<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.cithare.cz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OuJej1</id>
	<title>Cithare Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.cithare.cz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=OuJej1"/>
	<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/wiki/Special:Contributions/OuJej1"/>
	<updated>2026-11-15T04:22:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Teleport_Wand&amp;diff=1009</id>
		<title>Teleport Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Teleport_Wand&amp;diff=1009"/>
		<updated>2026-10-30T12:14:33Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a link to the relevant Class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[King]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=King&amp;diff=1008</id>
		<title>King</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=King&amp;diff=1008"/>
		<updated>2026-10-30T12:11:51Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Start Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = King&lt;br /&gt;
 | shorthand  = Ki&lt;br /&gt;
 | color      = 6&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 350&lt;br /&gt;
 | alpha      = 0.7&lt;br /&gt;
 | free       = Yes&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;&#039;&#039; is a combat support hybrid [[class]]. They have the highest base [[bounty]], which makes them an attractive target on the battlefield. In exchange, a King can teleport teammates to their position, share buffs and destroy spawns. They also spawn with a set of gold armor (and a special Crown) which gives them decent protection. If they aren&#039;t the capitain of the team, they are also free to move independently during the Prepare [[Game Phases|phase]].&lt;br /&gt;
&lt;br /&gt;
In [[King&#039;s draft]], the King picks players for their team and can choose to appoint a [[General]]. They also usually place their [[spawn point]]. King can be picked in other modes with a limit of one per team.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Teleport Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Polished Granite|64}}&lt;br /&gt;
{{Equip/Item|Obsidian†|10}}&lt;br /&gt;
{{Equip/Item|Beacon Bundle†|1}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Gold Sword ([[Enlightning]] I)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Crown|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Chestplate|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Leggings|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Boots|flag=lockedvanish}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crown*}}&lt;br /&gt;
{{Drops/Item|Gold Chestplate*}}&lt;br /&gt;
{{Drops/Item|Gold Leggings*}}&lt;br /&gt;
{{Drops/Item|Gold Boots*}}&lt;br /&gt;
{{Drops/Item|Gold Sword ([[Enlightning]] I)*}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - only on [[Bounty|true death]]&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
A King is equipped with a [[Teleport Wand]]. This allowes them to teleport a teammate of their choosing to their position after a 3 second delay. This ability has 5 charges, which are recharged only on respawn or via [[Essences|Essence of Magic]]. Teleporting Warriors consumes no charges. Players that have been damaged by another player in the last 5 seconds cannot be teleported. If a player has been damaged by another player and their total HP is under 16, the teleport delay is set to 10 seconds and always consumes a charge.&lt;br /&gt;
&lt;br /&gt;
Their passive ability allows them to share effects they get from eating food or drinking potions to all allies within 20 blocks. They can also destroy spawns.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Teleport Wand]] can be used both to protect the King and to save a teammate. It also has considerable strategic significance - it can quickly recall a player from a distant position. Remember it only has 5 uses per life - use it sparingly unless in danger.&lt;br /&gt;
&lt;br /&gt;
It is usually worth it to entrust more [[loot]] to the King rather than to spread it evenly in the team. Other teammates should sacrifice themselves if it means saving the King. This way, the team loses fewer resources and gives away less points.&lt;br /&gt;
&lt;br /&gt;
Picking a King outside of King&#039;s draft is a very risky choice but can lead to powerful warband-like teams. This is especially the case when the team has an [[Alchemist]].&lt;br /&gt;
&lt;br /&gt;
King should be played only by very experienced players.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The King can choose to die frivolously to recharge their [[Teleport Wand]], but it&#039;s considered bad sportsmanship. (and that is against &#039;&#039;The Rules&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=King&amp;diff=1007</id>
		<title>King</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=King&amp;diff=1007"/>
		<updated>2026-10-30T12:11:27Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Start Items */ Added Beacon Bundle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = King&lt;br /&gt;
 | shorthand  = Ki&lt;br /&gt;
 | color      = 6&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 350&lt;br /&gt;
 | alpha      = 0.7&lt;br /&gt;
 | free       = Yes&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;&#039;&#039; is a combat support hybrid [[class]]. They have the highest base [[bounty]], which makes them an attractive target on the battlefield. In exchange, a King can teleport teammates to their position, share buffs and destroy spawns. They also spawn with a set of gold armor (and a special Crown) which gives them decent protection. If they aren&#039;t the capitain of the team, they are also free to move independently during the Prepare [[Game Phases|phase]].&lt;br /&gt;
&lt;br /&gt;
In [[King&#039;s draft]], the King picks players for their team and can choose to appoint a [[General]]. They also usually place their [[spawn point]]. King can be picked in other modes with a limit of one per team.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Teleport Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Polished Granite|64}}&lt;br /&gt;
{{Equip/Item|Obsidian†|10}}&lt;br /&gt;
{{Equip/Item|Beacon Bundle†|10}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Gold Sword ([[Enlightning]] I)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Crown|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Chestplate|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Leggings|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Boots|flag=lockedvanish}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crown*}}&lt;br /&gt;
{{Drops/Item|Gold Chestplate*}}&lt;br /&gt;
{{Drops/Item|Gold Leggings*}}&lt;br /&gt;
{{Drops/Item|Gold Boots*}}&lt;br /&gt;
{{Drops/Item|Gold Sword ([[Enlightning]] I)*}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - only on [[Bounty|true death]]&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
A King is equipped with a [[Teleport Wand]]. This allowes them to teleport a teammate of their choosing to their position after a 3 second delay. This ability has 5 charges, which are recharged only on respawn or via [[Essences|Essence of Magic]]. Teleporting Warriors consumes no charges. Players that have been damaged by another player in the last 5 seconds cannot be teleported. If a player has been damaged by another player and their total HP is under 16, the teleport delay is set to 10 seconds and always consumes a charge.&lt;br /&gt;
&lt;br /&gt;
Their passive ability allows them to share effects they get from eating food or drinking potions to all allies within 20 blocks. They can also destroy spawns.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Teleport Wand]] can be used both to protect the King and to save a teammate. It also has considerable strategic significance - it can quickly recall a player from a distant position. Remember it only has 5 uses per life - use it sparingly unless in danger.&lt;br /&gt;
&lt;br /&gt;
It is usually worth it to entrust more [[loot]] to the King rather than to spread it evenly in the team. Other teammates should sacrifice themselves if it means saving the King. This way, the team loses fewer resources and gives away less points.&lt;br /&gt;
&lt;br /&gt;
Picking a King outside of King&#039;s draft is a very risky choice but can lead to powerful warband-like teams. This is especially the case when the team has an [[Alchemist]].&lt;br /&gt;
&lt;br /&gt;
King should be played only by very experienced players.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The King can choose to die frivolously to recharge their [[Teleport Wand]], but it&#039;s considered bad sportsmanship. (and that is against &#039;&#039;The Rules&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Bloodrust&amp;diff=1006</id>
		<title>Bloodrust</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Bloodrust&amp;diff=1006"/>
		<updated>2026-10-29T18:56:17Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: It&amp;#039;s now a curse enchant + durability threshold for instant destruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bloodrust&#039;&#039;&#039; is a type of a custom curse enchantment for items with durability. It is designed to shorten their life, so that powerful items do not accumulate in the game.&lt;br /&gt;
&lt;br /&gt;
==Bloodrust==&lt;br /&gt;
When this item is in the inventory of a player who dies, the durability is reduced to:&lt;br /&gt;
* I: 2/3 of the remaining durability&lt;br /&gt;
* II: 1/2 of the remaining durability&lt;br /&gt;
* III: 1/4 of the remaining durability&lt;br /&gt;
* IV: 1 durability&lt;br /&gt;
If the item would be reduced to 10 durability or below, it is instantly destroyed.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [[General]] has a Bloodrust II Iron Chestplate.&lt;br /&gt;
* [[Quartermaster]] can apply Bloodrust I when crafting items with their [[Portable Crafting Station]].&lt;br /&gt;
* Some [[Loot|loot]] items have this enchantment by default.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Bloodrust doesn&#039;t proc when the item is stashed inside of a Bundle or a Shulker Box.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=1005</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=1005"/>
		<updated>2026-10-29T18:51:50Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Reworded Scout trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special, non-transferable ([[Item Flags|Bound]]) consumable items that apply temporary bonuses to a player and their team or affect the overall game state.&lt;br /&gt;
&lt;br /&gt;
==Spawning &amp;amp; Altars==&lt;br /&gt;
Every 10 minutes, an Untapped Essence spawns on one of the map&#039;s altars, accompanied by a chat announcement revealing its location. Players can use the [[Cithare Compass]] to help locate these altars.&lt;br /&gt;
If not picked up within 10 minutes, the Untapped Essence dissolves. Altars block [[Spawn|spawn placement]] within a 10-block radius.&lt;br /&gt;
&lt;br /&gt;
==Form Selection &amp;amp; Cooldown==&lt;br /&gt;
Upon picking up an Untapped Essence, the player can choose which form it takes. If none is selected within 10 minutes, the Essence dissolves.&lt;br /&gt;
&lt;br /&gt;
Once selected, the chosen Essence form remains in the player&#039;s inventory for 10 minutes before expiring. Each form carries an individual 25-minute cooldown, which can be bypassed by the Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags. Disables PvP and capturing of flags.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
[[Scout]] can avoid Glowing from Essence of Glory if it&#039;s activated while they are under the effect of [[Invisibility Powder|Invisibility II]], but the [[Cithare Compass]] will still point towards them.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Tracker%27s_Crossbow&amp;diff=1004</id>
		<title>Tracker&#039;s Crossbow</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Tracker%27s_Crossbow&amp;diff=1004"/>
		<updated>2026-10-29T16:12:50Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a redirect to the class, where the item is described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tracker]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Portable_Crafting_Station&amp;diff=1003</id>
		<title>Portable Crafting Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Portable_Crafting_Station&amp;diff=1003"/>
		<updated>2026-10-29T15:29:17Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created redirect to the relevant class&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Quartermaster]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Bloodrust&amp;diff=1002</id>
		<title>Bloodrust</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Bloodrust&amp;diff=1002"/>
		<updated>2026-10-29T15:21:29Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created the page and description based on 14/09/2026 patch notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Bloodrust&#039;&#039;&#039; is a type of a custom enchantment for items with durability. It is designed to shorten their life, so that powerful items do not accumulate in the game.&lt;br /&gt;
&lt;br /&gt;
==Bloodrust==&lt;br /&gt;
When this item is in the inventory of a player who dies, the durability is reduced to:&lt;br /&gt;
* I: 2/3 of the remaining durability&lt;br /&gt;
* II: 1/2 of the remaining durability&lt;br /&gt;
* III: 1/4 of the remaining durability&lt;br /&gt;
* IV: 1 durability&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* [[General]] has a Bloodrust II Iron Chestplate.&lt;br /&gt;
* [[Quartermaster]] can apply Bloodrust I when crafting items with their [[Portable Crafting Station]].&lt;br /&gt;
* Some [[Loot|loot]] items have this enchantment by default.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Bloodrust doesn&#039;t proc when the item is stashed inside of a Bundle or a Shulker Box.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=1001</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=1001"/>
		<updated>2026-10-29T15:20:03Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a mention of Portable Crafting Station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 14.2.2025.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Major TBDs:&lt;br /&gt;
* Add missing Game Mechanics pages&lt;br /&gt;
* Separate shared abilities from classes&lt;br /&gt;
** Flag tag&lt;br /&gt;
** Wind Charger&lt;br /&gt;
** ...&lt;br /&gt;
* Get it up to date&lt;br /&gt;
* Fisherman (only skeleton page is enough, it will be changed soon anyway)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Tracker&#039;s Crossbow]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* [[Mighty Rod]]&lt;br /&gt;
* [[Learned fish]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Portable Crafting Station]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Reveal Sprinkler]]&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Key to Freedom]] &lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Callouts]]&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
** [[Bloodrust]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=1000</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=1000"/>
		<updated>2026-10-28T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Trivia */ Added a niche interaction between Glory and Scout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special, non-transferable ([[Item Flags|Bound]]) consumable items that apply temporary bonuses to a player and their team or affect the overall game state.&lt;br /&gt;
&lt;br /&gt;
==Spawning &amp;amp; Altars==&lt;br /&gt;
Every 10 minutes, an Untapped Essence spawns on one of the map&#039;s altars, accompanied by a chat announcement revealing its location. Players can use the [[Cithare Compass]] to help locate these altars.&lt;br /&gt;
If not picked up within 10 minutes, the Untapped Essence dissolves. Altars block [[Spawn|spawn placement]] within a 10-block radius.&lt;br /&gt;
&lt;br /&gt;
==Form Selection &amp;amp; Cooldown==&lt;br /&gt;
Upon picking up an Untapped Essence, the player can choose which form it takes. If none is selected within 10 minutes, the Essence dissolves.&lt;br /&gt;
&lt;br /&gt;
Once selected, the chosen Essence form remains in the player&#039;s inventory for 10 minutes before expiring. Each form carries an individual 25-minute cooldown, which can be bypassed by the Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags. Disables PvP and capturing of flags.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
[[Scout]] can partly avoid Glowing from Essence of Glory thanks to [[Invisibility Powder|Invisibility II]], but the [[Cithare Compass]] will still point towards them.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Invisibility_Powder&amp;diff=999</id>
		<title>Invisibility Powder</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Invisibility_Powder&amp;diff=999"/>
		<updated>2026-10-28T14:04:24Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Invisibility */ Fixed typo and mentioned Glowing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
 | name           = Invisibility Powder&lt;br /&gt;
 | key            = invisPowder&lt;br /&gt;
 | flag           = bound&lt;br /&gt;
 | leftAction     = Disguise&lt;br /&gt;
 | leftTarget     = air,block&lt;br /&gt;
 | leftCooldown   = 120&lt;br /&gt;
 | rightAction    = Invisibility&lt;br /&gt;
 | rightTarget    = air,block&lt;br /&gt;
 | rightCooldown  = 120&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisibility Powder&#039;&#039;&#039; is [[Scout|Scout&#039;s]] special ability. It allows them to go invisible or disguise themselves as other players.&lt;br /&gt;
&lt;br /&gt;
== Disguise ==&lt;br /&gt;
&lt;br /&gt;
The ability opens a window, in which the Scout can choose who to disguise themselves as. The disguise lasts until death, hitting an enemy or being hit by [[Dust of Appearance]]. Teammates see through the disguise.&lt;br /&gt;
&lt;br /&gt;
== Invisibility ==&lt;br /&gt;
&lt;br /&gt;
This ability makes the player completely invisible. This invisibility is complete, unlike the normal potion invisibility. This means not even armor, items in main-hand and off-hand, being on fire, glowing or being pincushioned by arrows is visible. Other players can see the hit indicator when close enough and aiming at the Scout. Teammates can see through the invisiblity. This ability lasts for 30 seconds or until the player hits an enemy, uses Flint and Steel or a bucket or is hit by [[Dust of Appearance]]. If the invisiblity is broken by attacking an enemy, the player will always deal 6HP (3 hearts) of damage regardless of weapon and enemy armor. This ability cannot be used when affected by Glowing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Invisibility can be used both as an escape mechanism and as to fight initiation. Having first hit on an enemy is a major advantage.&lt;br /&gt;
&lt;br /&gt;
An invisible player can still be spotted when running as the sprinting particles are still visible.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
Previously,this item was able to use the Dust of Appearance instead of Disguise.&lt;br /&gt;
&lt;br /&gt;
The invisibility ability was previously semi-perfect (not hiding item in the main hand) and the player could attack without losing the invisibility.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=998</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=998"/>
		<updated>2026-10-28T14:01:35Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Spawning &amp;amp; Altars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special, non-transferable ([[Item Flags|Bound]]) consumable items that apply temporary bonuses to a player and their team or affect the overall game state.&lt;br /&gt;
&lt;br /&gt;
==Spawning &amp;amp; Altars==&lt;br /&gt;
Every 10 minutes, an Untapped Essence spawns on one of the map&#039;s altars, accompanied by a chat announcement revealing its location. Players can use the [[Cithare Compass]] to help locate these altars.&lt;br /&gt;
If not picked up within 10 minutes, the Untapped Essence dissolves. Altars block [[Spawn|spawn placement]] within a 10-block radius.&lt;br /&gt;
&lt;br /&gt;
==Form Selection &amp;amp; Cooldown==&lt;br /&gt;
Upon picking up an Untapped Essence, the player can choose which form it takes. If none is selected within 10 minutes, the Essence dissolves.&lt;br /&gt;
&lt;br /&gt;
Once selected, the chosen Essence form remains in the player&#039;s inventory for 10 minutes before expiring. Each form carries an individual 25-minute cooldown, which can be bypassed by the Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags. Disables PvP and capturing of flags.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=997</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=997"/>
		<updated>2026-10-28T14:00:31Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Rewording of introduction, split up into paragraphs for better readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special, non-transferable ([[Item Flags|Bound]]) consumable items that apply temporary bonuses to a player and their team or affect the overall game state.&lt;br /&gt;
&lt;br /&gt;
==Spawning &amp;amp; Altars==&lt;br /&gt;
Every 10 minutes, an Untapped Essence spawns on one of the map&#039;s altars, accompanied by a chat announcement revealing its location. Players can use the [[Cithare Compass]] to help locate these altars.&lt;br /&gt;
If not picked up within 10 minutes, it dissolves. Altars block [[Spawn|spawn placement]] within a 10-block radius.&lt;br /&gt;
&lt;br /&gt;
==Form Selection &amp;amp; Cooldown==&lt;br /&gt;
Upon picking up an Untapped Essence, the player can choose which form it takes. If none is selected within 10 minutes, the Essence dissolves.&lt;br /&gt;
&lt;br /&gt;
Once selected, the chosen Essence form remains in the player&#039;s inventory for 10 minutes before expiring. Each form carries an individual 25-minute cooldown, which can be bypassed by the Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags. Disables PvP and capturing of flags.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=996</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=996"/>
		<updated>2026-10-28T13:47:01Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Mentioned that altars can be located with Cithare Compass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
[[Cithare Compass]] can be used to locate the altars. Altars block spawn placement in a 10 block radius sphere around them.&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags. Disables PvP and capturing of flags.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=995</id>
		<title>Enlightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=995"/>
		<updated>2026-10-28T13:44:14Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Sources of Reveal */ Essence of Glory -&amp;gt; Essence of Desctruction (which actually gives Reveal, unlike Glory)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enlightning&#039;&#039;&#039; is a type of a custom enchantment for bows, crossbows and melee weapons. It Reveals (see below) hit players for 2*level seconds. This enchantment is not accessible by normal enchanting or smithing and is only a part of class equip (e.g. [[King]], [[General]]) or [[Loot|loot]].&lt;br /&gt;
&lt;br /&gt;
==Reveal==&lt;br /&gt;
The reveal mechanic is an extension to the Glowing effect and in Cithare, they are synonymous. If a visible player is Revealed, they are Glowing for the duration and they cannot go invisible by any means. If an invisible player is Revealed, they lose invisibility, but they will not glow and can turn invisible again.&lt;br /&gt;
&lt;br /&gt;
This mechanic applies to players, mobs and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sources of Reveal===&lt;br /&gt;
* Enlightining enchantment&lt;br /&gt;
* [[Dust of Appearance]]&lt;br /&gt;
* Spectral arrows&lt;br /&gt;
* [[Wizard|Thunderstorm]]&lt;br /&gt;
* Becoming a [[Slayer]]&lt;br /&gt;
* [[Essences|Essence of Destruction]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=994</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=994"/>
		<updated>2026-10-28T13:34:31Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Essence of Peace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them.&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags. Disables PvP and capturing of flags.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=993</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=993"/>
		<updated>2026-10-28T13:33:49Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* List of Essences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them.&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=992</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=992"/>
		<updated>2026-10-28T13:31:52Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Essence of Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them.&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: The highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 7 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=991</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=991"/>
		<updated>2026-10-28T13:31:05Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Essence of Destruction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them.&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds.&lt;br /&gt;
&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: For the following 7 minutes, the highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=990</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=990"/>
		<updated>2026-10-28T13:29:44Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Updated to newest version. Added description about Untapped Essence, cooldowns and a few essences that didn&amp;#039;t exist (Night, Clarity, Stillness) and reworked Glory and Magic. Added mention about drops from boss mobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. An Untapped Essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence. A player can choose which form will the Untapped Essence take, and each form has a 25 minutes cooldown when used, which can be bypassed by The Essence of Eternity.&lt;br /&gt;
&lt;br /&gt;
Currently active Essences can be seen in Tab list (enemy teams&#039; in red and allied team&#039;s in white color).&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them.&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental Essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
On use: For the following 7 minutes, the highest bounty player of each enemy team starts Glowing and can be targeted with [[Cithare Compass]], which prevails even after death.&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
For the following 4 minutes, all allied cooldowns are reduced by 20% (except for technical commands - [[Spawn|spawn placing]] and cooldowns which are already under 10 seconds - [[Mighty Rod|Migthy Rod&#039;s hook]]).&lt;br /&gt;
&lt;br /&gt;
===Essence of Night===&lt;br /&gt;
On use: Instantly changes the daylight cycle to night and affects all opponents with Blindness for 20 seconds.&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects while bypassing the cooldown limitations and not triggering them&lt;br /&gt;
&lt;br /&gt;
===Essence of Clarity===&lt;br /&gt;
On use: Gives the team [[Tommorow&#039;s Newspaper]] report and lists position of all players in the game (via location names, not exact coordinates).&lt;br /&gt;
&lt;br /&gt;
Globally cancels all [[Scout|Scout&#039;s]] [[Invisibility Powder|Disguise]], [[Wizard|Wizard&#039;s Chaos and Pandemonium]] (including the activating team).&lt;br /&gt;
&lt;br /&gt;
===Essence of Stillness===&lt;br /&gt;
On use: For the following 2 minutes, enemy teams cannot activate most Cithare items.&lt;br /&gt;
&lt;br /&gt;
Immune Cithare items are: Technical items ([[Cithare Compass]], [[Spawn Banner]], ..), consumable items ([[Blessed Bread]], ..), equippable items ([[Loot|Seven Mile Boots]]) and other exceptions ([[Tracker&#039;s Crossbow]], [[Portal Gun|Disposable Portal Gun]], [[Flag Tag]], [[Reveal Sprinkler]], [[Shapeshifter|Shapeshift/Back]], [[Wind Charger]]).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The Elder Guardian, Ravager and Dragon drop an Essence of Eternity.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=989</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=989"/>
		<updated>2026-10-28T10:58:53Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a mention of Reveal Sprinkler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 14.2.2025.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Major TBDs:&lt;br /&gt;
* Add missing Game Mechanics pages&lt;br /&gt;
* Separate shared abilities from classes&lt;br /&gt;
** Flag tag&lt;br /&gt;
** Wind Charger&lt;br /&gt;
** ...&lt;br /&gt;
* Get it up to date&lt;br /&gt;
* Fisherman (only skeleton page is enough, it will be changed soon anyway)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Tracker&#039;s Crossbow]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* [[Mighty Rod]]&lt;br /&gt;
* [[Learned fish]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Reveal Sprinkler]]&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Key to Freedom]] &lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Callouts]]&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
** [[Bloodrust]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=988</id>
		<title>Enlightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=988"/>
		<updated>2026-10-28T10:40:28Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Sources of Reveal */ Added a source of Reveal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enlightning&#039;&#039;&#039; is a type of a custom enchantment for bows, crossbows and melee weapons. It Reveals (see below) hit players for 2*level seconds. This enchantment is not accessible by normal enchanting or smithing and is only a part of class equip (e.g. [[King]], [[General]]) or [[Loot|loot]].&lt;br /&gt;
&lt;br /&gt;
==Reveal==&lt;br /&gt;
The reveal mechanic is an extension to the Glowing effect and in Cithare, they are synonymous. If a visible player is Revealed, they are Glowing for the duration and they cannot go invisible by any means. If an invisible player is Revealed, they lose invisibility, but they will not glow and can turn invisible again.&lt;br /&gt;
&lt;br /&gt;
This mechanic applies to players, mobs and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sources of Reveal===&lt;br /&gt;
* Enlightining enchantment&lt;br /&gt;
* [[Dust of Appearance]]&lt;br /&gt;
* Spectral arrows&lt;br /&gt;
* [[Wizard|Thunderstorm]]&lt;br /&gt;
* Becoming a [[Slayer]]&lt;br /&gt;
* [[Essences|Essence of Glory]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Creasing&amp;diff=975</id>
		<title>Creasing</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Creasing&amp;diff=975"/>
		<updated>2026-10-09T09:30:33Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a mention of the Stygian Desolator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creasing&#039;&#039;&#039; is a type of a custom ability. Player with this ability deals bonus true durability damage to armor and shields, which scales with the maximum durability of said item. This happens when any nonzero damage is dealt. Whenever an item is damaged by Creasing, a sound is played (the sound effect has a 0.25s cooldown). In case the Unbreaking enchantment of the targeted item procs, Creasing deals no durability damage. Creasing effects from multiple sources add up (for example, using melee attacks with [[Tracker&#039;s crossbow]] while [[Essences#Essence of Destruction|Essence of Destruction]] is active.&lt;br /&gt;
&lt;br /&gt;
==Enchantment==&lt;br /&gt;
Creasing is also the name of a custom enchantment for bows, crossbows and melee weapons. It reduces armor and shield durability by 2% of the maximum durability per enchantment level. &lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
* This passive ability is given to the whole team when the [[Essences#Essence of Destruction|Essence of Destruction]] is consumed. Their melee attacks have 2.5% Creasing for 8 minutes. 40 hits will destroy any armor/shield without Unbreaking.&lt;br /&gt;
* [[Tracker&#039;s crossbow]] has Creasing II, making every damaging shot (or hit using the melee attack) deal additional durability damage equal to 4% of the maximum durability. 25 hits will destroy any armor/shield without Unbreaking.&lt;br /&gt;
* [[Stygian Desolator]] has Creasing VI, making every melee attack deal additional durability damage equal to 12% of the maximum durability. 9 hits will destroy any armor/shield without Unbreaking.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Wizard&amp;diff=972</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Wizard&amp;diff=972"/>
		<updated>2026-10-08T14:44:52Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Specializations */ Added a reference to the Revealed mechanic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wizard&#039;&#039;&#039; is an utility [[class]] based around casting one of four spells. They can choose one of four specializations, each having a passive ability and improving one of the player&#039;s spells. Wizard can fulfill various roles, depending on which specialization they choose and which spells they focus on. They recieve their [[Magic Wand]] as well as a set of [[Scroll]]s at start.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Wizard&lt;br /&gt;
 | shorthand  = Wi&lt;br /&gt;
 | color      = 3&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
 | destroySpawns = No (Yes)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Specialization Selector|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
[[Magic Wand]] is used to select (using the Swap offhand button) and cast (using LMB/RMB) spells. Spellcasting is only limited by cooldowns. The Specialization Selection book is used to pick players subclass. This can by done any time, but it is not reversible. The player can cast spells before selecting a subclass.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Meteor Shower&#039;&#039;&#039; - Target Area - Cooldown 300 s&lt;br /&gt;
&lt;br /&gt;
Rain of Meteors falls around the targeted block (AoE radius 8 blocks). Meteors vary in explosive power. The first and the last meteors have the highest power and fall exactly on the targeted block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039; - No Target/AoE - Cooldown 200 s&lt;br /&gt;
&lt;br /&gt;
Randomly swaps the appereance of all players and mobs within the affected area (AoE radius 40 blocks). Teammates of the caster see everything normally. Lasts 15 s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Heal&#039;&#039;&#039; - No Target - Cooldown 200 s&lt;br /&gt;
&lt;br /&gt;
The caster and all their teammates are healed for 4 HP and get 6 HP worth of absorption. The absorption HP does not expire. [[Warrior|Warriors]] get 2 HP heal and 2 HP of absorption extra. Global Heal can&#039;t increase a player&#039;s absorption HP over 10 (5 hearts). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static Storm&#039;&#039;&#039; - No Target/AoE - Cooldown 300 s&lt;br /&gt;
&lt;br /&gt;
Every 14 seconds, position of all uncovered (skylight=15) enemy players within AoE radius of 150 blocks is marked. After 5 seconds, a lightning bolt is summoned on those spots.  The targeting of bolts can be redirected using a lightning rod. Lasts 90 s. Any rain during this duration is changed to thunderstorm. It is ended prematurely if the caster dies.&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
&#039;&#039;&#039;Note: Wizard has been recently reworked, this page is under construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pyromancer&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Meteor Shower&#039;&#039; replaced by &#039;&#039;Meteor Storm&#039;&#039;. More meteors are summoned, they are generally more destructive and set things on fire. There are three meteors which fall directly on the targeted block.&lt;br /&gt;
** Gets Leather leggings (Bladt protection VI) on spawn.&lt;br /&gt;
** Immune to fire and burning. Can destroy spawns.&lt;br /&gt;
* &#039;&#039;&#039;Illusionist&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Chaos&#039;&#039; replaced by &#039;&#039;Pandemonium&#039;&#039;. Lasts 20 s. Summons two illusions that target enemies and have 1 HP each.&lt;br /&gt;
** Undead mobs are neutral towards an illusionists.&lt;br /&gt;
* &#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Global Heal&#039;&#039; replaced by &#039;&#039;Global Purification&#039;&#039;. Heals for 6 HP and gves 8 HP worth of absorption. Removes all debuffs and burning.&lt;br /&gt;
** Instead of bread recieves [[Blessed Bread]].&lt;br /&gt;
* &#039;&#039;&#039;Stormcaller&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Static Storm&#039;&#039; replaced by &#039;&#039;Thunderstorm&#039;&#039;. Lightning is summoned every 9 s. Hit entities are [[Enlightning#Reveal|Revealed]]. Death of the caster doesn&#039;t end the spell.&lt;br /&gt;
** Sees the weather forecast just like [[Marksman]].&lt;br /&gt;
** Immune to damage from lightning.&lt;br /&gt;
** The first Stormcaller in the team recieves three Scrolls of Summon Rain to the Ender chest.&lt;br /&gt;
*** Starts a rain which lasts for 90 s.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This class was initially an experiment to showcase what can be done with Minecraft. The developers later regretted that. Three reworks later, they still do.&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Arrowborne&amp;diff=971</id>
		<title>Arrowborne</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Arrowborne&amp;diff=971"/>
		<updated>2026-10-08T14:33:14Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created enchantment page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrowborne&#039;&#039;&#039; is a type of a custom enchantment for bows and crossbows. It is mutually exclusive with Infinity and cannot be obtained through the enchanting table.&lt;br /&gt;
&lt;br /&gt;
==Arrowborne==&lt;br /&gt;
When enemy player is hit with an arrow (tipped or regular) from this weapon, a regular arrow is given back to the attacker. Each attack may give back one regular arrow at most - even when fired with the Multishot enchantment. If one of the adjacent arrows hits a target, an arrow is returned and the main Multishot arrow remains unpickable.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
[[Arrowborne]] is the only enchantment which is not stripped from [[Tracker&#039;s Crossbow]] when riding a horse.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=970</id>
		<title>Enlightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=970"/>
		<updated>2026-10-08T14:24:19Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Fixed typo achievement -&amp;gt; enchantment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enlightning&#039;&#039;&#039; is a type of a custom enchantment for bows, crossbows and melee weapons. It Reveals (see below) hit players for 2*level seconds. This enchantment is not accessible by normal enchanting or smithing and is only a part of class equip (e.g. [[King]], [[General]]) or [[Loot|loot]].&lt;br /&gt;
&lt;br /&gt;
==Reveal==&lt;br /&gt;
The reveal mechanic is an extension to the Glowing effect and in Cithare, they are synonymous. If a visible player is Revealed, they are Glowing for the duration and they cannot go invisible by any means. If an invisible player is Revealed, they lose invisibility, but they will not glow and can turn invisible again.&lt;br /&gt;
&lt;br /&gt;
This mechanic applies to players, mobs and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sources of Reveal===&lt;br /&gt;
* Enlightining enchantment&lt;br /&gt;
* [[Dust of Appearance]]&lt;br /&gt;
* Spectral arrows&lt;br /&gt;
* [[Wizard|Thunderstorm]]&lt;br /&gt;
* Becoming a [[Slayer]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=969</id>
		<title>Alchemist&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=969"/>
		<updated>2026-10-08T14:21:41Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
 | name           = Alchemist&#039;s Wand&lt;br /&gt;
 | key            = alchWand&lt;br /&gt;
 | flag           = bound&lt;br /&gt;
 | rightAction    = Open Shop&lt;br /&gt;
 | rightTarget    = air,block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Wand&#039;&#039;&#039; is special item typical for [[Alchemist]]. It is used to open [[Alchemist&#039;s Wand#Alchemist&#039;s Shop|Alchemist&#039;s Shop]]. The Shop is opened by right-clicking with the item.&lt;br /&gt;
It can also be used to collect honey from full Bee nests (and Beehives?) by right-clicking them, no glass bottle required.&lt;br /&gt;
&lt;br /&gt;
==Alchemist&#039;s Shop==&lt;br /&gt;
&lt;br /&gt;
[[File:AlchemistsShop.png|thumb|Contents of Alchemist&#039;s Shop (outdated).]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Shop&#039;&#039;&#039; contains potions, potion ingredients, a crossbow, and several special arrows.&lt;br /&gt;
&lt;br /&gt;
===Coins===&lt;br /&gt;
The Player uses Coins to buy items from the shop. The player starts with 2 Coins. More Coins are obtained in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Passively - each {{PrettyTime|45}} the Player gets 1 Coin&lt;br /&gt;
* By consuming certain items - this mechanic is unique to [[Alchemist]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|Spider Eye&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Honey Bottle&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Creative mode, all items can be bought without any limits.&lt;br /&gt;
&lt;br /&gt;
===Shop Contents===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Amount&lt;br /&gt;
!Price&lt;br /&gt;
{{ShopItem|Splash Potion of Regeneration V|1|3}}&lt;br /&gt;
{{ShopItem|[[Cyanide Ampule]]|1|1}}&lt;br /&gt;
{{ShopItem|Potion of Swiftness (4:30)|1|3}}&lt;br /&gt;
{{ShopItem|Potion of Fire Resistance (8:00)|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Turtle Master II|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Hunger X (0:20)|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Weakness I (0:28)|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Harming II|1|3}}&lt;br /&gt;
{{ShopItem|Splash Potion of Poison II|1|3}}&lt;br /&gt;
{{ShopItem|[[Blessed Cookie]]|3|3}}&lt;br /&gt;
{{ShopItem|Potion of Invisibility (1:20)|1|5}}&lt;br /&gt;
{{ShopItem|Potion of Strength|1|5}}&lt;br /&gt;
{{ShopItem|Splash Potion of Slowness (0:15)|1|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Smoke Bomb]]|1|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Splash Potion of Broken Legs]]|1|5}}&lt;br /&gt;
{{ShopItem|Crossbow ([[Bloodrust|Bloodrust II]])|1|4}}&lt;br /&gt;
{{ShopItem|Spectral Arrow|15|1}}&lt;br /&gt;
{{ShopItem|Bola Arrow (Slowness II (0:15))|8|3}}&lt;br /&gt;
{{ShopItem|Arrow of Weakness (Weakness I (0:28))|8|3}}&lt;br /&gt;
{{ShopItem|Poisoned Arrow (Poison II (0:02))|3|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Contaminated Arrow]] (Nausea)|20|1}}&lt;br /&gt;
{{ShopItem|[[Brewing bundle]]|1|5}}&lt;br /&gt;
{{ShopItem|Selector for [[Alchemist#Pills|Pills]] switching|N/A|1}}&lt;br /&gt;
{{ShopItem|Selector for [[Alchemist#Special Mechanics|Throwing Proficiency]] switching|N/A|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=968</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=968"/>
		<updated>2026-10-08T14:20:47Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added note that Pills have the Locked Item Flag. Reorganized abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Alchemist&lt;br /&gt;
 | shorthand   = Al&lt;br /&gt;
 | color      = 5&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 1.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;&#039;&#039; is a [[class]] based around usage of potions and occasionally crossbows. They can use their special item [[Alchemist&#039;s Wand]] to buy potions and other resources to buff themselves, their allies or hamper their enemies. Alchemist is the most versatile class in the game, however they remain the most difficult to play and master.&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Alchemist&#039;s Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Bundle†}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
Alchemist has the passive ability Potion Resistance. Duration of all potion effects (positive and negative) is reduced by half (except for [[Game Phase|Prepare Phase]]&#039;s Speed and Invisibility). &lt;br /&gt;
&lt;br /&gt;
===Alchemist&#039;s Wand===&lt;br /&gt;
&lt;br /&gt;
Using [[Alchemist&#039;s Wand]], it is possible to buy [https://docs.google.com/spreadsheets/d/1RwBZk-h7v_MtjrmzCRddaR4LryEv-mfN_AN0SR20F4U/edit?usp=sharing various potions, potion-related resources and crossbows with arrows]. Alchemist needs coins for this. 4 coins are obtained at the start of the game and more generate over time at a rate of 1 coin per 45 seconds or earned by eating Spider eyes (1 coin per eye) or drinking honey (2 coins per bottle). While coins generation works for any [[Class]] with [[Alchemist&#039;s Wand]], earning through consumables will work only for Alchemist.&lt;br /&gt;
&lt;br /&gt;
The [[Alchemist&#039;s Wand]] has a Quality of Life feature for collecting honey - simply right clicking full Bee nests produces a honey bottle without needing a glass bottle.&lt;br /&gt;
&lt;br /&gt;
Inside of the [[Alchemist&#039;s Wand]], the class ability Throwing Proficiency can be toggled. It makes so that splash and lingering potions are thrown with double velocity.&lt;br /&gt;
&lt;br /&gt;
===Pills===&lt;br /&gt;
&lt;br /&gt;
Every spawn, all team members including the Alchemist obtain a [[#Pills|Pill]]. These are consumable items (eating takes 1.6s) providing a buff, can&#039;t be taken out of the inventory and are deleted upon death (&#039;&#039;&#039;Locked&#039;&#039;&#039; [[Item Flags|Item Flag]]). The Alchemist can select which [[#Pills|Pill]] his team will be receiving before the hand with [[Config Tool]], or at any point during the game in [[Alchemist&#039;s Wand]] for 1 coin.&lt;br /&gt;
A team can pick multiple Alchemists so that every member obtains multiple [[#Pills|Pills]]. However, consuming each increases their level of Pill Sickness and the remaining time is increased by the debuff duration of the new [[#Pills|Pill]]. Pill Sickness can be removed only by expiring or by death.&lt;br /&gt;
&lt;br /&gt;
* Pill Sickness&lt;br /&gt;
** Lvl I: No effect&lt;br /&gt;
** Lvl II: Nausea, Poison II&lt;br /&gt;
** Lvl III: Nausea, Poison II, Blindness, Wither III&lt;br /&gt;
&lt;br /&gt;
* List of Pills&lt;br /&gt;
** &#039;&#039;&#039;Pill of Relocation&#039;&#039;&#039;: Speed XX (0:10), Hunger XXX (0:10), [[Total Weakness]] (0:11), Pill Sickness (0:10). &amp;amp;#42; No Hunger XXX&lt;br /&gt;
** &#039;&#039;&#039;Pill of Invisibility&#039;&#039;&#039;: Scout [[Invisibility Powder|Invisibility]] (0:15), Pill Sickness (0:15). &amp;amp;#42; Doubled duration of both Invisibility and Sickness&lt;br /&gt;
** &#039;&#039;&#039;Pill of Instant Health&#039;&#039;&#039;: Heals 4 &amp;amp;#x2764; (hearts) and gives 2 &amp;amp;#x1F49B; (absorption hearts), Pill Sickness (0:10). Halved consumption time (1.6s -&amp;gt; 0.8s). &amp;amp;#42; -&amp;gt; 0.4s. Heals 5 &amp;amp;#x2764; (hearts) and gives 3 &amp;amp;#x1F49B; (absorption hearts).&lt;br /&gt;
** &#039;&#039;&#039;Pill of Strength&#039;&#039;&#039;: Strength I (0:15), Pill Sickness (0:15). &amp;amp;#42; Doubled duration of both Strength and Sickness&lt;br /&gt;
** &#039;&#039;&#039;Pill of Health&#039;&#039;&#039;: Health Boost I (3:00) - 2 extra &amp;amp;#x2764; (heart) containers, Regeneration II (0:10), Pill Sickness (2:40). &amp;amp;#42; Health Boost I is increased to II - 4 extra &amp;amp;#x2764; (heart) containers&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; [[Warrior]] gets Improved Pill - their effects are improved and consumption time is halved (from 1.6s to 0.8s, with the exception for Pill of Instant Health, which is 0.4s).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Alchemist is the second most reworked class in the game with two complete reworks and one large change to starting items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=967</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=967"/>
		<updated>2026-10-08T14:11:15Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Essence of Destruction */ Fixed reference to Reveal (Englightning)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. A random essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence (but not the type). At 30 minutes and every 30 muntes after, Essence of Eternity is guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them. &lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. On use, all enemy players within 70 block of their spawn will be [[Enlightning#Reveal|Revealed]] for 30 seconds. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
Members of the activating team temporarliy get the passive ability to ignore bounty soft cap (see [[Gladiator]]).&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
On use: All members of the activating teams have their killscore reduced by 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Bounty]] for more details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects.&lt;br /&gt;
&lt;br /&gt;
This essence only spawns at 30 minutes and every 30 minutes after.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Creasing&amp;diff=966</id>
		<title>Creasing</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Creasing&amp;diff=966"/>
		<updated>2026-10-08T14:09:26Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Fixed reference to Essence of estruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creasing&#039;&#039;&#039; is a type of a custom ability. Player with this ability deals bonus true durability damage to armor and shields, which scales with the maximum durability of said item. This happens when any nonzero damage is dealt. In case the Unbreaking enchantment of the targeted item procs, Creasing deals no durability damage.&lt;br /&gt;
&lt;br /&gt;
==Enchantment==&lt;br /&gt;
Creasing is also the name of a custom enchantment for bows, crossbows and melee weapons. It reduces armor and shield durability by 2% of the maximum durability per enchantment level. Creasing effects from multiple sources add up. Whenever an item is damaged by Creasing, a sound is played (the sound effect has a 0.25s cooldown).&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
This passive ability is given to the whole team when the [[Essences#Essence of Destruction|Essence of Destruction]] is consumed. Their melee attacks have 2.5% Creasing for 8 minutes. 40 hits will destroy any armor/shield without Unbreaking.&lt;br /&gt;
[[Tracker&#039;s crossbow]] has Creasing II, making every damaging shot deal additional durability damage equal to 4% of the maximum durability. 25 hits will destroy any armor/shield without Unbreaking.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Creasing&amp;diff=965</id>
		<title>Creasing</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Creasing&amp;diff=965"/>
		<updated>2026-10-08T14:07:51Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created the page and description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Creasing&#039;&#039;&#039; is a type of a custom ability. Player with this ability deals bonus true durability damage to armor and shields, which scales with the maximum durability of said item. This happens when any nonzero damage is dealt. In case the Unbreaking enchantment of the targeted item procs, Creasing deals no durability damage.&lt;br /&gt;
&lt;br /&gt;
==Enchantment==&lt;br /&gt;
Creasing is also the name of a custom enchantment for bows, crossbows and melee weapons. It reduces armor and shield durability by 2% of the maximum durability per enchantment level. Creasing effects from multiple sources add up. Whenever an item is damaged by Creasing, a sound is played (the sound effect has a 0.25s cooldown).&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
This passive ability is given to the whole team when the [[Essences|Essence of Destruction]] is consumed. Their melee attacks have 2.5% Creasing for 8 minutes. 40 hits will destroy any armor/shield without Unbreaking.&lt;br /&gt;
[[Tracker&#039;s crossbow]] has Creasing II, making every damaging shot deal additional durability damage equal to 4% of the maximum durability. 25 hits will destroy any armor/shield without Unbreaking.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=964</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=964"/>
		<updated>2026-10-08T13:39:13Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a mention of the Tracker&amp;#039;s Crossbow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.09.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Tracker&#039;s Crossbow]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* [[Mighty Rod]]&lt;br /&gt;
* [[Learned fish]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
** [[Bloodrust]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Item_Flags&amp;diff=963</id>
		<title>Item Flags</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Item_Flags&amp;diff=963"/>
		<updated>2026-10-08T13:33:13Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Locked Vanishing */ Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Item Flags&#039;&#039;&#039; is game mechanic added to the game to control amount of items dropped on death as well as preventing player from sharing their unique items. Each in game item can have one of the following flags.&lt;br /&gt;
&lt;br /&gt;
These flags are bound directly to items, so when player gives a DnD item to another player, the item preserves this flag. However when the item is used in crafting, the flag is lost in the process.&lt;br /&gt;
&lt;br /&gt;
== Flags ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Behaviour of each flag&lt;br /&gt;
! Flag&lt;br /&gt;
! Dropped on death&lt;br /&gt;
! Preserved on Respawn&lt;br /&gt;
! Cannot be stored in a container&lt;br /&gt;
! Cannot be dropped&lt;br /&gt;
! Vanishes on drop&lt;br /&gt;
|-&lt;br /&gt;
!&#039;&#039;no flag&#039;&#039;&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|-&lt;br /&gt;
!DnD&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|-&lt;br /&gt;
!Preserved&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|-&lt;br /&gt;
!Locked&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|-&lt;br /&gt;
!Bound&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|-&lt;br /&gt;
!Vanishing&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|-&lt;br /&gt;
!Locked Vanishing&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|{{na}}&lt;br /&gt;
|{{ya}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Do Not Drop ===&lt;br /&gt;
&lt;br /&gt;
Items with &#039;&#039;&#039;Do Not Drop&#039;&#039;&#039; (or &#039;&#039;&#039;DnD&#039;&#039;&#039;) flag will not be dropped on death, but the player will not regain these items after respawn.&lt;br /&gt;
&lt;br /&gt;
=== Preserved ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preserved&#039;&#039;&#039; flag ensures that the item will stay in player&#039;s inventory even when they die and respawn. Player can however throw away/get rid of the item normally.&lt;br /&gt;
&lt;br /&gt;
=== Locked ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locked&#039;&#039;&#039; items behave in the same way as DnD flagged items in terms of dropping on death, but along that, player cannot get rid of them aside from dying (drop them, put them in containers, use them in crafting). After death the item is lost.&lt;br /&gt;
&lt;br /&gt;
=== Bound ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bound&#039;&#039;&#039; items behave exactly the same as Locked items, but they are preserved when player die. So there is no way outside Creative mode/commands to get rid of such item.&lt;br /&gt;
&lt;br /&gt;
=== Vanishing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vanishing&#039;&#039;&#039; items are similar to DnD flagged items, but they vanish when a player drops them.&lt;br /&gt;
&lt;br /&gt;
=== Locked Vanishing ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Locked Vanishing&#039;&#039;&#039; items are on top of Vanishing items cannot be stored in any container and cannot be used for crafting.&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=962</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=962"/>
		<updated>2026-10-08T11:32:03Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added Bloodrust to the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.09.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* [[Mighty Rod]]&lt;br /&gt;
* [[Learned fish]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
** [[Bloodrust]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=961</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=961"/>
		<updated>2026-10-08T11:26:10Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Fixed Learned fish ** -&amp;gt; *&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.09.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* [[Mighty Rod]]&lt;br /&gt;
* [[Learned fish]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=960</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=960"/>
		<updated>2026-10-08T11:25:35Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Pills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Alchemist&lt;br /&gt;
 | shorthand   = Al&lt;br /&gt;
 | color      = 5&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 1.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;&#039;&#039; is a [[class]] based around usage of potions and occasionally crossbows. They can use their special item [[Alchemist&#039;s Wand]] to buy potions and other resources to buff themselves, their allies or hamper their enemies. Alchemist is the most versatile class in the game, however they remain the most difficult to play and master.&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Alchemist&#039;s Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Bundle†}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
Alchemist has the passive ability Potion Resistance. Duration of all potion effects (positive and negative) is reduced by half (except for [[Game Phase|Prepare Phase]]&#039;s Speed and Invisibility). &lt;br /&gt;
&lt;br /&gt;
Using [[Alchemist&#039;s Wand]], it is possible to buy [https://docs.google.com/spreadsheets/d/1RwBZk-h7v_MtjrmzCRddaR4LryEv-mfN_AN0SR20F4U/edit?usp=sharing various potions, potion-related resources and crossbows with arrows]. Alchemist needs coins for this. 4 coins are obtained at the start of the game and more generate over time at a rate of 1 coin per 45 seconds or earned by eating Spider eyes (1 coin per eye) or drinking honey (2 coins per bottle). While coins generation works for any [[Class]] with [[Alchemist&#039;s Wand]], earning through consumables will work only for Alchemist.&lt;br /&gt;
&lt;br /&gt;
The [[Alchemist&#039;s Wand]] has a Quality of Life feature for collecting honey - simply right clicking full Bee nests produces a honey bottle without needing a glass bottle.&lt;br /&gt;
&lt;br /&gt;
Inside of the [[Alchemist&#039;s Wand]], the class ability Throwing Proficiency can be toggled. It makes so that splash and lingering potions are thrown with double velocity.&lt;br /&gt;
&lt;br /&gt;
Every spawn, all team members including the Alchemist obtain a [[#Pills|Pill]]. These are consumable items (eating takes 1.6s) providing a buff, can&#039;t be taken out of the inventory and are deleted upon death. The Alchemist can select which [[#Pills|Pill]] his team will be receiving before the hand with [[Config Tool]], or at any point during the game in [[Alchemist&#039;s Wand]] for 1 coin.&lt;br /&gt;
A team can pick multiple Alchemists so that every member obtains multiple [[#Pills|Pills]]. However, consuming each increases their level of Pill Sickness and the remaining time is increased by the debuff duration of the new [[#Pills|Pill]]. Pill Sickness can be removed only by expiring or by death.&lt;br /&gt;
&lt;br /&gt;
==Pills==&lt;br /&gt;
&lt;br /&gt;
* Pill Sickness&lt;br /&gt;
** Lvl I: No effect&lt;br /&gt;
** Lvl II: Nausea, Poison II&lt;br /&gt;
** Lvl III: Nausea, Poison II, Blindness, Wither III&lt;br /&gt;
&lt;br /&gt;
* List of Pills&lt;br /&gt;
** Pill of Relocation: Speed XX (0:10), Hunger XXX (0:10), [[Total Weakness]] (0:11), Pill Sickness (0:10). &amp;amp;#42; No Hunger XXX&lt;br /&gt;
** Pill of Invisibility: Scout [Invisibility Powder|Invisibility] (0:15), Pill Sickness (0:15). &amp;amp;#42; Doubled duration of both Invisibility and Sickness&lt;br /&gt;
** Pill of Instant Health: Heals 4 &amp;amp;#x2764; (hearts) and gives 2 &amp;amp;#x1F49B; (absorption hearts), Pill Sickness (0:10). Halved consumption time (1.6s -&amp;gt; 0.8s). &amp;amp;#42; -&amp;gt; 0.4s. Heals 5 &amp;amp;#x2764; (hearts) and gives 3 &amp;amp;#x1F49B; (absorption hearts).&lt;br /&gt;
** Pill of Strength: Strength I (0:15), Pill Sickness (0:15). &amp;amp;#42; Doubled duration of both Strength and Sickness&lt;br /&gt;
** Pill of Health: Health Boost I (3:00) - 2 extra &amp;amp;#x2764; (heart) containers, Regeneration II (0:10), Pill Sickness (2:40). &amp;amp;#42; Health Boost I is increased to II - 4 extra &amp;amp;#x2764; (heart) containers&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; [[Warrior]] gets Improved Pill - their effects are improved and consumption time is halved (from 1.6s to 0.8s, with the exception for Pill of Instant Health, which is 0.4s).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Alchemist is the second most reworked class in the game with two complete reworks and one large change to starting items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=959</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=959"/>
		<updated>2026-10-08T11:13:01Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Mentioned Throwing Proficiency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Alchemist&lt;br /&gt;
 | shorthand   = Al&lt;br /&gt;
 | color      = 5&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 1.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;&#039;&#039; is a [[class]] based around usage of potions and occasionally crossbows. They can use their special item [[Alchemist&#039;s Wand]] to buy potions and other resources to buff themselves, their allies or hamper their enemies. Alchemist is the most versatile class in the game, however they remain the most difficult to play and master.&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Alchemist&#039;s Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Bundle†}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
Alchemist has the passive ability Potion Resistance. Duration of all potion effects (positive and negative) is reduced by half (except for [[Game Phase|Prepare Phase]]&#039;s Speed and Invisibility). &lt;br /&gt;
&lt;br /&gt;
Using [[Alchemist&#039;s Wand]], it is possible to buy [https://docs.google.com/spreadsheets/d/1RwBZk-h7v_MtjrmzCRddaR4LryEv-mfN_AN0SR20F4U/edit?usp=sharing various potions, potion-related resources and crossbows with arrows]. Alchemist needs coins for this. 4 coins are obtained at the start of the game and more generate over time at a rate of 1 coin per 45 seconds or earned by eating Spider eyes (1 coin per eye) or drinking honey (2 coins per bottle). While coins generation works for any [[Class]] with [[Alchemist&#039;s Wand]], earning through consumables will work only for Alchemist.&lt;br /&gt;
&lt;br /&gt;
The [[Alchemist&#039;s Wand]] has a Quality of Life feature for collecting honey - simply right clicking full Bee nests produces a honey bottle without needing a glass bottle.&lt;br /&gt;
&lt;br /&gt;
Inside of the [[Alchemist&#039;s Wand]], the class ability Throwing Proficiency can be toggled. It makes so that splash and lingering potions are thrown with double velocity.&lt;br /&gt;
&lt;br /&gt;
Every spawn, all team members including the Alchemist obtain a [[#Pills|Pill]]. These are consumable items (eating takes 1.6s) providing a buff, can&#039;t be taken out of the inventory and are deleted upon death. The Alchemist can select which [[#Pills|Pill]] his team will be receiving before the hand with [[Config Tool]], or at any point during the game in [[Alchemist&#039;s Wand]] for 1 coin.&lt;br /&gt;
A team can pick multiple Alchemists so that every member obtains multiple [[#Pills|Pills]]. However, consuming each increases their level of Pill Sickness and the remaining time is increased by the debuff duration of the new [[#Pills|Pill]]. Pill Sickness can be removed only by expiring or by death.&lt;br /&gt;
&lt;br /&gt;
==Pills==&lt;br /&gt;
&lt;br /&gt;
* Pill Sickness&lt;br /&gt;
** Lvl I: No effect&lt;br /&gt;
** Lvl II: Nausea, Poison II&lt;br /&gt;
** Lvl III: Nausea, Poison II, Blindness, Wither III&lt;br /&gt;
&lt;br /&gt;
* List of Pills&lt;br /&gt;
** Pill of Relocation: Speed XX (0:10), Hunger XXX (0:10), [[Total Weakness]] (0:11), Pill Sickness (0:10). &amp;amp;#42; No Hunger XXX&lt;br /&gt;
** Pill of Invisibility: Scout [Invisibility Powder|Invisibility] (0:15), Pill Sickness (0:15). &amp;amp;#42; Doubled duration of both Invisibility and Sickness&lt;br /&gt;
** Pill of Instant Health: Heals 4 &amp;amp;#x2764; (hearts) and gives 2 &amp;amp;#x1F49B; (absorption hearts), Pill Sickness (0:10). Halved consumption time (1.6s -&amp;gt; 0.8s). &amp;amp;#42; -&amp;gt; 0.4s. Heals 5 &amp;amp;#x2764; (hearts) and gives 3 &amp;amp;#x1F49B; (absorption hearts).&lt;br /&gt;
** Pill of Strength: Strength I (0:15), Pill Sickness (0:15?). &amp;amp;#42; Doubled duration of both Strength and Sickness&lt;br /&gt;
** Pill of Health: Health Boost I (3:00) - 2 extra &amp;amp;#x2764; (heart) containers, Regeneration II (0:10), Pill Sickness (2:40). &amp;amp;#42; Health Boost I is increased to II - 4 extra &amp;amp;#x2764; (heart) containers&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; [[Warrior]] gets Improved Pill - their effects are improved and consumption time is halved (from 1.6s to 0.8s, with the exception for Pill of Instant Health, which is 0.4s).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Alchemist is the second most reworked class in the game with two complete reworks and one large change to starting items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=958</id>
		<title>Alchemist&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=958"/>
		<updated>2026-10-08T11:10:54Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added note about honey collection, rewrote shop to the 14/09/2026 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
 | name           = Alchemist&#039;s Wand&lt;br /&gt;
 | key            = alchWand&lt;br /&gt;
 | flag           = bound&lt;br /&gt;
 | rightAction    = Open Shop&lt;br /&gt;
 | rightTarget    = air,block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Wand&#039;&#039;&#039; is special item typical for [[Alchemist]]. It is used to open [[Alchemist&#039;s Wand#Alchemist&#039;s Shop|Alchemist&#039;s Shop]]. The Shop is opened by right-clicking with the item.&lt;br /&gt;
It can also be used to collect honey from full Bee nests (and Beehives?) by right-clicking them, no glass bottle required.&lt;br /&gt;
&lt;br /&gt;
==Alchemist&#039;s Shop==&lt;br /&gt;
&lt;br /&gt;
[[File:AlchemistsShop.png|thumb|Contents of Alchemist&#039;s Shop.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Shop&#039;&#039;&#039; contains potions, potion ingredients, a crossbow, and several special arrows.&lt;br /&gt;
&lt;br /&gt;
===Coins===&lt;br /&gt;
The Player uses Coins to buy items from the shop. The player starts with 2 Coins. More Coins are obtained in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Passively - each {{PrettyTime|45}} the Player gets 1 Coin&lt;br /&gt;
* By consuming certain items - this mechanic is unique to [[Alchemist]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|Spider Eye&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Honey Bottle&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Creative mode, all items can be bought without any limits.&lt;br /&gt;
&lt;br /&gt;
===Shop Contents===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Amount&lt;br /&gt;
!Price&lt;br /&gt;
{{ShopItem|Splash Potion of Regeneration V|1|3}}&lt;br /&gt;
{{ShopItem|[[Cyanide Ampule]]|1|1}}&lt;br /&gt;
{{ShopItem|Potion of Swiftness (4:30)|1|3}}&lt;br /&gt;
{{ShopItem|Potion of Fire Resistance (8:00)|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Turtle Master II|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Hunger X (0:20)|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Weakness I (0:28)|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Harming II|1|3}}&lt;br /&gt;
{{ShopItem|Splash Potion of Poison II|1|3}}&lt;br /&gt;
{{ShopItem|[[Blessed Cookie]]|3|3}}&lt;br /&gt;
{{ShopItem|Potion of Invisibility (1:20)|1|5}}&lt;br /&gt;
{{ShopItem|Potion of Strength|1|5}}&lt;br /&gt;
{{ShopItem|Splash Potion of Slowness (0:15)|1|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Smoke Bomb]]|1|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Splash Potion of Broken Legs]]|1|5}}&lt;br /&gt;
{{ShopItem|Crossbow ([[Bloodrust|Bloodrust II]])|1|4}}&lt;br /&gt;
{{ShopItem|Spectral Arrow|15|1}}&lt;br /&gt;
{{ShopItem|Bola Arrow (Slowness II (0:15))|8|3}}&lt;br /&gt;
{{ShopItem|Arrow of Weakness (Weakness I (0:28))|8|3}}&lt;br /&gt;
{{ShopItem|Poisoned Arrow (Poison II (0:02))|3|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Contaminated Arrow]] (Nausea)|20|1}}&lt;br /&gt;
{{ShopItem|[[Brewing bundle]]|1|5}}&lt;br /&gt;
{{ShopItem|Selector for [[Alchemist#Pills|Pills]] switching|N/A|1}}&lt;br /&gt;
{{ShopItem|Selector for [[Alchemist#Special Mechanics|Throwing Proficiency]] switching|N/A|0}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=957</id>
		<title>Alchemist</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist&amp;diff=957"/>
		<updated>2026-10-08T10:51:31Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Updated passive ability (Potion Resistance), included link for Alchemist&amp;#039;s Wand shop, included more details about awarded coins, QoL honey collecting, Pills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Alchemist&lt;br /&gt;
 | shorthand   = Al&lt;br /&gt;
 | color      = 5&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 1.9&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;&#039;&#039; is a [[class]] based around usage of potions and occasionally crossbows. They can use their special item [[Alchemist&#039;s Wand]] to buy potions and other resources to buff themselves, their allies or hamper their enemies. Alchemist is the most versatile class in the game, however they remain the most difficult to play and master.&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Alchemist&#039;s Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Bundle†}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
Alchemist has the passive ability Potion Resistance. Duration of all potion effects (positive and negative) is reduced by half (except for [[Game Phase|Prepare Phase]]&#039;s Speed and Invisibility). &lt;br /&gt;
&lt;br /&gt;
Using [[Alchemist&#039;s Wand]], it is possible to buy [https://docs.google.com/spreadsheets/d/1RwBZk-h7v_MtjrmzCRddaR4LryEv-mfN_AN0SR20F4U/edit?usp=sharing various potions, potion-related resources and crossbows with arrows]. Alchemist needs coins for this. 4 coins are obtained at the start of the game and more generate over time at a rate of 1 coin per 45 seconds or earned by eating Spider eyes (1 coin per eye) or drinking honey (2 coins per bottle). While coins generation works for any [[Class]] with [[Alchemist&#039;s Wand]], earning through consumables will work only for Alchemist.&lt;br /&gt;
&lt;br /&gt;
The [[Alchemist&#039;s Wand]] has a Quality of Life feature for collecting honey - simply right clicking full Bee nests produces a honey bottle without needing a glass bottle.&lt;br /&gt;
&lt;br /&gt;
Every spawn, all team members including the Alchemist obtain a [[#Pills|Pill]]. These are consumable items (eating takes 1.6s) providing a buff, can&#039;t be taken out of the inventory and are deleted upon death. The Alchemist can select which [[#Pills|Pill]] his team will be receiving before the hand with [[Config Tool]], or at any point during the game in [[Alchemist&#039;s Wand]] for 1 coin.&lt;br /&gt;
A team can pick multiple Alchemists so that every member obtains multiple [[#Pills|Pills]]. However, consuming each increases their level of Pill Sickness and the remaining time is increased by the debuff duration of the new [[#Pills|Pill]]. Pill Sickness can be removed only by expiring or by death.&lt;br /&gt;
&lt;br /&gt;
==Pills==&lt;br /&gt;
&lt;br /&gt;
* Pill Sickness&lt;br /&gt;
** Lvl I: No effect&lt;br /&gt;
** Lvl II: Nausea, Poison II&lt;br /&gt;
** Lvl III: Nausea, Poison II, Blindness, Wither III&lt;br /&gt;
&lt;br /&gt;
* List of Pills&lt;br /&gt;
** Pill of Relocation: Speed XX (0:10), Hunger XXX (0:10), [[Total Weakness]] (0:11), Pill Sickness (0:10). &amp;amp;#42; No Hunger XXX&lt;br /&gt;
** Pill of Invisibility: Scout [Invisibility Powder|Invisibility] (0:15), Pill Sickness (0:15). &amp;amp;#42; Doubled duration of both Invisibility and Sickness&lt;br /&gt;
** Pill of Instant Health: Heals 4 &amp;amp;#x2764; (hearts) and gives 2 &amp;amp;#x1F49B; (absorption hearts), Pill Sickness (0:10). Halved consumption time (1.6s -&amp;gt; 0.8s). &amp;amp;#42; -&amp;gt; 0.4s. Heals 5 &amp;amp;#x2764; (hearts) and gives 3 &amp;amp;#x1F49B; (absorption hearts).&lt;br /&gt;
** Pill of Strength: Strength I (0:15), Pill Sickness (0:15?). &amp;amp;#42; Doubled duration of both Strength and Sickness&lt;br /&gt;
** Pill of Health: Health Boost I (3:00) - 2 extra &amp;amp;#x2764; (heart) containers, Regeneration II (0:10), Pill Sickness (2:40). &amp;amp;#42; Health Boost I is increased to II - 4 extra &amp;amp;#x2764; (heart) containers&lt;br /&gt;
&lt;br /&gt;
&amp;amp;#42; [[Warrior]] gets Improved Pill - their effects are improved and consumption time is halved (from 1.6s to 0.8s, with the exception for Pill of Instant Health, which is 0.4s).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Alchemist is the second most reworked class in the game with two complete reworks and one large change to starting items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=956</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=956"/>
		<updated>2026-10-08T09:07:20Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a mention of the Mighty Rod and Learned fish items, which have been added to Gladiator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.09.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* [[Mighty Rod]]&lt;br /&gt;
** [[Learned fish]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=955</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=955"/>
		<updated>2026-10-08T09:05:16Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Windcharger - changed order in list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.09.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=954</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=954"/>
		<updated>2026-10-08T09:04:26Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Added a mention of the Windcharger item, which has been added to Gladiator.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.09.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Windcharger]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Engineer&amp;diff=953</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Engineer&amp;diff=953"/>
		<updated>2026-04-09T14:20:02Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Added a Figure with the Remote Detonator texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Engineer&lt;br /&gt;
 | shorthand  = En&lt;br /&gt;
 | color      = 4&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 1.9&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039; is a support [[class]] based around building and providing mobility to their team. They can use their special item [[Portal Gun]] to create portals that allow for fast travel across the [[Map|map]]. They also have their [[Remote Detonator]], which can be used for controlled demolitions or minefields. Engineer gets an empty bucket, TNT as well as Flint and Steel, which make them useful in siege situations on either defensive or offensive side. Outside of those items, they have no combat advantage over other classes, which makes them one of the weakest classes in direct combat. They also spawn with blocks and Scaffolding, which allow them to quickly reach hard-to-reach areas such as the top of [[Last Watch]] or [[Grandma&#039;s Hut]].&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Portal Gun]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Remote Detonator]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Dispenser†}}&lt;br /&gt;
{{Equip/Item|Piston†|3}}&lt;br /&gt;
{{Equip/Item|Redstone†|64}}&lt;br /&gt;
{{Equip/Item|Slime Block†|5}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Bucket}}&lt;br /&gt;
{{Equip/Item|Flint and Steel}}&lt;br /&gt;
{{Equip/Item|[[Dust of Appearance]]|2}}&lt;br /&gt;
{{Equip/Item|Engineer&#039;s TNT†|8}}&lt;br /&gt;
{{Equip/Item|Scaffolding|25}}&lt;br /&gt;
{{Equip/Item|Stone Bricks|64}}&lt;br /&gt;
|}&lt;br /&gt;
† - drops only half (rounded down) of th TNT carried, otherwise works as normal TNT&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Engineer can destroy spawns and has two other special abilities.&lt;br /&gt;
===[[Portal Gun]]===&lt;br /&gt;
This ability has two modes, which can be swapped using the Swap Offhand button while holding it. For both modes, if the teleported player is a [[Warrior]], the teleport cooldown is halved.&lt;br /&gt;
* Classic mode&lt;br /&gt;
** Left and Right mouse clicks build an azure and magenta portal respectively. When stepping on the portal&#039;s pressure plate, the player is teleported to the other portal after a 5 second delay.&lt;br /&gt;
** Both portals make a loud noise on activation. All players can use these portals.&lt;br /&gt;
** Travel cooldown is tied to each player an is currently 40 seconds. &lt;br /&gt;
** If one of the portals is destroyed during the teleportation event, the teleport is cancelled. &lt;br /&gt;
** The placement cooldown is 4 minutes for each portal independently.&lt;br /&gt;
* Spawn mode&lt;br /&gt;
** Right-clicking creates a single portal, which is linked to the player&#039;s [[spawn]]. At spawn, a button can be used to teleport to the portal. If there are multiple spawn portals used by the team, a window lets the player decide where to teleport to.&lt;br /&gt;
** The portal and spawn both make a loud noise on activation. Can be used only by allies.&lt;br /&gt;
** Teleport delay is 5 seconds and the teleport can be interrupted by destroying the spawn or the portal.&lt;br /&gt;
** Travel cooldown is tied to each player an is currently 100 seconds. &lt;br /&gt;
** The placement cooldown is 4 minutes. If the portal was destroyed, it triggers a 5 minute cooldown instead.&lt;br /&gt;
&lt;br /&gt;
If a portal from one mode is placed, all portals created by the player in the other mode are automatically destroyed.&lt;br /&gt;
&lt;br /&gt;
[[File:150px-TNT_JE3_BE2.png|thumb|alt=TNT|Texture of the Remote&amp;amp;nbsp;Detonator.]]&lt;br /&gt;
&lt;br /&gt;
===[[Remote Detonator]]===&lt;br /&gt;
* Right-click&lt;br /&gt;
** Places a TNT from the player&#039;s inventory. If the player has no TNT, nothing is placed.&lt;br /&gt;
* Left-click&lt;br /&gt;
** Primes all TNT placed using Remote Detonator by this player.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
An engineer has no inherent mobility skills outside of their [[Portal Gun]], so it is imperative to place portals as soon as possible lest they get killed by a more combat-oriented opponent. The portals should be hidden because they can be easily destroyed by anyone.&lt;br /&gt;
&lt;br /&gt;
Use your [[Dust of Appearance|reveal dusts]] before death so enemies don&#039;t get them from you.&lt;br /&gt;
&lt;br /&gt;
A team containing an Engineer might consider placing their [[Spawn Point|spawn point]] near a lava lake, as that will give the Engineer a guaranteed lava bucket in every life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:150px-TNT_JE3_BE2.png&amp;diff=952</id>
		<title>File:150px-TNT JE3 BE2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:150px-TNT_JE3_BE2.png&amp;diff=952"/>
		<updated>2026-04-09T14:18:28Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Remote_Detonator&amp;diff=951</id>
		<title>Remote Detonator</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Remote_Detonator&amp;diff=951"/>
		<updated>2026-04-09T12:59:34Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: Created a redirect to the class Skydiver, where the Remote Detonator is described&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Engineer#Special Mechanics]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=950</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=950"/>
		<updated>2026-04-09T12:55:31Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Added a Figure with the Skydiver&amp;#039;s Flare texture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
&lt;br /&gt;
[[File:Feather_JE3_BE2.png|thumb|alt=Feather|Texture of the Skydiver&#039;s&amp;amp;nbsp;Flare.]]&lt;br /&gt;
&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, collision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped during this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:Feather_JE3_BE2.png&amp;diff=949</id>
		<title>File:Feather JE3 BE2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:Feather_JE3_BE2.png&amp;diff=949"/>
		<updated>2026-04-09T12:54:15Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=948</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=948"/>
		<updated>2026-04-09T12:53:38Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, collision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped during this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=947</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=947"/>
		<updated>2026-04-09T12:53:16Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Special Mechanics */ Corrected a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped during this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=946</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=946"/>
		<updated>2026-04-09T12:52:40Z</updated>

		<summary type="html">&lt;p&gt;OuJej1: /* Start Items */ Added a link to Skydiver&amp;#039;s Flare&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver&#039;s Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped duriong this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>OuJej1</name></author>
	</entry>
</feed>