantage is their inability to wield melee weapons. They are able to [[Flag Tag]], which allows them to &amp;quot;watch&amp;quot; a certain [[flag]] and see who controls it and they can capture flags using arrows. They can also predict the weather. Due to their high ranged damage, this class is a good choice for weaker players looking to support their team more directly during fighting.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman (Tracker)&lt;br /&gt;
 | shorthand  = Ma (Tr)&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Tracker&#039;s Crossbow]]|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Woodsman Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|16}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crossbow|1|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
The Tracker&#039;s signature weapon is [[Tracker&#039;s Crossbow]]. It has two modes of enchantments which can be swapped between using the Swap Offhand Buttons. The first mode has Multishot and [[Enlightning]] II enchantments. The second mode has Piercing II and [[Creasing]] II enchantments. Properties of the fired arrow are determined by mode active when the arrow is fired. In both modes, the crossbow has [[Arrowborne]], which refunds an arrow whenever the Tracker hits a player. Only normal arrows are refunded. When on a horse, only the Arrowborne enchantment is active.&lt;br /&gt;
&lt;br /&gt;
The biggest drawback of this class is that they only deal 1 HP melee damage at most, regardless of weapon used, its enchantment or any other effects.&lt;br /&gt;
&lt;br /&gt;
They also have a [[Flag Tag]], which allows them to see who controls and contests the tagged flag.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Trackers should either occupy defensible positions or stick with their team - they are extremely vulnerable up close.&lt;br /&gt;
&lt;br /&gt;
Marksmen usually fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:Woodsman_axe.png&amp;diff=939</id>
		<title>File:Woodsman axe.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:Woodsman_axe.png&amp;diff=939"/>
		<updated>2026-04-08T19:11:23Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=General&amp;diff=938</id>
		<title>General</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=General&amp;diff=938"/>
		<updated>2026-04-08T19:05:10Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Added a Figure with the War Horn texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = General&lt;br /&gt;
 | shorthand  = Ge&lt;br /&gt;
 | color      = c&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 200&lt;br /&gt;
 | alpha      = 0.8&lt;br /&gt;
 |free        = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; is a flexible combat [[class]] that can effectively lead during larger fights while being a strong combatant on their own. They spawn with a full set of leather armor with an iron chestplate, which gives them a significant advantage in combat. General&#039;s special ability is [[War Horn]], which boosts the attack of their nearby allies and gives them an Absorption shield (not the General themselves though). General also gets a [[Loyal Horse Egg]], which spawns a fully saddled and armored horse. General is considered a high-risk class because of their high base [[bounty]] with slow sublinear scaling.  Picking General allows their team to choose an extra [[Boon]] at the start of the game.&lt;br /&gt;
&lt;br /&gt;
There can only be one General in a team. In [[King&#039;s draft]], they&#039;re picked by the [[King]]. In case of [[Capitain&#039;s draft]] or [[Free pick]] mode, they can be picked with the [[Class Picker]] tool. The limit still applies in those cases.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Faithful Horse Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[War Horn]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Iron Axe}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Iron Sword ([[Enlightning]] II)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Cooked Porkchop|16}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Iron Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
{{Equip/Item|Team Banner|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
[[File:Goat_Horn_JE1 BE1.png|thumb|alt=Goat Horn|Texture of the War&amp;amp;nbsp;Horn.]]&lt;br /&gt;
&lt;br /&gt;
General&#039;s ability is [[War Horn]], which gives all allied entities within 40 blocks Strength II and Absorption III (6 HP) for 20 seconds. If an affected ally is a [[Warrior]], they also get Speed II for the duration. The General themselves gets Absorption (duration 1:00) with a level corresponding to the number of allied players affected. It has a 5 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
They also carry a [[Faithful Horse Egg]], which spawns a tamed and armored horse with preset stats. This item has an 8 minute cooldown. A one-use variant of this item can also be found as epic tier [[loot]].&lt;br /&gt;
&lt;br /&gt;
Before the game starts, the General can choose one extra [[Boons|Boon]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because of their high bounty, General should be played only by experienced players.&lt;br /&gt;
&lt;br /&gt;
Using their horse, General can have an easier time capturing some of the more distant flags. Alternatively, they can be a major annoyance when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
Take care of your loyal steed - you only have one and other players may steal or kill it.&lt;br /&gt;
&lt;br /&gt;
Spamming Team banners may sometimes have a positive impact on team morale.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The General was considered an alternative to Footman for good players before Warrior was introduced.&lt;br /&gt;
&lt;br /&gt;
The Tfirst official game featured two Generals - both had a significant impact on the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:Goat_Horn_JE1_BE1.png&amp;diff=937</id>
		<title>File:Goat Horn JE1 BE1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:Goat_Horn_JE1_BE1.png&amp;diff=937"/>
		<updated>2026-04-08T18:54:37Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Scout&amp;diff=931</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Scout&amp;diff=931"/>
		<updated>2026-04-03T08:30:41Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Start Items */ Added a link to the already existing page Invisibility Powder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Scout&#039;&#039;&#039; is a combat/reconaissance [[class]] based around hit and run tactics and sneak attacks. They are equipped with [[Invisibility Powder]], which allows them to turn invisible and disguise themselves as any other player in the game. They also spawn with a Flint and Steel, which can be used to burn down wooden structures (such as stairs in some towers), to gather cooked food quickly and can be a decent emergency combat measure. They can capture flags remotely with arrows, which can make them good candidates for guerrilla tactics.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Scout&lt;br /&gt;
 | shorthand  = Sc&lt;br /&gt;
 | color      = 2&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 70&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Invisibility Powder]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Bow}}&lt;br /&gt;
{{Equip/Item|Arrow|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Iron Sword}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Flint and Steel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Spyglass|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Potion of Swiftness I}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
Scout&#039;s main abilities are Invisibility and Disguise. Invisibility is activated via rightclicking with the [[Invisibility Powder]]. It lasts for 30 seconds and is broken on attacking, using a Flint and Steel or a bucket. The invisibility is absolute - no equipment or anything else is visible. Enemy players can still see the hit indicator when aiming at the Scout and sprint particles can be seen as well. If a scout breaks their invisibility by attackong an enemy, they will always deal 6 HP (3 hearts) of damage regardless of weapon, charge and enemy armor. This ability has cooldown of 2 minutes.&lt;br /&gt;
&lt;br /&gt;
Disguise is activated by left-clicking with the item. A window shows up, where the player can choose who to disguise as. The disguise lasts indefinitely until the Scout dies or hits an enemy. This also has a 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
Scout can also capture flags remotely by hitting the glass with an arrow. They can also destroy spawns.&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
Invisibility can be used both offensively and defensively.&lt;br /&gt;
&lt;br /&gt;
When using Invisibility to attack, try to coordinate with your allies. Your attack can sow confusion in enemy ranks.&lt;br /&gt;
&lt;br /&gt;
Disguise can be particularly useful in chaotic battles.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t drop empty bottles from the Swiftness potion near your spawn.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Scout was the first class to recieve a special mechanic - their invisibility.&lt;br /&gt;
&lt;br /&gt;
They also used to have an Reveal ability instead of Disguise. That has since been moved to the item [[Dust of Appearance]].&lt;br /&gt;
&lt;br /&gt;
They were originally meant to be a &amp;quot;saboteur&amp;quot; class to be played similary to how [[Pirate|Pirates]] are sometimes played now.&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=930</id>
		<title>Boons</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=930"/>
		<updated>2026-04-03T08:23:19Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Boon of Teleportation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boons are unique, team-wide advantages selected during the pre-game Phase. The selection process is hidden; teams cannot see which Boons their opponents have chosen. A Boon Chooser is a unique consumable item used to select a Boon. These are granted to every Team Captain and every [[General]]. If a player holds both roles, they receive two Boon Choosers. All other players receive a Boon Preview item, allowing them to only view the Boon descriptions. Each Boon can only be selected once per team.&lt;br /&gt;
&lt;br /&gt;
[[File:Glistering Melon Slice.png|thumb|alt=Glistering Melon Slice|Texture of the Boon&amp;amp;nbsp;Chooser and Boon&amp;amp;nbsp;Preview items.]]&lt;br /&gt;
&lt;br /&gt;
==List of Boons==&lt;br /&gt;
===Boon of Control===&lt;br /&gt;
Upon selection, any [[Flag|Main Flag]] or a universal [[Flag|Travelling Flag]] can be chosen. When the [[Game Phase|Grace Phase]] ends (at 0:00), the [[Flag]] is automatically captured for the team. If multiple teams choose the same [[Flag]], they are notified of this before the [[Game Phases|Grace Phase]], the effect vanishes and the [[Flag]] will remain uncaptured.&lt;br /&gt;
&lt;br /&gt;
===Boon of Foresight===&lt;br /&gt;
Grants the user a [[Tomorrow&#039;s Newspaper]] with the &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Rush===&lt;br /&gt;
Upgrades the Team Captain’s movement speed to Speed II and all other members to Speed I during the [[Game Phase|Prepare and Grace Phases]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Weather===&lt;br /&gt;
Allows the choice of increasing/decreasing the [[Rain Bank]] time by 2 minutes.&lt;br /&gt;
&lt;br /&gt;
===Boon of Indecisiveness===&lt;br /&gt;
The team captain can use the [[Spawn Banner]] to replace the [[Spawn]] for free for the first time during the Game.&lt;br /&gt;
&lt;br /&gt;
===Boon of Teleportation===&lt;br /&gt;
Grants a [[Portal Gun|Disposable Portal Gun]] to a selected team member.&lt;br /&gt;
&lt;br /&gt;
===Boon of Allowance===&lt;br /&gt;
Adds a chosen loot bundle to the team&#039;s starting [[Spawn]]&#039;s regular chest. These can be stolen directly from the chest, or by destroying the Spawn. The player can choose amongst these bundles:&lt;br /&gt;
&lt;br /&gt;
* 12x [[Dust of Appearance]]&lt;br /&gt;
* 8x Ender Pearl&lt;br /&gt;
* 2x Ender Chest &lt;br /&gt;
* 2x Team Shield with full durability&lt;br /&gt;
* 1x [[Big Heart Potion]]&lt;br /&gt;
&lt;br /&gt;
Each of the choices has a &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Infiltration===&lt;br /&gt;
Teleports a selected player to a chosen [[Flag]] or [[Altar]] at the start of the game (between [[Game Phase|Prepare and Grace Phases]]). The player spawns within a 7x7 area of the target and receives Scout&#039;s [[Invisibility_Powder|Invisibility II]] and [[Essences|Elemental essence]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===No Boon===&lt;br /&gt;
Players may opt-out of selecting a Boon by shift-clicking this option in the interface.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Portal_Gun&amp;diff=929</id>
		<title>Portal Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Portal_Gun&amp;diff=929"/>
		<updated>2026-04-03T08:22:56Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a note about the Disposable Portal Gun from Boon of Teleportation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
 | name           = Portal Gun&lt;br /&gt;
 | key            = portalGun&lt;br /&gt;
 | flag           = bound&lt;br /&gt;
 | leftAction     = {{MCColor/text|b|Azure Portal}}&lt;br /&gt;
 | leftTarget     = block&lt;br /&gt;
 | leftCooldown   = 240&lt;br /&gt;
 | rightAction    = {{MCColor/text|5|Magenta Portal}}&lt;br /&gt;
 | rightTarget    = block&lt;br /&gt;
 | rightCooldown  = 240&lt;br /&gt;
 | rightAction2    = {{MCColor/text|0|Spawn Portal}}&lt;br /&gt;
 | rightTarget2    = block&lt;br /&gt;
 | rightCooldown2  = 240&lt;br /&gt;
 | rightCooldownDestroyed2 = 300&lt;br /&gt;
}}&#039;&#039;&#039;Portal Gun&#039;&#039;&#039; allows its user to place portals which allow for near-instanteous travel. Portal Gun has two modes, which can be switched between using the Swap Offhand button. A portal is destroyed by breaking any of its blocks. Its builder can also remove it by placing a new portal somewhere else. Portals need to be placed several blocks away from [[Flag|flags]], [[Spawn point|spawn points]], and other portals.&lt;br /&gt;
&lt;br /&gt;
In classic mode, left-clicking places the {{MCColor/text|b|azure portal}}, right-click places the {{MCColor/text|5|magenta portal}}. Both portals have a separate placement cooldown of 4 minutes and a travel cooldown of 40 seconds which is used for each player independently. The portal is used by stepping on the pressure plate. There is a 5 second wind-up during which the teleport can be interrupted by breaking one of the portals or killing the teleporting player. Using the portal makes a sound that can be heard from a moderate distance. Enemy players can use these portals.&lt;br /&gt;
&lt;br /&gt;
In spawn mode, right-click places a spawn portal. It is linked directly to the placer&#039;s spawn. To travel from spawn to a spawn portal, the player needs to press the button which is placed on the spawn. If there are multiple spawn portals owned by the team, a window is opened, in which one can choose where to travel to. To travel in the other direction, player must step on a pressure plate on the portal. The portal has a 4 minute placement cooldown (5 minutes when destroyed) and 100 second travel cooldown. Teleportation works the same as in classic mode. Spawn portals can be used only by team members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Portals modes are mutually exclusive. Placing a portal in Spawn Mode will automatically destroy any active portals from Classic Mode, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Portal Gun is mainly a class ability of [[Engineer]], but members of the [[pirate team]] and [[Pirate]] specifically carry [[Pirate&#039;s Portal Gun]], which can create only spawn portals. A Disposable Portal Gun is granted via the [[Boons|Boon of Teleportation]] - this is a single-use replica that operates exclusively in spawn mode and has limited number of travels (original team size * 5).&lt;br /&gt;
&lt;br /&gt;
[[File:Portal image.png|thumb|Portals as created by the Portal Gun in the classic mode. Green Team banners are replaced by the builder&#039;s team banners.|alt=|left]]&lt;br /&gt;
[[File:Spawnportal.png|none|thumb|288x288px|Spawn portal belonging to Green Team.]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=928</id>
		<title>Boons</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=928"/>
		<updated>2026-04-03T08:14:34Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Changed wording of the Figure caption&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boons are unique, team-wide advantages selected during the pre-game Phase. The selection process is hidden; teams cannot see which Boons their opponents have chosen. A Boon Chooser is a unique consumable item used to select a Boon. These are granted to every Team Captain and every [[General]]. If a player holds both roles, they receive two Boon Choosers. All other players receive a Boon Preview item, allowing them to only view the Boon descriptions. Each Boon can only be selected once per team.&lt;br /&gt;
&lt;br /&gt;
[[File:Glistering Melon Slice.png|thumb|alt=Glistering Melon Slice|Texture of the Boon&amp;amp;nbsp;Chooser and Boon&amp;amp;nbsp;Preview items.]]&lt;br /&gt;
&lt;br /&gt;
==List of Boons==&lt;br /&gt;
===Boon of Control===&lt;br /&gt;
Upon selection, any [[Flag|Main Flag]] or a universal [[Flag|Travelling Flag]] can be chosen. When the [[Game Phase|Grace Phase]] ends (at 0:00), the [[Flag]] is automatically captured for the team. If multiple teams choose the same [[Flag]], they are notified of this before the [[Game Phases|Grace Phase]], the effect vanishes and the [[Flag]] will remain uncaptured.&lt;br /&gt;
&lt;br /&gt;
===Boon of Foresight===&lt;br /&gt;
Grants the user a [[Tomorrow&#039;s Newspaper]] with the &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Rush===&lt;br /&gt;
Upgrades the Team Captain’s movement speed to Speed II and all other members to Speed I during the [[Game Phase|Prepare and Grace Phases]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Weather===&lt;br /&gt;
Allows the choice of increasing/decreasing the [[Rain Bank]] time by 2 minutes.&lt;br /&gt;
&lt;br /&gt;
===Boon of Indecisiveness===&lt;br /&gt;
The team captain can use the [[Spawn Banner]] to replace the [[Spawn]] for free for the first time during the Game.&lt;br /&gt;
&lt;br /&gt;
===Boon of Teleportation===&lt;br /&gt;
Grants [[Disposable Portal Gun]] to a selected team member.&lt;br /&gt;
&lt;br /&gt;
===Boon of Allowance===&lt;br /&gt;
Adds a chosen loot bundle to the team&#039;s starting [[Spawn]]&#039;s regular chest. These can be stolen directly from the chest, or by destroying the Spawn. The player can choose amongst these bundles:&lt;br /&gt;
&lt;br /&gt;
* 12x [[Dust of Appearance]]&lt;br /&gt;
* 8x Ender Pearl&lt;br /&gt;
* 2x Ender Chest &lt;br /&gt;
* 2x Team Shield with full durability&lt;br /&gt;
* 1x [[Big Heart Potion]]&lt;br /&gt;
&lt;br /&gt;
Each of the choices has a &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Infiltration===&lt;br /&gt;
Teleports a selected player to a chosen [[Flag]] or [[Altar]] at the start of the game (between [[Game Phase|Prepare and Grace Phases]]). The player spawns within a 7x7 area of the target and receives Scout&#039;s [[Invisibility_Powder|Invisibility II]] and [[Essences|Elemental essence]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===No Boon===&lt;br /&gt;
Players may opt-out of selecting a Boon by shift-clicking this option in the interface.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=927</id>
		<title>Boons</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=927"/>
		<updated>2026-04-03T08:12:32Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a Figure representing the Boon related items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boons are unique, team-wide advantages selected during the pre-game Phase. The selection process is hidden; teams cannot see which Boons their opponents have chosen. A Boon Chooser is a unique consumable item used to select a Boon. These are granted to every Team Captain and every [[General]]. If a player holds both roles, they receive two Boon Choosers. All other players receive a Boon Preview item, allowing them to only view the Boon descriptions. Each Boon can only be selected once per team.&lt;br /&gt;
&lt;br /&gt;
[[File:Glistering Melon Slice.png|thumb|alt=Glistering Melon Slice|Texture used for the Boon Chooser and Boon Preview.]]&lt;br /&gt;
&lt;br /&gt;
==List of Boons==&lt;br /&gt;
===Boon of Control===&lt;br /&gt;
Upon selection, any [[Flag|Main Flag]] or a universal [[Flag|Travelling Flag]] can be chosen. When the [[Game Phase|Grace Phase]] ends (at 0:00), the [[Flag]] is automatically captured for the team. If multiple teams choose the same [[Flag]], they are notified of this before the [[Game Phases|Grace Phase]], the effect vanishes and the [[Flag]] will remain uncaptured.&lt;br /&gt;
&lt;br /&gt;
===Boon of Foresight===&lt;br /&gt;
Grants the user a [[Tomorrow&#039;s Newspaper]] with the &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Rush===&lt;br /&gt;
Upgrades the Team Captain’s movement speed to Speed II and all other members to Speed I during the [[Game Phase|Prepare and Grace Phases]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Weather===&lt;br /&gt;
Allows the choice of increasing/decreasing the [[Rain Bank]] time by 2 minutes.&lt;br /&gt;
&lt;br /&gt;
===Boon of Indecisiveness===&lt;br /&gt;
The team captain can use the [[Spawn Banner]] to replace the [[Spawn]] for free for the first time during the Game.&lt;br /&gt;
&lt;br /&gt;
===Boon of Teleportation===&lt;br /&gt;
Grants [[Disposable Portal Gun]] to a selected team member.&lt;br /&gt;
&lt;br /&gt;
===Boon of Allowance===&lt;br /&gt;
Adds a chosen loot bundle to the team&#039;s starting [[Spawn]]&#039;s regular chest. These can be stolen directly from the chest, or by destroying the Spawn. The player can choose amongst these bundles:&lt;br /&gt;
&lt;br /&gt;
* 12x [[Dust of Appearance]]&lt;br /&gt;
* 8x Ender Pearl&lt;br /&gt;
* 2x Ender Chest &lt;br /&gt;
* 2x Team Shield with full durability&lt;br /&gt;
* 1x [[Big Heart Potion]]&lt;br /&gt;
&lt;br /&gt;
Each of the choices has a &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Infiltration===&lt;br /&gt;
Teleports a selected player to a chosen [[Flag]] or [[Altar]] at the start of the game (between [[Game Phase|Prepare and Grace Phases]]). The player spawns within a 7x7 area of the target and receives Scout&#039;s [[Invisibility_Powder|Invisibility II]] and [[Essences|Elemental essence]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===No Boon===&lt;br /&gt;
Players may opt-out of selecting a Boon by shift-clicking this option in the interface.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:Glistering_Melon_Slice.png&amp;diff=926</id>
		<title>File:Glistering Melon Slice.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:Glistering_Melon_Slice.png&amp;diff=926"/>
		<updated>2026-04-03T08:05:29Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Portal_Gun&amp;diff=925</id>
		<title>Portal Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Portal_Gun&amp;diff=925"/>
		<updated>2026-04-03T07:58:47Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a note about mutual exclusiveness of portal modes. Fixed a small typo. 03/04/2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
 | name           = Portal Gun&lt;br /&gt;
 | key            = portalGun&lt;br /&gt;
 | flag           = bound&lt;br /&gt;
 | leftAction     = {{MCColor/text|b|Azure Portal}}&lt;br /&gt;
 | leftTarget     = block&lt;br /&gt;
 | leftCooldown   = 240&lt;br /&gt;
 | rightAction    = {{MCColor/text|5|Magenta Portal}}&lt;br /&gt;
 | rightTarget    = block&lt;br /&gt;
 | rightCooldown  = 240&lt;br /&gt;
 | rightAction2    = {{MCColor/text|0|Spawn Portal}}&lt;br /&gt;
 | rightTarget2    = block&lt;br /&gt;
 | rightCooldown2  = 240&lt;br /&gt;
 | rightCooldownDestroyed2 = 300&lt;br /&gt;
}}&#039;&#039;&#039;Portal Gun&#039;&#039;&#039; allows its user to place portals which allow for near-instanteous travel. Portal Gun has two modes, which can be switched between using the Swap Offhand button. A portal is destroyed by breaking any of its blocks. Its builder can also remove it by placing a new portal somewhere else. Portals need to be placed several blocks away from [[Flag|flags]], [[Spawn point|spawn points]], and other portals.&lt;br /&gt;
&lt;br /&gt;
In classic mode, left-clicking places the {{MCColor/text|b|azure portal}}, right-click places the {{MCColor/text|5|magenta portal}}. Both portals have a separate placement cooldown of 4 minutes and a travel cooldown of 40 seconds which is used for each player independently. The portal is used by stepping on the pressure plate. There is a 5 second wind-up during which the teleport can be interrupted by breaking one of the portals or killing the teleporting player. Using the portal makes a sound that can be heard from a moderate distance. Enemy players can use these portals.&lt;br /&gt;
&lt;br /&gt;
In spawn mode, right-click places a spawn portal. It is linked directly to the placer&#039;s spawn. To travel from spawn to a spawn portal, the player needs to press the button which is placed on the spawn. If there are multiple spawn portals owned by the team, a window is opened, in which one can choose where to travel to. To travel in the other direction, player must step on a pressure plate on the portal. The portal has a 4 minute placement cooldown (5 minutes when destroyed) and 100 second travel cooldown. Teleportation works the same as in classic mode. Spawn portals can be used only by team members.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Portals modes are mutually exclusive. Placing a portal in Spawn Mode will automatically destroy any active portals from Classic Mode, and vice versa.&lt;br /&gt;
&lt;br /&gt;
Portal Gun is mainly a class ability of [[Engineer]], but members of the [[pirate team]] and [[Pirate]] specifically carry [[Pirate&#039;s Portal Gun]], which can create only spawn portals.&lt;br /&gt;
&lt;br /&gt;
[[File:Portal image.png|thumb|Portals as created by the Portal Gun in the classic mode. Green Team banners are replaced by the builder&#039;s team banners.|alt=|left]]&lt;br /&gt;
[[File:Spawnportal.png|none|thumb|288x288px|Spawn portal belonging to Green Team.]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=924</id>
		<title>Boons</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=924"/>
		<updated>2026-04-02T15:58:38Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Boon of Control */ Added some links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boons are unique, team-wide advantages selected during the pre-game Phase. The selection process is hidden; teams cannot see which Boons their opponents have chosen. A Boon Chooser is a unique consumable item used to select a Boon. These are granted to every Team Captain and every [[General]]. If a player holds both roles, they receive two Boon Choosers. All other players receive a Boon Preview item, allowing them to only view the Boon descriptions. Each Boon can only be selected once per team.&lt;br /&gt;
&lt;br /&gt;
==List of Boons==&lt;br /&gt;
===Boon of Control===&lt;br /&gt;
Upon selection, any [[Flag|Main Flag]] or a universal [[Flag|Travelling Flag]] can be chosen. When the [[Game Phase|Grace Phase]] ends (at 0:00), the [[Flag]] is automatically captured for the team. If multiple teams choose the same [[Flag]], they are notified of this before the [[Game Phases|Grace Phase]], the effect vanishes and the [[Flag]] will remain uncaptured.&lt;br /&gt;
&lt;br /&gt;
===Boon of Foresight===&lt;br /&gt;
Grants the user a [[Tomorrow&#039;s Newspaper]] with the &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Rush===&lt;br /&gt;
Upgrades the Team Captain’s movement speed to Speed II and all other members to Speed I during the [[Game Phase|Prepare and Grace Phases]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Weather===&lt;br /&gt;
Allows the choice of increasing/decreasing the [[Rain Bank]] time by 2 minutes.&lt;br /&gt;
&lt;br /&gt;
===Boon of Indecisiveness===&lt;br /&gt;
The team captain can use the [[Spawn Banner]] to replace the [[Spawn]] for free for the first time during the Game.&lt;br /&gt;
&lt;br /&gt;
===Boon of Teleportation===&lt;br /&gt;
Grants [[Disposable Portal Gun]] to a selected team member.&lt;br /&gt;
&lt;br /&gt;
===Boon of Allowance===&lt;br /&gt;
Adds a chosen loot bundle to the team&#039;s starting [[Spawn]]&#039;s regular chest. These can be stolen directly from the chest, or by destroying the Spawn. The player can choose amongst these bundles:&lt;br /&gt;
&lt;br /&gt;
* 12x [[Dust of Appearance]]&lt;br /&gt;
* 8x Ender Pearl&lt;br /&gt;
* 2x Ender Chest &lt;br /&gt;
* 2x Team Shield with full durability&lt;br /&gt;
* 1x [[Big Heart Potion]]&lt;br /&gt;
&lt;br /&gt;
Each of the choices has a &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Infiltration===&lt;br /&gt;
Teleports a selected player to a chosen [[Flag]] or [[Altar]] at the start of the game (between [[Game Phase|Prepare and Grace Phases]]). The player spawns within a 7x7 area of the target and receives Scout&#039;s [[Invisibility_Powder|Invisibility II]] and [[Essences|Elemental essence]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===No Boon===&lt;br /&gt;
Players may opt-out of selecting a Boon by shift-clicking this option in the interface.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=923</id>
		<title>Boons</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=923"/>
		<updated>2026-04-02T15:56:42Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* List of Boons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boons are unique, team-wide advantages selected during the pre-game Phase. The selection process is hidden; teams cannot see which Boons their opponents have chosen. A Boon Chooser is a unique consumable item used to select a Boon. These are granted to every Team Captain and every [[General]]. If a player holds both roles, they receive two Boon Choosers. All other players receive a Boon Preview item, allowing them to only view the Boon descriptions. Each Boon can only be selected once per team.&lt;br /&gt;
&lt;br /&gt;
==List of Boons==&lt;br /&gt;
===Boon of Control===&lt;br /&gt;
Upon selection, any Main Flag  or a universal Travelling Flag can be chosen. When the [[Game Phase|Grace Phase]] ends (at 0:00), the Flag is automatically captured for the team. If multiple teams choose the same Flag, they are notified of this before the Grace Phase, the effect vanishes and the Flag will remain uncaptured.&lt;br /&gt;
&lt;br /&gt;
===Boon of Foresight===&lt;br /&gt;
Grants the user a [[Tomorrow&#039;s Newspaper]] with the &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Rush===&lt;br /&gt;
Upgrades the Team Captain’s movement speed to Speed II and all other members to Speed I during the [[Game Phase|Prepare and Grace Phases]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Weather===&lt;br /&gt;
Allows the choice of increasing/decreasing the [[Rain Bank]] time by 2 minutes.&lt;br /&gt;
&lt;br /&gt;
===Boon of Indecisiveness===&lt;br /&gt;
The team captain can use the [[Spawn Banner]] to replace the [[Spawn]] for free for the first time during the Game.&lt;br /&gt;
&lt;br /&gt;
===Boon of Teleportation===&lt;br /&gt;
Grants [[Disposable Portal Gun]] to a selected team member.&lt;br /&gt;
&lt;br /&gt;
===Boon of Allowance===&lt;br /&gt;
Adds a chosen loot bundle to the team&#039;s starting [[Spawn]]&#039;s regular chest. These can be stolen directly from the chest, or by destroying the Spawn. The player can choose amongst these bundles:&lt;br /&gt;
&lt;br /&gt;
* 12x [[Dust of Appearance]]&lt;br /&gt;
* 8x Ender Pearl&lt;br /&gt;
* 2x Ender Chest &lt;br /&gt;
* 2x Team Shield with full durability&lt;br /&gt;
* 1x [[Big Heart Potion]]&lt;br /&gt;
&lt;br /&gt;
Each of the choices has a &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Infiltration===&lt;br /&gt;
Teleports a selected player to a chosen [[Flag]] or [[Altar]] at the start of the game (between [[Game Phase|Prepare and Grace Phases]]). The player spawns within a 7x7 area of the target and receives Scout&#039;s [[Invisibility_Powder|Invisibility II]] and [[Essences|Elemental essence]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===No Boon===&lt;br /&gt;
Players may opt-out of selecting a Boon by shift-clicking this option in the interface.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=922</id>
		<title>Boons</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Boons&amp;diff=922"/>
		<updated>2026-04-02T15:56:18Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: English description of the changelog https://discord.com/channels/794173335214620693/1155131658765344769, which was edited with the subsequent updates. 02/04/2026&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Boons are unique, team-wide advantages selected during the pre-game Phase. The selection process is hidden; teams cannot see which Boons their opponents have chosen. A Boon Chooser is a unique consumable item used to select a Boon. These are granted to every Team Captain and every [[General]]. If a player holds both roles, they receive two Boon Choosers. All other players receive a Boon Preview item, allowing them to only view the Boon descriptions. Each Boon can only be selected once per team.&lt;br /&gt;
&lt;br /&gt;
==List of Boons==&lt;br /&gt;
===Boon of Control&lt;br /&gt;
Upon selection, any Main Flag  or a universal Travelling Flag can be chosen. When the [[Game Phase|Grace Phase]] ends (at 0:00), the Flag is automatically captured for the team. If multiple teams choose the same Flag, they are notified of this before the Grace Phase, the effect vanishes and the Flag will remain uncaptured.&lt;br /&gt;
&lt;br /&gt;
===Boon of Foresight===&lt;br /&gt;
Grants the user a [[Tomorrow&#039;s Newspaper]] with the &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Rush===&lt;br /&gt;
Upgrades the Team Captain’s movement speed to Speed II and all other members to Speed I during the [[Game Phase|Prepare and Grace Phases]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Weather===&lt;br /&gt;
Allows the choice of increasing/decreasing the [[Rain Bank]] time by 2 minutes.&lt;br /&gt;
&lt;br /&gt;
===Boon of Indecisiveness===&lt;br /&gt;
The team captain can use the [[Spawn Banner]] to replace the [[Spawn]] for free for the first time during the Game.&lt;br /&gt;
&lt;br /&gt;
===Boon of Teleportation===&lt;br /&gt;
Grants [[Disposable Portal Gun]] to a selected team member.&lt;br /&gt;
&lt;br /&gt;
===Boon of Allowance===&lt;br /&gt;
Adds a chosen loot bundle to the team&#039;s starting [[Spawn]]&#039;s regular chest. These can be stolen directly from the chest, or by destroying the Spawn. The player can choose amongst these bundles:&lt;br /&gt;
&lt;br /&gt;
* 12x [[Dust of Appearance]]&lt;br /&gt;
* 8x Ender Pearl&lt;br /&gt;
* 2x Ender Chest &lt;br /&gt;
* 2x Team Shield with full durability&lt;br /&gt;
* 1x [[Big Heart Potion]]&lt;br /&gt;
&lt;br /&gt;
Each of the choices has a &#039;&#039;&#039;Preserved&#039;&#039;&#039; [[Item Flags|Flag]].&lt;br /&gt;
&lt;br /&gt;
===Boon of Infiltration===&lt;br /&gt;
Teleports a selected player to a chosen [[Flag]] or [[Altar]] at the start of the game (between [[Game Phase|Prepare and Grace Phases]]). The player spawns within a 7x7 area of the target and receives Scout&#039;s [[Invisibility_Powder|Invisibility II]] and [[Essences|Elemental essence]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
===No Boon===&lt;br /&gt;
Players may opt-out of selecting a Boon by shift-clicking this option in the interface.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
</feed>