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	<id>https://wiki.cithare.cz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=NaCleric</id>
	<title>Cithare Wiki - User contributions [en]</title>
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	<updated>2026-05-17T06:47:14Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=936</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=936"/>
		<updated>2026-04-03T10:09:52Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated to patch 26.09.2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.09.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=935</id>
		<title>Enlightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=935"/>
		<updated>2026-04-03T10:08:40Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: linked Slayer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enlightning&#039;&#039;&#039; is a type of a custom achievement for bows, crossbows and melee weapons. It Reveals (see below) hit players for 2*level seconds. This enchantment is not accessible by normal enchanting or smithing and is only a part of class equip (e.g. [[King]], [[General]]) or [[Loot|loot]].&lt;br /&gt;
&lt;br /&gt;
==Reveal==&lt;br /&gt;
The reveal mechanic is an extension to the Glowing effect and in Cithare, they are synonymous. If a visible player is Revealed, they are Glowing for the duration and they cannot go invisible by any means. If an invisible player is Revealed, they lose invisibility, but they will not glow and can turn invisible again.&lt;br /&gt;
&lt;br /&gt;
This mechanic applies to players, mobs and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sources of Reveal===&lt;br /&gt;
* Enlightining enchantment&lt;br /&gt;
* [[Dust of Appearance]]&lt;br /&gt;
* Spectral arrows&lt;br /&gt;
* [[Wizard|Thunderstorm]]&lt;br /&gt;
* Becoming a [[Slayer]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Slayer&amp;diff=934</id>
		<title>Slayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Slayer&amp;diff=934"/>
		<updated>2026-04-03T10:08:00Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: initial edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a player kills 11 enemies without [[Bounty|(true) dying]], they become a Slayer. They are permanently [[Enlightning|Revealed]] and can be tracked via the [[Cithare Compass|Compass]] and the navigation bar. The effect is removed when the player is (true) killed. Killing a Slayer awards the Slayer&#039;s Slayer achievement.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=933</id>
		<title>Scoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=933"/>
		<updated>2026-04-03T10:03:26Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: mentioned bonus flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holding Flags in Cithare nets points to the controlling team. This page describes in detail the mechanics of capturing and holding of flags as well as how points for flags are determined.&lt;br /&gt;
&lt;br /&gt;
== Flag scoring ==&lt;br /&gt;
Flags award points per second (pps) that increase in time. The formula for points per seconds is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{points}{second}(min) = (m - \frac{m-s}{\frac{t}{t_c}+1})*T_m&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s=0.9&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;m=1.8&amp;lt;/math&amp;gt; are the starting and maximum pps,&lt;br /&gt;
[[File:Grafwiki.png|thumb|Point scoring of flags. Full line is the time evolution of pps. Dashed line is the cumulative function. The daytime multiplier is ignored here.]]&lt;br /&gt;
&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time in minutes (the flag progress), &amp;lt;math&amp;gt;t_c = 3.5&amp;lt;/math&amp;gt; is the characteristic time of increase and &amp;lt;math&amp;gt;T_m = 0.25, 1, 2&amp;lt;/math&amp;gt; is a multiplier based on the current time of day.&lt;br /&gt;
&lt;br /&gt;
Bonus flags do not change the scoring, but instead effectively create a new flag that is captured alongside the original flag. See more: [[Flag|Flags]].&lt;br /&gt;
&lt;br /&gt;
== Flag capture mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Basic terms ===&lt;br /&gt;
Flag holder - the team (which can be white if the flag hasn&#039;t been captured before or uncaptured by [[Pirate|Pirates]]), that has long-term control of the flag. The flag banners represent the holding team.&lt;br /&gt;
&lt;br /&gt;
Flag contestant - team that recently captured the flag (broke the glass). They are represented by the beacon colour.&lt;br /&gt;
&lt;br /&gt;
=== Contesting a flag ===&lt;br /&gt;
A flag is captured by breaking the glass block on top of the beacon. This changes the glass colour to the contestant&#039;s, crosses the flag banners with their colours and starts the contesting countdown. It ticks down from 32 seconds to zero, recolouring the carpets around the flag to reflect its progress. During this time, the holder&#039;s flag progress is paused and the contestant starts their own progress. If the holder manages to recapture the flag, the contesting countdown starts to tick up. &lt;br /&gt;
&lt;br /&gt;
When the contesting countdown reaches zero, the holder of the flag is changed to the contestant. The original holder&#039;s flag progress is deleted. If a third team captures the flag during the contesting period, the contesting progress is kept; only the contestant team is changed.&lt;br /&gt;
&lt;br /&gt;
If the contesting countdown reaches back to 32 seconds, the contestant&#039;s own flag progress is deleted.&lt;br /&gt;
&lt;br /&gt;
== Day/Night cycle ==&lt;br /&gt;
Cithare has a day/night cycle which separates the 20 minute Minecraft day into 4 phases. Cithare and Minecraft day/night cycles are alway synchronized. The phases are:&lt;br /&gt;
*Day - &amp;lt;math&amp;gt;T_m = 2&amp;lt;/math&amp;gt; - time in ticks (minutes) 0-11999 (0:00 - 10:00)&lt;br /&gt;
*Dusk - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 12000-14499 (10:00 - 12:05)&lt;br /&gt;
*Night - &amp;lt;math&amp;gt;T_m = 0.25&amp;lt;/math&amp;gt; - time in ticks (minutes) 14500-21999 (12:05 - 18:20)&lt;br /&gt;
*Dawn - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 22000-23999 (18:20 - 20:00)&lt;br /&gt;
&lt;br /&gt;
[[File:20231021.png|thumb|right|Game graph from a game. The day/night cycle is visible on the top.]]&lt;br /&gt;
The game phases begin at:&lt;br /&gt;
* Prepare - 14600 ticks (night)&lt;br /&gt;
* Grace - 20600 ticks (night)&lt;br /&gt;
* Game - 23000 ticks (dawn)&lt;br /&gt;
&lt;br /&gt;
All players can see the current phase in the TAB menu.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping ===&lt;br /&gt;
As in normal Minecraft, it is possible to cut short the night by sleeping. In Cithare, the minimum necessary players to skip night is usually set to be the size of the largest team. Sleeping players do not have to be in the same team to skip the night.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Flag&amp;diff=932</id>
		<title>Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Flag&amp;diff=932"/>
		<updated>2026-04-03T10:01:42Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated bonus flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flags are capture points in the Cithare plugin for Minecraft. Holding a Flag is the main source of [[Scoring|score]] points for the Siege Teams, so they are key instruments of the victory.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Each flag consist of a base of nine Iron Blocks in 3x3 horizontal square. Attached on the bottom of the middle Iron Block is a Conduit, laid on the top of the same Iron Block is an active Beacon surrounded by eight Carpets. On top of the beacon is a single block of Tinted Glass of the colour of the Siege Team who has captured the Flag. If no Team has the Flag claimed, the Tinted Glass is white. A quick look at the Beacon beam of light thus gives away what team is currently holding an approached Flag.&lt;br /&gt;
&lt;br /&gt;
== Capturing ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Valiant conqueror or ruthless pirate, friend or foe, heed my words: You might be looking for [[Scoring]] to calculate how many score points a Flag contributes to your Team at any given moment. You shall not find that here.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
At the beginning of the game the Glass and Carpets are white, meaning that the Flag is unclaimed. When a member of any of the Team breaks the Glass, the Flag begins to be contested by their team over the course of 32 seconds. For each second the Flag is contested a tile of Carpet around the Flag changes colour to the assigned colour of contesting team. During the contesting period the Flag contributes to the score of the Team that has is currently captured, not the team that is contesting it.&lt;br /&gt;
&lt;br /&gt;
After the 32 seconds of the contesting period the Flag is captured by the Siege Team that has successfully contested it or becomes unclaimed if it has been successfully contested by the Pirate Team. A Flag can be contested by multiple Teams at once and is captured by the last Team to be conquesting it when the conquest period is over.&lt;br /&gt;
&lt;br /&gt;
In the Cithare Throne Room the Banner representing a Flag is White if it is unclaimed and in the colour of the capturing Siege Team if it is captured. Additionally it is diagonally crossed in the colours of the contesting Team whenever that flag is contested.&lt;br /&gt;
&lt;br /&gt;
== Flag Types ==&lt;br /&gt;
The Siege of Cithare currently knows three types of Flags.&lt;br /&gt;
&lt;br /&gt;
=== Main Flags ===&lt;br /&gt;
Static Flags are always active over the course of the game and at the beginning of the game are unclaimed. In the Cithare Palace Throne Room each Static Flag is represented by two Banners and a Sign with the Flag&#039;s name. No spawn can be placed in a radius of 110 blocks from the Main Flag at any height.&lt;br /&gt;
&lt;br /&gt;
=== Travelling Flags ===&lt;br /&gt;
Travelling Flags are inactive at the start of the game excpet one chosen at random. Whenever a Travelling Flag is activated, it is announced in the chat for all players. An active Travelling Flag remains active for 20 minutes after which it deactivates and all progress on it is reset. A new Travelling Flag is chosen for activation prioritising a Flag that has been activated the least and it is announced in the chat 5 minutes before the current Travelling Flag deactivates. The new Travelling Flag is activated 5 minutes later. Therefore exactly 1 Travelling Flag is always active. Otherwise the Travelling Flags function identically to Main Flags.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonus Flag ===&lt;br /&gt;
At 20:00 and 40:00 (i.e. at the start of a day if there is no disruption to [[Scoring|day/night cycle]]) a random main Flag becomes a Bonus Flag for 5 minutes. Which Flag is about to become a Bonus Flag is announced in the chat in advance. A Bonus Flag effectively counts as an extra flag, that is captured alongside the main flag. Its points per second evolve independently from the underlying main flag and the flags acts as captured when the bonus starts.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* All Flags are situated north of Chapel of Mary Magdalene.&lt;br /&gt;
* Main Flags are sometimes referred to as perma-Flags, Static Flags, non-Travelling flags or simply Flags.&lt;br /&gt;
* The Cithare Palace Throne Room is a strategic location to keep track of which team is holding which Flag. The only other to know who holds or conquests which Flag without personally checking is the [[Marksman]]&#039;s [[Flag Tag]].&lt;br /&gt;
* Despite Flags featuring heavily, the Siege of Cithare is not Capture-the-Flag style of game, as the Flags remain at their place and are not carried anywhere. Yet a certain contributor the the Cithare Wiki stubbornly calls it just so.&lt;br /&gt;
* An additional Flag (at [[Cithare Water]]) used to be in Bandit&#039;s Stronghold in the early development of the Siege of Cithare, but has been since then removed, as the area was too remote to be conquested at a beneficial level. Ruins of Zamar have been deactivated for similar reasons, but the Flag location there has remained as a token of respect for the location¨s contribution to the development.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=921</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=921"/>
		<updated>2025-01-12T19:25:13Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: aroow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.06.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
** [[Arrowborne]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Hunter&amp;diff=920</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Hunter&amp;diff=920"/>
		<updated>2025-01-12T19:23:39Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hunter&#039;&#039;&#039; is a combat sub[[class]] of [[Marksman]] based around archery and mobility. They spawn with an Infinity bow and a rechargable teleport ability, which are their main advantages. They can also spawn a tamed wolf with their [[Loyal Dog Egg]]. They can also predict the weather. &lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman (Hunter)&lt;br /&gt;
 | shorthand  = Ma (Hu)&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Loyal Dog Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Scavenged Teleportation Array]]|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bow (Infinity)|flag=dnd|notes=Fully-unbreaking}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|1|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Bow|1|20}}&lt;br /&gt;
{{Drops/Item|Arrow|15|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Marksman&#039;s special abilities are [[Loyal Dog Egg]] and [[Scavenged Teleportation Array]]. With the first, they summon a tamed wolf, which starts on 20 HP. Only one wolf made my this ability can exist at a time. The wolf can be resummoned. This ability has cooldown of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
The latter works similar to an ender pearl. On teleportation, it creates an immortal entity (totem) on the Marksman&#039;s original position, which can be teleported to by using the item again. The totem despawns on doing so. This entity lasts 30 seconds. This ability has cooldown of 3 minutes, starting from the despawning of the totem. The totem also despawns on death.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Try to stay outside of melees and snipe enemies instead - use your advantages well.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s wolf ignores [[Scout]]&#039;s invisibility.&lt;br /&gt;
&lt;br /&gt;
Marksmen often fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Marksman was the last class to get a special ability (in [[version 0.11.0]]) (aside from [[Warrior]], who still doesn&#039;t have one).&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Wizard&amp;diff=919</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Wizard&amp;diff=919"/>
		<updated>2025-01-12T19:21:50Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wizard&#039;&#039;&#039; is an utility [[class]] based around casting one of four spells. They can choose one of four specializations, each having a passive ability and improving one of the player&#039;s spells. Wizard can fulfill various roles, depending on which specialization they choose and which spells they focus on. They recieve their [[Magic Wand]] as well as a set of [[Scroll]]s at start.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Wizard&lt;br /&gt;
 | shorthand  = Wi&lt;br /&gt;
 | color      = 3&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
 | destroySpawns = No (Yes)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Specialization Selector|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
[[Magic Wand]] is used to select (using the Swap offhand button) and cast (using LMB/RMB) spells. Spellcasting is only limited by cooldowns. The Specialization Selection book is used to pick players subclass. This can by done any time, but it is not reversible. The player can cast spells before selecting a subclass.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Meteor Shower&#039;&#039;&#039; - Target Area - Cooldown 300 s&lt;br /&gt;
&lt;br /&gt;
Rain of Meteors falls around the targeted block (AoE radius 8 blocks). Meteors vary in explosive power. The first and the last meteors have the highest power and fall exactly on the targeted block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039; - No Target/AoE - Cooldown 200 s&lt;br /&gt;
&lt;br /&gt;
Randomly swaps the appereance of all players and mobs within the affected area (AoE radius 40 blocks). Teammates of the caster see everything normally. Lasts 15 s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Heal&#039;&#039;&#039; - No Target - Cooldown 200 s&lt;br /&gt;
&lt;br /&gt;
The caster and all their teammates are healed for 4 HP and get 6 HP worth of absorption. The absorption HP does not expire. [[Warrior|Warriors]] get 2 HP heal and 2 HP of absorption extra. Global Heal can&#039;t increase a player&#039;s absorption HP over 10 (5 hearts). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static Storm&#039;&#039;&#039; - No Target/AoE - Cooldown 300 s&lt;br /&gt;
&lt;br /&gt;
Every 14 seconds, position of all uncovered (skylight=15) enemy players within AoE radius of 150 blocks is marked. After 5 seconds, a lightning bolt is summoned on those spots.  The targeting of bolts can be redirected using a lightning rod. Lasts 90 s. Any rain during this duration is changed to thunderstorm. It is ended prematurely if the caster dies.&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
&#039;&#039;&#039;Note: Wizard has been recently reworked, this page is under construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pyromancer&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Meteor Shower&#039;&#039; replaced by &#039;&#039;Meteor Storm&#039;&#039;. More meteors are summoned, they are generally more destructive and set things on fire. There are three meteors which fall directly on the targeted block.&lt;br /&gt;
** Gets Leather leggings (Bladt protection VI) on spawn.&lt;br /&gt;
** Immune to fire and burning. Can destroy spawns.&lt;br /&gt;
* &#039;&#039;&#039;Illusionist&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Chaos&#039;&#039; replaced by &#039;&#039;Pandemonium&#039;&#039;. Lasts 20 s. Summons two illusions that target enemies and have 1 HP each.&lt;br /&gt;
** Undead mobs are neutral towards an illusionists.&lt;br /&gt;
* &#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Global Heal&#039;&#039; replaced by &#039;&#039;Global Purification&#039;&#039;. Heals for 6 HP and gves 8 HP worth of absorption. Removes all debuffs and burning.&lt;br /&gt;
** Instead of bread recieves [[Blessed Bread]].&lt;br /&gt;
* &#039;&#039;&#039;Stormcaller&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Static Storm&#039;&#039; replaced by &#039;&#039;Thunderstorm&#039;&#039;. Lightning is summoned every 9 s. Hit entities are [[Dust of Appearance|Revealed]]. Death of the caster doesn&#039;t end the spell.&lt;br /&gt;
** Sees the weather forecast just like [[Marksman]].&lt;br /&gt;
** Immune to damage from lightning.&lt;br /&gt;
** The first Stormcaller in the team recieves three Scrolls of Summon Rain to the Ender chest.&lt;br /&gt;
*** Starts a rain which lasts for 90 s.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This class was initially an experiment to showcase what can be done with Minecraft. The developers later regretted that. Three reworks later, they still do.&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=918</id>
		<title>Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=918"/>
		<updated>2025-01-12T19:20:08Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tracker&#039;&#039;&#039; is a sub[[class]] of [[Marksman]] based around their crossbow. They spawn with a special crossbow and half a stack of arrows, which is their main combat advantage. Their disadvantage is their inability to wield melee weapons. They are able to [[Flag Tag]], which allows them to &amp;quot;watch&amp;quot; a certain [[flag]] and see who controls it and they can capture flags using arrows. They can also predict the weather. Due to their high ranged damage, this class is a good choice for weaker players looking to support their team more directly during fighting.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman (Tracker)&lt;br /&gt;
 | shorthand  = Ma (Tr)&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Tracker&#039;s Crossbow]]|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|16}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crossbow|1|20}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
The Tracker&#039;s signature weapon is [[Tracker&#039;s Crossbow]]. It has two modes of enchantments which can be swapped between using the Swap Offhand Buttons. The first mode has Multishot and [[Enlightning]] II enchantments. The second mode has Piercing II and [[Creasing]] II enchantments. Properties of the fired arrow are determined by mode active when the arrow is fired. In both modes, the crossbow has [[Arrowborne]], which refunds an arrow whenever the Tracker hits a player. Only normal arrows are refunded. When on a horse, only the Arrowborne enchantment is active.&lt;br /&gt;
&lt;br /&gt;
The biggest drawback of this class is that they only deal 1 HP melee damage at most, regardless of weapon used, its enchantment or any other effects.&lt;br /&gt;
&lt;br /&gt;
They also have a [[Flag Tag]], which allows them to see who controls and contests the tagged flag.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Trackers should either occupy defensible positions or stick with their team - they are extremely vulnerable up close.&lt;br /&gt;
&lt;br /&gt;
Marksmen usually fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Arbalist&amp;diff=917</id>
		<title>Arbalist</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Arbalist&amp;diff=917"/>
		<updated>2025-01-12T19:15:28Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arbalist&#039;&#039;&#039; is a special pirate [[class]] whose job is to sow chaos during the game. This class is unique to the black team (Pirate team) though players in normal teams have a small chance to randomly pick this class. They get a rocket-launcher-like item [[ArBow]]. Everyone hates Arbalist players. This class is the pirate variant of [[Marksman]].&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Arbalist&lt;br /&gt;
 | shorthand  = Ar&lt;br /&gt;
 | color      = 6&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | free        = Yes&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Pirate&#039;s Portal Gun]]*|flag=bound}}&lt;br /&gt;
{{Equip/Item|Arrow|32}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - only when in a Pirate team&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|[[ArBow]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|32}}&lt;br /&gt;
{{Equip/Item|Team Banner|6}}&lt;br /&gt;
{{Equip/Item|Flint and Steel}}&lt;br /&gt;
{{Equip/Item|Spyglass|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|[[ArBow]]|1|5}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
Arbalist uses a special item called [[Arbow]]. It can either act as a normal crossbow or be alternatively loaded to fire exploding arrows (both modes consume normal arrows). Modes can be switched using the Swap Offhand key (deafult:f) when holding Arbow. Exploding arrow has three charges with 30 s recharge time. When an exploding arrow is loaded, a special sound is played. When on a horse, only a normal arrow can be loaded.&lt;br /&gt;
&lt;br /&gt;
This class also automatically enrages all players in arena.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=916</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=916"/>
		<updated>2024-09-28T09:28:22Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 26.06.2024.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=915</id>
		<title>Scoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=915"/>
		<updated>2024-09-28T09:27:38Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: added sleeping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holding Flags in Cithare nets points to the controlling team. This page describes in detail the mechanics of capturing and holding of flags as well as how points for flags are determined.&lt;br /&gt;
&lt;br /&gt;
== Flag scoring ==&lt;br /&gt;
Flags award points per second (pps) that increase in time. The formula for points per seconds is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{points}{second}(min) = (m - \frac{m-s}{\frac{t}{t_c}+1})*T_m&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s=0.9&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;m=1.8&amp;lt;/math&amp;gt; are the starting and maximum pps,&lt;br /&gt;
[[File:Grafwiki.png|thumb|Point scoring of flags. Full line is the time evolution of pps. Dashed line is the cumulative function. The daytime multiplier is ignored here.]]&lt;br /&gt;
&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time in minutes (the flag progress), &amp;lt;math&amp;gt;t_c = 3.5&amp;lt;/math&amp;gt; is the characteristic time of increase and &amp;lt;math&amp;gt;T_m = 0.25, 1, 2&amp;lt;/math&amp;gt; is a multiplier based on the current time of day.&lt;br /&gt;
&lt;br /&gt;
== Flag capture mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Basic terms ===&lt;br /&gt;
Flag holder - the team (which can be white if the flag hasn&#039;t been captured before or uncaptured by [[Pirate|Pirates]]), that has long-term control of the flag. The flag banners represent the holding team.&lt;br /&gt;
&lt;br /&gt;
Flag contestant - team that recently captured the flag (broke the glass). They are represented by the beacon colour.&lt;br /&gt;
&lt;br /&gt;
=== Contesting a flag ===&lt;br /&gt;
A flag is captured by breaking the glass block on top of the beacon. This changes the glass colour to the contestant&#039;s, crosses the flag banners with their colours and starts the contesting countdown. It ticks down from 32 seconds to zero, recolouring the carpets around the flag to reflect its progress. During this time, the holder&#039;s flag progress is paused and the contestant starts their own progress. If the holder manages to recapture the flag, the contesting countdown starts to tick up. &lt;br /&gt;
&lt;br /&gt;
When the contesting countdown reaches zero, the holder of the flag is changed to the contestant. The original holder&#039;s flag progress is deleted. If a third team captures the flag during the contesting period, the contesting progress is kept; only the contestant team is changed.&lt;br /&gt;
&lt;br /&gt;
If the contesting countdown reaches back to 32 seconds, the contestant&#039;s own flag progress is deleted.&lt;br /&gt;
&lt;br /&gt;
== Day/Night cycle ==&lt;br /&gt;
Cithare has a day/night cycle which separates the 20 minute Minecraft day into 4 phases. Cithare and Minecraft day/night cycles are alway synchronized. The phases are:&lt;br /&gt;
*Day - &amp;lt;math&amp;gt;T_m = 2&amp;lt;/math&amp;gt; - time in ticks (minutes) 0-11999 (0:00 - 10:00)&lt;br /&gt;
*Dusk - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 12000-14499 (10:00 - 12:05)&lt;br /&gt;
*Night - &amp;lt;math&amp;gt;T_m = 0.25&amp;lt;/math&amp;gt; - time in ticks (minutes) 14500-21999 (12:05 - 18:20)&lt;br /&gt;
*Dawn - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 22000-23999 (18:20 - 20:00)&lt;br /&gt;
&lt;br /&gt;
[[File:20231021.png|thumb|right|Game graph from a game. The day/night cycle is visible on the top.]]&lt;br /&gt;
The game phases begin at:&lt;br /&gt;
* Prepare - 14600 ticks (night)&lt;br /&gt;
* Grace - 20600 ticks (night)&lt;br /&gt;
* Game - 23000 ticks (dawn)&lt;br /&gt;
&lt;br /&gt;
All players can see the current phase in the TAB menu.&lt;br /&gt;
&lt;br /&gt;
=== Sleeping ===&lt;br /&gt;
As in normal Minecraft, it is possible to cut short the night by sleeping. In Cithare, the minimum necessary players to skip night is usually set to be the size of the largest team. Sleeping players do not have to be in the same team to skip the night.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=914</id>
		<title>Scoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=914"/>
		<updated>2024-09-28T09:07:46Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: added image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holding Flags in Cithare nets points to the controlling team. This page describes in detail the mechanics of capturing and holding of flags as well as how points for flags are determined.&lt;br /&gt;
&lt;br /&gt;
== Flag scoring ==&lt;br /&gt;
Flags award points per second (pps) that increase in time. The formula for points per seconds is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{points}{second}(min) = (m - \frac{m-s}{\frac{t}{t_c}+1})*T_m&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s=0.9&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;m=1.8&amp;lt;/math&amp;gt; are the starting and maximum pps,&lt;br /&gt;
[[File:Grafwiki.png|thumb|Point scoring of flags. Full line is the time evolution of pps. Dashed line is the cumulative function. The daytime multiplier is ignored here.]]&lt;br /&gt;
&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time in minutes (the flag progress), &amp;lt;math&amp;gt;t_c = 3.5&amp;lt;/math&amp;gt; is the characteristic time of increase and &amp;lt;math&amp;gt;T_m = 0.25, 1, 2&amp;lt;/math&amp;gt; is a multiplier based on the current time of day.&lt;br /&gt;
&lt;br /&gt;
== Flag capture mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Basic terms ===&lt;br /&gt;
Flag holder - the team (which can be white if the flag hasn&#039;t been captured before or uncaptured by [[Pirate|Pirates]]), that has long-term control of the flag. The flag banners represent the holding team.&lt;br /&gt;
&lt;br /&gt;
Flag contestant - team that recently captured the flag (broke the glass). They are represented by the beacon colour.&lt;br /&gt;
&lt;br /&gt;
=== Contesting a flag ===&lt;br /&gt;
A flag is captured by breaking the glass block on top of the beacon. This changes the glass colour to the contestant&#039;s, crosses the flag banners with their colours and starts the contesting countdown. It ticks down from 32 seconds to zero, recolouring the carpets around the flag to reflect its progress. During this time, the holder&#039;s flag progress is paused and the contestant starts their own progress. If the holder manages to recapture the flag, the contesting countdown starts to tick up. &lt;br /&gt;
&lt;br /&gt;
When the contesting countdown reaches zero, the holder of the flag is changed to the contestant. The original holder&#039;s flag progress is deleted. If a third team captures the flag during the contesting period, the contesting progress is kept; only the contestant team is changed.&lt;br /&gt;
&lt;br /&gt;
If the contesting countdown reaches back to 32 seconds, the contestant&#039;s own flag progress is deleted.&lt;br /&gt;
&lt;br /&gt;
== Day/Night cycle ==&lt;br /&gt;
Cithare has a day/night cycle which separates the 20 minute Minecraft day into 4 phases. Cithare and Minecraft day/night cycles are alway synchronized. The phases are:&lt;br /&gt;
*Day - &amp;lt;math&amp;gt;T_m = 2&amp;lt;/math&amp;gt; - time in ticks (minutes) 0-11999 (0:00 - 10:00)&lt;br /&gt;
*Dusk - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 12000-14499 (10:00 - 12:05)&lt;br /&gt;
*Night - &amp;lt;math&amp;gt;T_m = 0.25&amp;lt;/math&amp;gt; - time in ticks (minutes) 14500-21999 (12:05 - 18:20)&lt;br /&gt;
*Dawn - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 22000-23999 (18:20 - 20:00)&lt;br /&gt;
&lt;br /&gt;
The game phases begin at:&lt;br /&gt;
* Prepare - 14600 ticks (night)&lt;br /&gt;
* Grace - 20600 ticks (night)&lt;br /&gt;
* Game - 23000 ticks (dawn)&lt;br /&gt;
&lt;br /&gt;
All players can see the current phase in the TAB menu.&lt;br /&gt;
[[File:20231021.png|thumb|right|Game graph from a game. The day/night cycle is visible on the top.]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=File:20231021.png&amp;diff=913</id>
		<title>File:20231021.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=File:20231021.png&amp;diff=913"/>
		<updated>2024-09-28T09:02:47Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: result graph for the game 20231021&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
result graph for the game 20231021&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=912</id>
		<title>Scoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=912"/>
		<updated>2024-09-28T09:00:17Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: Added day/night&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holding Flags in Cithare nets points to the controlling team. This page describes in detail the mechanics of capturing and holding of flags as well as how points for flags are determined.&lt;br /&gt;
&lt;br /&gt;
== Flag scoring ==&lt;br /&gt;
Flags award points per second (pps) that increase in time. The formula for points per seconds is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{points}{second}(min) = (m - \frac{m-s}{\frac{t}{t_c}+1})*T_m&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s=0.9&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;m=1.8&amp;lt;/math&amp;gt; are the starting and maximum pps,&lt;br /&gt;
[[File:Grafwiki.png|thumb|Point scoring of flags. Full line is the time evolution of pps. Dashed line is the cumulative function. The daytime multiplier is ignored here.]]&lt;br /&gt;
&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time in minutes (the flag progress), &amp;lt;math&amp;gt;t_c = 3.5&amp;lt;/math&amp;gt; is the characteristic time of increase and &amp;lt;math&amp;gt;T_m = 0.25, 1, 2&amp;lt;/math&amp;gt; is a multiplier based on the current time of day.&lt;br /&gt;
&lt;br /&gt;
== Flag capture mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Basic terms ===&lt;br /&gt;
Flag holder - the team (which can be white if the flag hasn&#039;t been captured before or uncaptured by [[Pirate|Pirates]]), that has long-term control of the flag. The flag banners represent the holding team.&lt;br /&gt;
&lt;br /&gt;
Flag contestant - team that recently captured the flag (broke the glass). They are represented by the beacon colour.&lt;br /&gt;
&lt;br /&gt;
=== Contesting a flag ===&lt;br /&gt;
A flag is captured by breaking the glass block on top of the beacon. This changes the glass colour to the contestant&#039;s, crosses the flag banners with their colours and starts the contesting countdown. It ticks down from 32 seconds to zero, recolouring the carpets around the flag to reflect its progress. During this time, the holder&#039;s flag progress is paused and the contestant starts their own progress. If the holder manages to recapture the flag, the contesting countdown starts to tick up. &lt;br /&gt;
&lt;br /&gt;
When the contesting countdown reaches zero, the holder of the flag is changed to the contestant. The original holder&#039;s flag progress is deleted. If a third team captures the flag during the contesting period, the contesting progress is kept; only the contestant team is changed.&lt;br /&gt;
&lt;br /&gt;
If the contesting countdown reaches back to 32 seconds, the contestant&#039;s own flag progress is deleted.&lt;br /&gt;
&lt;br /&gt;
== Day/Night cycle ==&lt;br /&gt;
Cithare has a day/night cycle which separates the 20 minute Minecraft day into 4 phases. Cithare and Minecraft day/night cycles are alway synchronized. The phases are:&lt;br /&gt;
*Day - &amp;lt;math&amp;gt;T_m = 2&amp;lt;/math&amp;gt; - time in ticks (minutes) 0-11999 (0:00 - 10:00)&lt;br /&gt;
*Dusk - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 12000-14499 (10:00 - 12:05)&lt;br /&gt;
*Night - &amp;lt;math&amp;gt;T_m = 0.25&amp;lt;/math&amp;gt; - time in ticks (minutes) 14500-21999 (12:05 - 18:20)&lt;br /&gt;
*Dawn - &amp;lt;math&amp;gt;T_m = 1&amp;lt;/math&amp;gt; - time in ticks (minutes) 22000-23999 (18:20 - 20:00)&lt;br /&gt;
&lt;br /&gt;
The game phases begin at:&lt;br /&gt;
* Prepare - 14600 ticks (night)&lt;br /&gt;
* Grace - 20600 ticks (night)&lt;br /&gt;
* Game - 23000 ticks (dawn)&lt;br /&gt;
&lt;br /&gt;
All players can see the current phase in the TAB menu.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=911</id>
		<title>Scoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=911"/>
		<updated>2024-09-28T08:36:26Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holding Flags in Cithare nets points to the controlling team. This page describes in detail the mechanics of capturing and holding of flags as well as how points for flags are determined.&lt;br /&gt;
&lt;br /&gt;
== Flag scoring ==&lt;br /&gt;
Flags award points per second (pps) that increase in time. The formula for points per seconds is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{points}{second}(min) = (m - \frac{m-s}{\frac{t}{t_c}+1})*T_m&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s=0.9&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;m=1.8&amp;lt;/math&amp;gt; are the starting and maximum pps,&lt;br /&gt;
[[File:Grafwiki.png|thumb|Point scoring of flags. Full line is the time evolution of pps. Dashed line is the cumulative function. The daytime multiplier is ignored here.]]&lt;br /&gt;
&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time in minutes (the flag progress), &amp;lt;math&amp;gt;t_c = 3.5&amp;lt;/math&amp;gt; is the characteristic time of increase and &amp;lt;math&amp;gt;T_m = 0.25, 1, 2&amp;lt;/math&amp;gt; is a multiplier based on the current time of day.&lt;br /&gt;
&lt;br /&gt;
== Flag capture mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Basic terms ===&lt;br /&gt;
Flag holder - the team (which can be white if the flag hasn&#039;t been captured before or uncaptured by [[Pirate|Pirates]]), that has long-term control of the flag. The flag banners represent the holding team.&lt;br /&gt;
&lt;br /&gt;
Flag contestant - team that recently captured the flag (broke the glass). They are represented by the beacon colour.&lt;br /&gt;
&lt;br /&gt;
=== Contesting a flag ===&lt;br /&gt;
A flag is captured by breaking the glass block on top of the beacon. This changes the glass colour to the contestant&#039;s, crosses the flag banners with their colours and starts the contesting countdown. It ticks down from 32 seconds to zero, recolouring the carpets around the flag to reflect its progress. During this time, the holder&#039;s flag progress is paused and the contestant starts their own progress. If the holder manages to recapture the flag, the contesting countdown starts to tick up. &lt;br /&gt;
&lt;br /&gt;
When the contesting countdown reaches zero, the holder of the flag is changed to the contestant. The original holder&#039;s flag progress is deleted. If a third team captures the flag during the contesting period, the contesting progress is kept; only the contestant team is changed.&lt;br /&gt;
&lt;br /&gt;
If the contesting countdown reaches back to 32 seconds, the contestant&#039;s own flag progress is deleted.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=910</id>
		<title>Scoring</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Scoring&amp;diff=910"/>
		<updated>2024-09-28T08:35:14Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Holding Flags in Cithare nets points to the controlling team. This page describes in detail the mechanics of capturing and holding of flags as well as how points for flags are determined.&lt;br /&gt;
&lt;br /&gt;
== Flag scoring ==&lt;br /&gt;
Flags award points per second (pps) that increase in time. The formula for points per seconds is&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;\frac{points}{second}(min) = (m - \frac{m-s}{\frac{t}{t_c}+1})*T_m&amp;lt;/math&amp;gt;,&lt;br /&gt;
&lt;br /&gt;
where &amp;lt;math&amp;gt;s=0.9&amp;lt;/math&amp;gt; and &amp;lt;math&amp;gt;m=1.8&amp;lt;/math&amp;gt; are the starting and maximum pps,&lt;br /&gt;
[[File:Grafwiki.png|thumb|Point scoring of flags. Full line is the time evolution of pps. Dashed line is the cumulative function.]]&lt;br /&gt;
&amp;lt;math&amp;gt;t&amp;lt;/math&amp;gt; is time in minutes (the flag progress), &amp;lt;math&amp;gt;t_c = 3.5&amp;lt;/math&amp;gt; is the characteristic time of increase and &amp;lt;math&amp;gt;T_m = 0.25, 1, 2&amp;lt;/math&amp;gt; is a multiplier based on the current time of day.&lt;br /&gt;
&lt;br /&gt;
== Flag capture mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Basic terms ===&lt;br /&gt;
Flag holder - the team (which can be white if the flag hasn&#039;t been captured before or uncaptured by [[Pirate|Pirates]]), that has long-term control of the flag. The flag banners represent the holding team.&lt;br /&gt;
&lt;br /&gt;
Flag contestant - team that recently captured the flag (broke the glass). They are represented by the beacon colour.&lt;br /&gt;
&lt;br /&gt;
=== Contesting a flag ===&lt;br /&gt;
A flag is captured by breaking the glass block on top of the beacon. This changes the glass colour to the contestant&#039;s, crosses the flag banners with their colours and starts the contesting countdown. It ticks down from 32 seconds to zero, recolouring the carpets around the flag to reflect its progress. During this time, the holder&#039;s flag progress is paused and the contestant starts their own progress. If the holder manages to recapture the flag, the contesting countdown starts to tick up. &lt;br /&gt;
&lt;br /&gt;
When the contesting countdown reaches zero, the holder of the flag is changed to the contestant. The original holder&#039;s flag progress is deleted. If a third team captures the flag during the contesting period, the contesting progress is kept; only the contestant team is changed.&lt;br /&gt;
&lt;br /&gt;
If the contesting countdown reaches back to 32 seconds, the contestant&#039;s own flag progress is deleted.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=909</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=909"/>
		<updated>2024-09-28T08:29:36Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 16.12.2023.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring, Flags and Day/Night cycle]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Slayer]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=King&amp;diff=908</id>
		<title>King</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=King&amp;diff=908"/>
		<updated>2024-09-28T08:28:35Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = King&lt;br /&gt;
 | shorthand  = Ki&lt;br /&gt;
 | color      = 6&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 350&lt;br /&gt;
 | alpha      = 0.7&lt;br /&gt;
 | free       = Yes&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;&#039;&#039; is a combat support hybrid [[class]]. They have the highest base [[bounty]], which makes them an attractive target on the battlefield. In exchange, a King can teleport teammates to their position, share buffs and destroy spawns. They also spawn with a set of gold armor (and a special Crown) which gives them decent protection. If they aren&#039;t the capitain of the team, they are also free to move independently during the Prepare [[Game Phases|phase]].&lt;br /&gt;
&lt;br /&gt;
In [[King&#039;s draft]], the King picks players for their team and can choose to appoint a [[General]]. They also usually place their [[spawn point]]. King can be picked in other modes with a limit of one per team.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Teleport Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Polished Granite|64}}&lt;br /&gt;
{{Equip/Item|Obsidian†|10}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Gold Sword ([[Enlightning]] I)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Crown|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Chestplate|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Leggings|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Boots|flag=lockedvanish}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crown*}}&lt;br /&gt;
{{Drops/Item|Gold Chestplate*}}&lt;br /&gt;
{{Drops/Item|Gold Leggings*}}&lt;br /&gt;
{{Drops/Item|Gold Boots*}}&lt;br /&gt;
{{Drops/Item|Gold Sword ([[Enlightning]] I)*}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - only on [[Bounty|true death]]&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
A King is equipped with a [[Teleport Wand]]. This allowes them to teleport a teammate of their choosing to their position after a 3 second delay. This ability has 5 charges, which are recharged only on respawn or via [[Essences|Essence of Magic]]. Teleporting Warriors consumes no charges. Players that have been damaged by another player in the last 5 seconds cannot be teleported. If a player has been damaged by another player and their total HP is under 16, the teleport delay is set to 10 seconds and always consumes a charge.&lt;br /&gt;
&lt;br /&gt;
Their passive ability allows them to share effects they get from eating food or drinking potions to all allies within 20 blocks. They can also destroy spawns.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Teleport Wand]] can be used both to protect the King and to save a teammate. It also has considerable strategic significance - it can quickly recall a player from a distant position. Remember it only has 5 uses per life - use it sparingly unless in danger.&lt;br /&gt;
&lt;br /&gt;
It is usually worth it to entrust more [[loot]] to the King rather than to spread it evenly in the team. Other teammates should sacrifice themselves if it means saving the King. This way, the team loses fewer resources and gives away less points.&lt;br /&gt;
&lt;br /&gt;
Picking a King outside of King&#039;s draft is a very risky choice but can lead to powerful warband-like teams. This is especially the case when the team has an [[Alchemist]].&lt;br /&gt;
&lt;br /&gt;
King should be played only by very experienced players.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The King can choose to die frivolously to recharge their [[Teleport Wand]], but it&#039;s considered bad sportsmanship. (and that is against &#039;&#039;The Rules&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Shapeshifter&amp;diff=907</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Shapeshifter&amp;diff=907"/>
		<updated>2024-09-28T08:24:54Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shapeshifter&#039;&#039;&#039; is a special pirate [[class]] whose job is to sow chaos during the game. This class is unique to the black team (Pirate team) though players in normal teams have a small chance to randomly pick this class. They can shapeshift into various forms with different abilities. This class is the pirate variant of [[Scout]].&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Shapeshifter&lt;br /&gt;
 | shorthand  = Sh&lt;br /&gt;
 | color      = f&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | free       = Yes&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Pirate&#039;s Portal Gun]]*|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Shapeshift]]|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - only when in a Pirate team&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Shapeshifting==&lt;br /&gt;
The Shapeshifter can change into seven different forms using their ability. When shapeshifting, the ability goes on 30 second cooldown. Some forms aren&#039;t always avilable. Shapeshifter&#039;s inventory is hidden and they cannot pick up items. They recieve an infinite bread, Shape Back ability, which transforms them back. They also get items and active/passive abilities corresponding to their forms, which are:&lt;br /&gt;
* Skeleton&lt;br /&gt;
**Burns under the sun.&lt;br /&gt;
**Has an infinity bow (with arrow).&lt;br /&gt;
**Must be in complete darkness to transform.&lt;br /&gt;
* Dolphin&lt;br /&gt;
**Has permanent Water Breathing and Dolphin&#039;s Grace.&lt;br /&gt;
**Starts drowning when not touching water.&lt;br /&gt;
**No other items.&lt;br /&gt;
**Must be in water to transform.&lt;br /&gt;
* Chicken&lt;br /&gt;
**Has permanent Slow Falling effect.&lt;br /&gt;
**No other items.&lt;br /&gt;
**No restrictions on transforming.&lt;br /&gt;
* Zombie&lt;br /&gt;
**Burns under the sun. Has permanent Resistance I.&lt;br /&gt;
**Has a stone sword.&lt;br /&gt;
**Must be in complete darkness to transform.&lt;br /&gt;
* Spider&lt;br /&gt;
**Has permanent Night Vision and Weawing (better movement through cobwebs).&lt;br /&gt;
**Has a stone sword.&lt;br /&gt;
**Must be in complete darkness to transform.&lt;br /&gt;
* Creeper&lt;br /&gt;
**Can self-detonate.&lt;br /&gt;
**No other items.&lt;br /&gt;
**Must be in complete darkness to transform.&lt;br /&gt;
* Enderman&lt;br /&gt;
**Has an infinite Ender pearl. Hurt by water and rain.&lt;br /&gt;
**Has an iron sword.&lt;br /&gt;
**No restrictions on transforming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=General&amp;diff=906</id>
		<title>General</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=General&amp;diff=906"/>
		<updated>2024-09-28T08:22:42Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: horse update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = General&lt;br /&gt;
 | shorthand  = Ge&lt;br /&gt;
 | color      = c&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 200&lt;br /&gt;
 | alpha      = 0.8&lt;br /&gt;
 |free        = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; is a flexible combat [[class]] that can effectively lead during larger fights while being a strong combatant on their own. They spawn with a full set of leather armor with an iron chestplate, which gives them a significant advantage in combat. General&#039;s special ability is [[War Horn]], which boosts the attack of their nearby allies and gives them an Absorption shield (not the General themselves though). General also gets a [[Loyal Horse Egg]], which spawns a fully saddled and armored horse. General is considered a high-risk class because of their high base [[bounty]] with slow sublinear scaling.  Picking General allows their team to choose an extra [[Boon]] at the start of the game.&lt;br /&gt;
&lt;br /&gt;
There can only be one General in a team. In [[King&#039;s draft]], they&#039;re picked by the [[King]]. In case of [[Capitain&#039;s draft]] or [[Free pick]] mode, they can be picked with the [[Class Picker]] tool. The limit still applies in those cases.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Faithful Horse Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[War Horn]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Iron Axe}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Iron Sword ([[Enlightning]] II)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Cooked Porkchop|16}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Iron Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
{{Equip/Item|Team Banner|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
General&#039;s ability is [[War Horn]], which gives all allies within 40 blocks Strength II and Absorption III (6 HP) for 20 seconds. If an affected ally is a [[Warrior]], they also get Speed II for the duration. The General themselves gets Absorption (duration 1:00) with a level corresponding to the number of allied players affected. It has a 5 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
They also carry a [[Faithful Horse Egg]], which spawns a tamed and armored horse with preset stats. This item has an 8 minute cooldown. A one-use variant of this item can also be found as epic tier [[loot]].&lt;br /&gt;
&lt;br /&gt;
Before the game starts, the General can choose one extra [[Boon]].&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because of their high bounty, General should be played only by experienced players.&lt;br /&gt;
&lt;br /&gt;
Using their horse, General can have an easier time capturing some of the more distant flags. Alternatively, they can be a major annoyance when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
Take care of your loyal steed - you only have one and other players may steal or kill it.&lt;br /&gt;
&lt;br /&gt;
Spamming Team banners may sometimes have a positive impact on team morale.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The General was considered an alternative to Footman for good players before Warrior was introduced.&lt;br /&gt;
&lt;br /&gt;
The Tfirst official game featured two Generals - both had a significant impact on the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Engineer&amp;diff=905</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Engineer&amp;diff=905"/>
		<updated>2024-09-28T08:21:30Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Engineer&lt;br /&gt;
 | shorthand  = En&lt;br /&gt;
 | color      = 4&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 1.9&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Engineer&#039;&#039;&#039; is a support [[class]] based around building and providing mobility to their team. They can use their special item [[Portal Gun]] to create portals that allow for fast travel across the [[Map|map]]. They also have their [[Remote Detonator]], which can be used for controlled demolitions or minefields. Engineer gets an empty bucket, TNT as well as Flint and Steel, which make them useful in siege situations on either defensive or offensive side. Outside of those items, they have no combat advantage over other classes, which makes them one of the weakest classes in direct combat. They also spawn with blocks and Scaffolding, which allow them to quickly reach hard-to-reach areas such as the top of [[Last Watch]] or [[Grandma&#039;s Hut]].&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Portal Gun]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Remote Detonator]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Dispenser†}}&lt;br /&gt;
{{Equip/Item|Piston†|3}}&lt;br /&gt;
{{Equip/Item|Redstone†|64}}&lt;br /&gt;
{{Equip/Item|Slime Block†|5}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Bucket}}&lt;br /&gt;
{{Equip/Item|Flint and Steel}}&lt;br /&gt;
{{Equip/Item|[[Dust of Appearance]]|2}}&lt;br /&gt;
{{Equip/Item|Engineer&#039;s TNT†|8}}&lt;br /&gt;
{{Equip/Item|Scaffolding|25}}&lt;br /&gt;
{{Equip/Item|Stone Bricks|64}}&lt;br /&gt;
|}&lt;br /&gt;
† - drops only half (rounded down) of th TNT carried, otherwise works as normal TNT&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Engineer can destroy spawns and has two other special abilities.&lt;br /&gt;
===[[Portal Gun]]===&lt;br /&gt;
This ability has two modes, which can be swapped using the Swap Offhand button while holding it. For both modes, if the teleported player is a [[Warrior]], the teleport cooldown is halved.&lt;br /&gt;
* Classic mode&lt;br /&gt;
** Left and Right mouse clicks build an azure and magenta portal respectively. When stepping on the portal&#039;s pressure plate, the player is teleported to the other portal after a 5 second delay.&lt;br /&gt;
** Both portals make a loud noise on activation. All players can use these portals.&lt;br /&gt;
** Travel cooldown is tied to each player an is currently 40 seconds. &lt;br /&gt;
** If one of the portals is destroyed during the teleportation event, the teleport is cancelled. &lt;br /&gt;
** The placement cooldown is 4 minutes for each portal independently.&lt;br /&gt;
* Spawn mode&lt;br /&gt;
** Right-clicking creates a single portal, which is linked to the player&#039;s [[spawn]]. At spawn, a button can be used to teleport to the portal. If there are multiple spawn portals used by the team, a window lets the player decide where to teleport to.&lt;br /&gt;
** The portal and spawn both make a loud noise on activation. Can be used only by allies.&lt;br /&gt;
** Teleport delay is 5 seconds and the teleport can be interrupted by destroying the spawn or the portal.&lt;br /&gt;
** Travel cooldown is tied to each player an is currently 100 seconds. &lt;br /&gt;
** The placement cooldown is 4 minutes. If the portal was destroyed, it triggers a 5 minute cooldown instead.&lt;br /&gt;
&lt;br /&gt;
If a portal from one mode is placed, all portals created by the player in the other mode are automatically destroyed.&lt;br /&gt;
===[[Remote Detonator]]===&lt;br /&gt;
* Right-click&lt;br /&gt;
** Places a TNT from the player&#039;s inventory. If the player has no TNT, nothing is placed.&lt;br /&gt;
* Left-click&lt;br /&gt;
** Primes all TNT placed using Remote Detonator by this player.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
An engineer has no inherent mobility skills outside of their [[Portal Gun]], so it is imperative to place portals as soon as possible lest they get killed by a more combat-oriented opponent. The portals should be hidden because they can be easily destroyed by anyone.&lt;br /&gt;
&lt;br /&gt;
Use your [[Dust of Appearance|reveal dusts]] before death so enemies don&#039;t get them from you.&lt;br /&gt;
&lt;br /&gt;
A team containing an Engineer might consider placing their [[Spawn Point|spawn point]] near a lava lake, as that will give the Engineer a guaranteed lava bucket in every life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Wizard&amp;diff=904</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Wizard&amp;diff=904"/>
		<updated>2024-09-28T08:20:58Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Wizard&#039;&#039;&#039; is an utility [[class]] based around casting one of four spells. They can choose one of four specializations, each having a passive ability and improving one of the player&#039;s spells. Wizard can fulfill various roles, depending on which specialization they choose and which spells they focus on. They recieve their [[Magic Wand]] as well as a set of [[Scroll]]s at start.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Wizard&lt;br /&gt;
 | shorthand  = Wi&lt;br /&gt;
 | color      = 3&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
 | destroySpawns = No (Yes)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Specialization Selector|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
[[Magic Wand]] is used to select (using the Swap offhand button) and cast (using LMB/RMB) spells. Spellcasting is only limited by cooldowns. The Specialization Selection book is used to pick players subclass. This can by done any time, but it is not reversible. The player can cast spells before selecting a subclass.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&#039;&#039;&#039;Meteor Shower&#039;&#039;&#039; - Target Area - Cooldown 300 s&lt;br /&gt;
&lt;br /&gt;
Rain of Meteors falls around the targeted block (AoE radius 8 blocks). Meteors vary in explosive power. The first and the last meteors have the highest power and fall exactly on the targeted block.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039; - No Target/AoE - Cooldown 200 s&lt;br /&gt;
&lt;br /&gt;
Randomly swaps the appereance of all players and mobs within the affected area (AoE radius 40 blocks). Teammates of the caster see everything normally. Lasts 15 s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Global Heal&#039;&#039;&#039; - No Target - Cooldown 200 s&lt;br /&gt;
&lt;br /&gt;
The caster and all their teammates are healed for 4 HP and get 6 HP worth of absorption. The absorption HP does not expire. [[Warrior|Warriors]] get 2 HP heal and 2 HP of absorption extra. Global Heal can&#039;t increase a player&#039;s absorption HP over 10 (5 hearts). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Static Storm&#039;&#039;&#039; - No Target/AoE - Cooldown 300 s&lt;br /&gt;
&lt;br /&gt;
Every 14 seconds, position of all uncovered (skylight=15) enemy players within AoE radius of 150 blocks is marked. After 5 seconds, a lightning bolt is summoned on those spots.  The targeting of bolts can be redirected using a lightning rod. Lasts 90 s. Any rain during this duration is changed to thunderstorm. It is ended prematurely if the caster dies.&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
&#039;&#039;&#039;Note: Wizard has been recently reworked, this page is under construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pyromancer&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Meteor Shower&#039;&#039; replaced by &#039;&#039;Meteor Storm&#039;&#039;. More meteors are summoned, they are generally more destructive and set things on fire. There are three meteors which fall directly on the targeted block.&lt;br /&gt;
** Immune to fire and burning. Can destroy spawns.&lt;br /&gt;
* &#039;&#039;&#039;Illusionist&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Chaos&#039;&#039; replaced by &#039;&#039;Pandemonium&#039;&#039;. Lasts 20 s. Summons two illusions that target enemies and have 1 HP each.&lt;br /&gt;
** Undead mobs are neutral towards an illusionists.&lt;br /&gt;
* &#039;&#039;&#039;Priest&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Global Heal&#039;&#039; replaced by &#039;&#039;Global Purification&#039;&#039;. Heals for 6 HP and gves 8 HP worth of absorption. Removes all debuffs and burning.&lt;br /&gt;
** Instead of bread recieves [[Blessed Bread]].&lt;br /&gt;
* &#039;&#039;&#039;Stormcaller&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;Static Storm&#039;&#039; replaced by &#039;&#039;Thunderstorm&#039;&#039;. Lightning is summoned every 9 s. Hit entities are [[Dust of Appearance|Revealed]]. Death of the caster doesn&#039;t end the spell.&lt;br /&gt;
** Sees the weather forecast just like [[Marksman]].&lt;br /&gt;
** The first Stormcaller in the team recieves three Scrolls of Summon Rain to the Ender chest.&lt;br /&gt;
*** Starts a rain which lasts for 90 s.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
This class was initially an experiment to showcase what can be done with Minecraft. The developers later regretted that. Three reworks later, they still do.&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=General&amp;diff=903</id>
		<title>General</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=General&amp;diff=903"/>
		<updated>2024-09-28T08:20:07Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = General&lt;br /&gt;
 | shorthand  = Ge&lt;br /&gt;
 | color      = c&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 200&lt;br /&gt;
 | alpha      = 0.8&lt;br /&gt;
 |free        = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; is a flexible combat [[class]] that can effectively lead during larger fights while being a strong combatant on their own. They spawn with a full set of leather armor with an iron chestplate, which gives them a significant advantage in combat. General&#039;s special ability is [[War Horn]], which boosts the attack of their nearby allies and gives them an Absorption shield (not the General themselves though). General also gets a [[Loyal Horse Egg]], which spawns a fully saddled and armored horse. General is considered a high-risk class because of their high base [[bounty]] with slow sublinear scaling.  Picking General allows their team to choose an extra [[Boon]] at the start of the game.&lt;br /&gt;
&lt;br /&gt;
There can only be one General in a team. In [[King&#039;s draft]], they&#039;re picked by the [[King]]. In case of [[Capitain&#039;s draft]] or [[Free pick]] mode, they can be picked with the [[Class Picker]] tool. The limit still applies in those cases.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Faithful Horse Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[War Horn]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Iron Axe}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Iron Sword ([[Enlightning]] II)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Cooked Porkchop|16}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Iron Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
{{Equip/Item|Team Banner|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
General&#039;s ability is [[War Horn]], which gives all allies within 40 blocks Strength II and Absorption III (6 HP) for 20 seconds. If an affected ally is a [[Warrior]], they also get Speed II for the duration. The General themselves gets Absorption (duration 1:00) with a level corresponding to the number of allied players affected. It has a 5 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
They also carry a [[Loyal Horse Egg]], which spawns a tamed and armored horse with preset stats. This item can also be found as epic tier [[loot]].&lt;br /&gt;
&lt;br /&gt;
Before the game starts, the General can choose one extra [[Boon]].&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because of their high bounty, General should be played only by experienced players.&lt;br /&gt;
&lt;br /&gt;
Using their horse, General can have an easier time capturing some of the more distant flags. Alternatively, they can be a major annoyance when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
Take care of your loyal steed - you only have one and other players may steal or kill it.&lt;br /&gt;
&lt;br /&gt;
Spamming Team banners may sometimes have a positive impact on team morale.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The General was considered an alternative to Footman for good players before Warrior was introduced.&lt;br /&gt;
&lt;br /&gt;
The Tfirst official game featured two Generals - both had a significant impact on the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=King&amp;diff=902</id>
		<title>King</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=King&amp;diff=902"/>
		<updated>2024-09-28T08:18:14Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = King&lt;br /&gt;
 | shorthand  = Ki&lt;br /&gt;
 | color      = 6&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 350&lt;br /&gt;
 | alpha      = 0.7&lt;br /&gt;
 | free       = Yes&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;&#039;&#039; is a combat support hybrid [[class]]. They have the highest base [[bounty]], which makes them an attractive target on the battlefield. In exchange, a King can teleport teammates to their position, share buffs and destroy spawns. They also spawn with a set of gold armor (and a special Crown) which gives them decent protection. If they aren&#039;t the capitain of the team, they are also free to move independently during the Prepare [[Game Phases|phase]].&lt;br /&gt;
&lt;br /&gt;
In [[King&#039;s draft]], the King picks players for their team and can choose to appoint a [[General]]. They also usually place their [[spawn point]]. King can be picked in other modes with a limit of one per team.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Teleport Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Polished Granite|64}}&lt;br /&gt;
{{Equip/Item|Obsidian†|10}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Gold Sword ([[Enlightning]] I)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Crown|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Chestplate|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Leggings|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Boots|flag=lockedvanish}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crown*}}&lt;br /&gt;
{{Drops/Item|Gold Chestplate*}}&lt;br /&gt;
{{Drops/Item|Gold Leggings*}}&lt;br /&gt;
{{Drops/Item|Gold Boots*}}&lt;br /&gt;
{{Drops/Item|Gold Sword ([[Enlightning]] I)*}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - only on [[Bounty|true death]]&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
A King is equipped with a [[Teleport Wand]]. This allowes them to teleport a teammate of their choosing to their position after a 5 second delay. This ability has 5 charges, which are recharged only on respawn or via [[Essences|Essence of Magic]]. Teleporting Warriors consumes no charges.&lt;br /&gt;
&lt;br /&gt;
Their passive ability allows them to share effects they get from eating food or drinking potions to all allies within 20 blocks. They can also destroy spawns.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Teleport Wand]] can be used both to protect the King and to save a teammate. It also has considerable strategic significance - it can quickly recall a player from a distant position. Remember it only has 5 uses per life - use it sparingly unless in danger.&lt;br /&gt;
&lt;br /&gt;
It is usually worth it to entrust more [[loot]] to the King rather than to spread it evenly in the team. Other teammates should sacrifice themselves if it means saving the King. This way, the team loses fewer resources and gives away less points.&lt;br /&gt;
&lt;br /&gt;
Picking a King outside of King&#039;s draft is a very risky choice but can lead to powerful warband-like teams. This is especially the case when the team has an [[Alchemist]].&lt;br /&gt;
&lt;br /&gt;
King should be played only by very experienced players.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The King can choose to die frivolously to recharge their [[Teleport Wand]], but it&#039;s considered bad sportsmanship. (and that is against &#039;&#039;The Rules&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Warrior&amp;diff=901</id>
		<title>Warrior</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Warrior&amp;diff=901"/>
		<updated>2024-09-28T08:17:37Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: mentioned Warrior&amp;#039;s synergies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Warrior&lt;br /&gt;
 | shorthand  = Wa&lt;br /&gt;
 | color      = a&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Warrior is a combat class. They have no special mechanics, but serve as the core of most citharian armies. Because of their simplicity, fairly good spawn gear and low bounty, they are usually an ideal pick for new players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Sword}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Cooked Porkchop|16}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Iron Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
Warrior on their own don&#039;t have any special items or mechanics. However, certain other classes have their abilities work better on Warriors. [[King|King&#039;s]] teleports don&#039;t require charges when teleporting a Warrior. [[Wizard|Global Heal]] gives more health (+2 red and +2 yellow HP). [[Engineer]]&#039;s teleports have halved cooldown and [[General]]&#039;s War Horn also gives the Warrior Speed II for the same duration.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Warrior was added to the game surprisingly late (later than [[Skydiver]], for example)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=900</id>
		<title>Alchemist&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=900"/>
		<updated>2024-09-28T08:10:47Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
 | name           = Alchemist&#039;s Wand&lt;br /&gt;
 | key            = alchWand&lt;br /&gt;
 | flag           = bound&lt;br /&gt;
 | rightAction    = Open Shop&lt;br /&gt;
 | rightTarget    = air,block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Wand&#039;&#039;&#039; is special item typical for [[Alchemist]]. It is used to open [[Alchemist&#039;s Wand#Alchemist&#039;s Shop|Alchemist&#039;s Shop]]. The Shop is opened by right-clicking with the item.&lt;br /&gt;
&lt;br /&gt;
==Alchemist&#039;s Shop==&lt;br /&gt;
&lt;br /&gt;
[[File:AlchemistsShop.png|thumb|Contents of Alchemist&#039;s Shop.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Shop&#039;&#039;&#039; contains potions, potion ingredients, a crossbow, and several special arrows.&lt;br /&gt;
&lt;br /&gt;
===Coins===&lt;br /&gt;
The Player uses Coins to buy items from the shop. The player starts with 2 Coins. More Coins are obtained in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Passively - each {{PrettyTime|45}} the Player gets 1 Coin&lt;br /&gt;
* By consuming certain items - this mechanic is unique to [[Alchemist]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|Spider Eye&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Honey Bottle&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Creative mode, all items can be bought without any limits.&lt;br /&gt;
&lt;br /&gt;
===Shop Contents===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Amount&lt;br /&gt;
!Price&lt;br /&gt;
{{ShopItem|Potion of Healing II|1|3}}&lt;br /&gt;
{{ShopItem|Splash Potion of Healing|1|5}}&lt;br /&gt;
{{ShopItem|Lingering Potion of Regeneration|1|6}}&lt;br /&gt;
{{ShopItem|[[Cyanide Ampule]]|1|1}}&lt;br /&gt;
{{ShopItem|[[Blessed Cookie]]|3|3}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Smoke Bomb]]|1|2}}&lt;br /&gt;
{{ShopItem|Potion of Swiftness|1|3}}&lt;br /&gt;
{{ShopItem|Potion of Swiftness II|1|5}}&lt;br /&gt;
{{ShopItem|Splash Potion of Swiftness|1|4}}&lt;br /&gt;
{{ShopItem|Potion of Fire Resistance|1|1}}&lt;br /&gt;
{{ShopItem|Potion of Invisibility (1:20)|1|5}}&lt;br /&gt;
{{ShopItem|Potion of Strength|1|5}}&lt;br /&gt;
{{ShopItem|Splash Potion of Turtlemaster|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Hunger XX (0:20)|1|1}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Splash Potion of Broken Legs]]|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Weakness (0:28)|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Slowness (0:15)|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Harming|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Harming II|1|3}}&lt;br /&gt;
{{ShopItem|Lingering Potion of Harming|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Poison|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Poison II|1|3}}&lt;br /&gt;
{{ShopItem|Lingering Potion of Poison|1|2}}&lt;br /&gt;
{{ShopItem|Brewing Stand|1|6}}&lt;br /&gt;
{{ShopItem|Blaze Powder|1|1}}&lt;br /&gt;
{{ShopItem|Nether Wart|2|1}}&lt;br /&gt;
{{ShopItem|Fermented Spider Eye|2|3}}&lt;br /&gt;
{{ShopItem|Glowstone Dust|3|1}}&lt;br /&gt;
{{ShopItem|Redstone Dust|1|2}}&lt;br /&gt;
{{ShopItem|Gunpowder|2|1}}&lt;br /&gt;
{{ShopItem|Dragon&#039;s Breath|1|1}}&lt;br /&gt;
{{ShopItem|Crossbow|1|4}}&lt;br /&gt;
{{ShopItem|Turtle Shell|1|2}}&lt;br /&gt;
{{ShopItem|Spectral Arrow|15|1}}&lt;br /&gt;
{{ShopItem|Bola Arrow (Slowness II (0:15))|8|3}}&lt;br /&gt;
{{ShopItem|Arrow of Weakness (Weakness I (0:28))|8|3}}&lt;br /&gt;
{{ShopItem|Poisoned Arrow (Poison II (0:02))|3|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Contaminated Arrow]] (Nausea)|20|1}}&lt;br /&gt;
{{ShopItem|Empty Bottle|2|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=899</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=899"/>
		<updated>2024-02-03T08:37:20Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: caught up for 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 16.12.2023.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring and Flags]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Quartermaster&amp;diff=898</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Quartermaster&amp;diff=898"/>
		<updated>2024-02-03T08:36:34Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated ability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Quartermaster&lt;br /&gt;
 | shorthand  = Qu&lt;br /&gt;
 | color      = 3&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 30&lt;br /&gt;
 | alpha      = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quartermaster is a support [[Class|class]] based around [[Loot|finding]] and creating equipment and other loot for their team. They can use their [[Pocket Ender Chest]] to insert items to ender chests of their team. They are well equipped to go mining with their permanent night vision, diamond pickaxe and a bucket. They have little to no combat effectiveness, as they spawn only with a stone axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Pocket Ender Chest]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Smoker|2}}&lt;br /&gt;
{{Equip/Item|Blast Furnace|2}}&lt;br /&gt;
{{Equip/Item|Ender Chest}}&lt;br /&gt;
{{Equip/Item|Hearty Meal Potion (splash)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Diamond Pickaxe|flag=dnd|notes=Fully-unbreaking}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bucket}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special abilities ==&lt;br /&gt;
Quartermaster has [[Pocket Ender Chest]], which allows them to insert items into enderchest storage of any teammate (including themselves) and withdraw items from their own ender chest. Aside from that, they have permanent Night Vision and a [[Flag Tag]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Originally, this class was meant to be played in a completely different way and has been removed for some time, &#039;&#039;see [[Quartermaster (old)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=897</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=897"/>
		<updated>2024-02-03T08:35:08Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: added creasing to destruction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. A random essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence (but not the type). At 30 minutes and every 30 muntes after, Essence of Eternity is guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them. &lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
All players from the activating team can destroy spawns and they have a passive [[Creasing]] (2.5 %) on their melee attacks. On use, all enemy players within 70 block of their spawn will be [[Reveal|Revealed]] for 30 seconds. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
Members of the activating team temporarliy get the passive ability to ignore bounty soft cap (see [[Gladiator]]).&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
On use: All members of the activating teams have their killscore reduced by 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Bounty]] for more details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects.&lt;br /&gt;
&lt;br /&gt;
This essence only spawns at 30 minutes and every 30 minutes after.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=896</id>
		<title>Enlightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=896"/>
		<updated>2024-02-03T08:33:16Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enlightning&#039;&#039;&#039; is a type of a custom achievement for bows, crossbows and melee weapons. It Reveals (see below) hit players for 2*level seconds. This enchantment is not accessible by normal enchanting or smithing and is only a part of class equip (e.g. [[King]], [[General]]) or [[Loot|loot]].&lt;br /&gt;
&lt;br /&gt;
==Reveal==&lt;br /&gt;
The reveal mechanic is an extension to the Glowing effect and in Cithare, they are synonymous. If a visible player is Revealed, they are Glowing for the duration and they cannot go invisible by any means. If an invisible player is Revealed, they lose invisibility, but they will not glow and can turn invisible again.&lt;br /&gt;
&lt;br /&gt;
This mechanic applies to players, mobs and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sources of Reveal===&lt;br /&gt;
* Enlightining enchantment&lt;br /&gt;
* [[Dust of Appearance]]&lt;br /&gt;
* Spectral arrows&lt;br /&gt;
* [[Wizard|Thunderstorm]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=895</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=895"/>
		<updated>2024-02-03T08:32:46Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. A random essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence (but not the type). At 30 minutes and every 30 muntes after, Essence of Eternity is guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
Altars block spawn placement in a 10 block radius sphere around them. &lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
All players from the activating team can destroy spawns. On use, all enemy players within 70 block of their spawn will be [[Reveal|Revealed]] for 30 seconds. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
Members of the activating team temporarliy get the passive ability to ignore bounty soft cap (see [[Gladiator]]).&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
On use: All members of the activating teams have their killscore reduced by 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Bounty]] for more details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects.&lt;br /&gt;
&lt;br /&gt;
This essence only spawns at 30 minutes and every 30 minutes after.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=894</id>
		<title>Enlightning</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Enlightning&amp;diff=894"/>
		<updated>2024-02-03T08:29:45Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: initial edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Enlightning&#039;&#039;&#039; is a type of a custom achievement for bows, crossbows and melee weapons. It Reveals (see below) hit players for 2*level seconds. This enchantment is not accessible by normal enchanting or smithing and is only a part of class equip (e.g. [[King]], [[General]]) or [[Loot|loot]].&lt;br /&gt;
&lt;br /&gt;
==Reveal==&lt;br /&gt;
The reveal mechanic is an extension to the Glowing effect and in Cithare, they are synonymous. If a visible player is Revealed, they are Glowing for the duration and they cannot go invisible by any means. If an invisible player is Revealed, they lose invisibility, but they will not glow and can turn invisible again.&lt;br /&gt;
&lt;br /&gt;
===Sources of Reveal===&lt;br /&gt;
* Enlightining enchantment&lt;br /&gt;
* [[Dust of Appearance]]&lt;br /&gt;
* Spectral arrows&lt;br /&gt;
* [[Wizard|Thunderstorm]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=893</id>
		<title>Essences</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Essences&amp;diff=893"/>
		<updated>2024-02-03T08:20:57Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Essences&#039;&#039;&#039; are special consumable items, which can affect the game state or give special temporary bonuses to the player and their team. They are nontransferrable ([[Item Flags|Bound]]) and will disappear from a player&#039;s inventory 10 minutes after pickup. A random essence spawns every 10 minutes on one of the altars on the map, which is announced in chat including the location of the essence (but not the type). At 30 minutes and every 30 muntes after, Essence of Eternity is guaranteed to spawn.&lt;br /&gt;
&lt;br /&gt;
==List of Essences==&lt;br /&gt;
===Elemental essence===&lt;br /&gt;
On use and on subsequent spawns, players from the team will get 6 absorption HP (3 hearts). They also get Dolphin&#039;s Grace and ability to breathe underwater. They are immune to fire, fall damage and recieve reduced damage from explosions. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 4 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Destruction===&lt;br /&gt;
All players from the activating team can destroy spawns. On use, all enemy players within 70 block of their spawn will be [[Reveal|Revealed]] for 30 seconds. &lt;br /&gt;
&lt;br /&gt;
This effect lasts for 8 minutes.&lt;br /&gt;
&lt;br /&gt;
===Essence of Glory===&lt;br /&gt;
Members of the activating team temporarliy get the passive ability to ignore bounty soft cap (see [[Gladiator]]).&lt;br /&gt;
&lt;br /&gt;
This effect lasts for 3 minutes.&lt;br /&gt;
&lt;br /&gt;
On use: All members of the activating teams have their killscore reduced by 3.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See [[Bounty]] for more details.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Essence of Monsoon===&lt;br /&gt;
On use: The weather is changed to rain for 2 minutes. An improved [[Wizard|Thunder Storm]] is called on the activating player&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Essence of Peace===&lt;br /&gt;
On use: Uncaptures all flags.&lt;br /&gt;
&lt;br /&gt;
Disables PvP and capturing of flags. This effect lasts for 1 minute.&lt;br /&gt;
&lt;br /&gt;
Indirect means of combat, such as TNT or lava still work and PvE is still enabled as well. Remaining duration is displayed on top of the screen.&lt;br /&gt;
&lt;br /&gt;
===Essence of Magic===&lt;br /&gt;
On use: Resets all cooldowns and replenishes all charges of abilities and magic wands for members of the activating team.&lt;br /&gt;
&lt;br /&gt;
===Essence of Eternity===&lt;br /&gt;
Allows the player to pick one of the other Essence effects.&lt;br /&gt;
&lt;br /&gt;
This essence only spawns at 30 minutes and every 30 minutes after.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=892</id>
		<title>Skydiver</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Skydiver&amp;diff=892"/>
		<updated>2024-02-03T08:20:04Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Skydiver&#039;&#039;&#039; is a [[class]] based around flight. They are easily the most mobile class in the game. Their speciality is hit and run tactics and capture of remote [[Flag|flags]]. They spawn with Elytra and a [[Skydiver&#039;s Flare|Skydiver Flare]], which serves as a cooldown-based firework rocket. They can also drop an ignited TNT on their position, which can be used for air bombing. They have no combat advantage outside of the TNT drop.&lt;br /&gt;
&lt;br /&gt;
Skydiver&#039;s mobility makes them a very powerful class, especially in games with few players. Because of that, the class is disabled in games with 4-player or smaller teams. Only one skydiver per team can be picked.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Skydiver&lt;br /&gt;
 | shorthand  = Sk&lt;br /&gt;
 | color      = 7&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 100&lt;br /&gt;
 | alpha      = 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Skydiver Flare]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Firework Rocket|5}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Sword|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Elytra|flag=locked|notes=Fully-unbreaking}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Skydiver has two special abilities in their [[Skydiver&#039;s Flare|Flare]]. &lt;br /&gt;
&lt;br /&gt;
* LMB - Bomb - Creates a primed TNT at Skydiver&#039;s position. Has 3 minute cooldown.&lt;br /&gt;
* RMB during flight - Boost - Boosts Skydiver with the equivalent of level 3 firework rocket. Has 2 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
If the Skydiver (or any other player with an Elytra equipped) recieves any damage (aside from fall, colision, poison and wither), they have their Elytra disabled for 2.5 seconds. If they are flying in that time, the elytra will break once they land. The Elytra cannot be unequipped duriong this time. If a flying player is hit by a projectile, the elytra is disabled immediately.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Skydiver starts with 5 rockets, use them wisely.&lt;br /&gt;
&lt;br /&gt;
As the most elusive class, Skydiver has a high base [[bounty]] and high scaling factor. You might want to avoid killing people, so that you bounty doesn&#039;t get too high.&lt;br /&gt;
&lt;br /&gt;
Skydiver with a Riptide-enchated Trident can be extremely powerful. Such tridents can be found as epic-tier [[loot]].&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=891</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=891"/>
		<updated>2024-01-21T13:02:02Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 28.10.2023.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring and Flags]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=General&amp;diff=890</id>
		<title>General</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=General&amp;diff=890"/>
		<updated>2024-01-21T12:47:59Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: edited flag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = General&lt;br /&gt;
 | shorthand  = Ge&lt;br /&gt;
 | color      = c&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 200&lt;br /&gt;
 | alpha      = 0.8&lt;br /&gt;
 |free        = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; is a flexible combat [[class]] that can effectively lead during larger fights while being a strong combatant on their own. They spawn with a full set of leather armor with an iron chestplate, which gives them a significant advantage in combat. General&#039;s special ability is [[War Horn]], which boosts the attack of their nearby allies and gives them an Absorption shield (not the General themselves though). General also gets a [[Loyal Horse Egg]], which spawns a fully saddled and armored horse. General is considered a high-risk class because of their high base [[bounty]] with slow sublinear scaling.  Picking General allows their team to choose an extra [[Boon]] at the start of the game.&lt;br /&gt;
&lt;br /&gt;
There can only be one General in a team. In [[King&#039;s draft]], they&#039;re picked by the [[King]]. In case of [[Capitain&#039;s draft]] or [[Free pick]] mode, they can be picked with the [[Class Picker]] tool. The limit still applies in those cases.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Faithful Horse Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[War Horn]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Iron Axe}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Iron Sword ([[Enlightning]] II)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Cooked Porkchop|16}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Iron Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
{{Equip/Item|Team Banner|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
General&#039;s ability is [[War Horn]], which gives all allies within 40 blocks Strength II and Absorption III (6 HP) for 20 seconds. It has a 5 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
They also carry a [[Loyal Horse Egg]], which spawns a tamed and armored horse with preset stats. This item can also be found as epic tier [[loot]].&lt;br /&gt;
&lt;br /&gt;
Before the game starts, the General can choose one extra [[Boon]].&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because of their high bounty, General should be played only by experienced players.&lt;br /&gt;
&lt;br /&gt;
Using their horse, General can have an easier time capturing some of the more distant flags. Alternatively, they can be a major annoyance when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
Take care of your loyal steed - you only have one and other players may steal or kill it.&lt;br /&gt;
&lt;br /&gt;
Spamming Team banners may sometimes have a positive impact on team morale.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The General was considered an alternative to Footman for good players before Warrior was introduced.&lt;br /&gt;
&lt;br /&gt;
The Tfirst official game featured two Generals - both had a significant impact on the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=King&amp;diff=889</id>
		<title>King</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=King&amp;diff=889"/>
		<updated>2024-01-21T12:45:17Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: enchanted sword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = King&lt;br /&gt;
 | shorthand  = Ki&lt;br /&gt;
 | color      = 6&lt;br /&gt;
 | difficulty = hard&lt;br /&gt;
 | ri         = 350&lt;br /&gt;
 | alpha      = 0.7&lt;br /&gt;
 | free       = Yes&lt;br /&gt;
 | destroySpawns = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;&#039;&#039; is a combat support hybrid [[class]]. They have the highest base [[bounty]], which makes them an attractive target on the battlefield. In exchange, a King can teleport teammates to their position, share buffs and destroy spawns. They also spawn with a set of gold armor (and a special Crown) which gives them decent protection. If they aren&#039;t the capitain of the team, they are also free to move independently during the Prepare [[Game Phases|phase]].&lt;br /&gt;
&lt;br /&gt;
In [[King&#039;s draft]], the King picks players for their team and can choose to appoint a [[General]]. They also usually place their [[spawn point]]. King can be picked in other modes with a limit of one per team.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Teleport Wand]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Polished Granite|64}}&lt;br /&gt;
{{Equip/Item|Obsidian†|10}}&lt;br /&gt;
|}&lt;br /&gt;
† - in Ender chest&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Gold Sword ([[Enlightning]] I)|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Crown|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Chestplate|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Leggings|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Gold Boots|flag=lockedvanish}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crown*}}&lt;br /&gt;
{{Drops/Item|Gold Chestplate*}}&lt;br /&gt;
{{Drops/Item|Gold Leggings*}}&lt;br /&gt;
{{Drops/Item|Gold Boots*}}&lt;br /&gt;
{{Drops/Item|Gold Sword ([[Enlightning]] I)*}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; - only on [[Bounty|true death]]&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
A King is equipped with a [[Teleport Wand]]. This allowes them to teleport a teammate of their choosing to their position after a 5 second delay. This ability has 5 charges, which are recharged only on respawn or via [[Essences|Essence of Magic]].&lt;br /&gt;
&lt;br /&gt;
Their passive ability allows them to share effects they get from eating food or drinking potions to all allies within 20 blocks. They can also destroy spawns.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
[[Teleport Wand]] can be used both to protect the King and to save a teammate. It also has considerable strategic significance - it can quickly recall a player from a distant position. Remember it only has 5 uses per life - use it sparingly unless in danger.&lt;br /&gt;
&lt;br /&gt;
It is usually worth it to entrust more [[loot]] to the King rather than to spread it evenly in the team. Other teammates should sacrifice themselves if it means saving the King. This way, the team loses fewer resources and gives away less points.&lt;br /&gt;
&lt;br /&gt;
Picking a King outside of King&#039;s draft is a very risky choice but can lead to powerful warband-like teams. This is especially the case when the team has an [[Alchemist]].&lt;br /&gt;
&lt;br /&gt;
King should be played only by very experienced players.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The King can choose to die frivolously to recharge their [[Teleport Wand]], but it&#039;s considered bad sportsmanship. (and that is against &#039;&#039;The Rules&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=General&amp;diff=888</id>
		<title>General</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=General&amp;diff=888"/>
		<updated>2024-01-21T12:44:03Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: enchanted sword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = General&lt;br /&gt;
 | shorthand  = Ge&lt;br /&gt;
 | color      = c&lt;br /&gt;
 | difficulty = medium&lt;br /&gt;
 | ri         = 200&lt;br /&gt;
 | alpha      = 0.8&lt;br /&gt;
 |free        = Yes&lt;br /&gt;
 | max        = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039; is a flexible combat [[class]] that can effectively lead during larger fights while being a strong combatant on their own. They spawn with a full set of leather armor with an iron chestplate, which gives them a significant advantage in combat. General&#039;s special ability is [[War Horn]], which boosts the attack of their nearby allies and gives them an Absorption shield (not the General themselves though). General also gets a [[Loyal Horse Egg]], which spawns a fully saddled and armored horse. General is considered a high-risk class because of their high base [[bounty]] with slow sublinear scaling.  Picking General allows their team to choose an extra [[Boon]] at the start of the game.&lt;br /&gt;
&lt;br /&gt;
There can only be one General in a team. In [[King&#039;s draft]], they&#039;re picked by the [[King]]. In case of [[Capitain&#039;s draft]] or [[Free pick]] mode, they can be picked with the [[Class Picker]] tool. The limit still applies in those cases.&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Faithful Horse Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[War Horn]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Iron Axe}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|Iron Sword ([[Enlightning]] II)|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Cooked Porkchop|16}}&lt;br /&gt;
{{Equip/Item|Team Shield|flag=lockedvanish}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Iron Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
{{Equip/Item|Team Banner|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Mechanics==&lt;br /&gt;
&lt;br /&gt;
General&#039;s ability is [[War Horn]], which gives all allies within 40 blocks Strength II and Absorption III (6 HP) for 20 seconds. It has a 5 minute cooldown.&lt;br /&gt;
&lt;br /&gt;
They also carry a [[Loyal Horse Egg]], which spawns a tamed and armored horse with preset stats. This item can also be found as epic tier [[loot]].&lt;br /&gt;
&lt;br /&gt;
Before the game starts, the General can choose one extra [[Boon]].&lt;br /&gt;
== Tips ==&lt;br /&gt;
Because of their high bounty, General should be played only by experienced players.&lt;br /&gt;
&lt;br /&gt;
Using their horse, General can have an easier time capturing some of the more distant flags. Alternatively, they can be a major annoyance when using a crossbow.&lt;br /&gt;
&lt;br /&gt;
Take care of your loyal steed - you only have one and other players may steal or kill it.&lt;br /&gt;
&lt;br /&gt;
Spamming Team banners may sometimes have a positive impact on team morale.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The General was considered an alternative to Footman for good players before Warrior was introduced.&lt;br /&gt;
&lt;br /&gt;
The Tfirst official game featured two Generals - both had a significant impact on the course of the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=887</id>
		<title>Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=887"/>
		<updated>2024-01-21T12:40:08Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: removed under construction warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Tracker&#039;&#039;&#039; is a sub[[class]] of [[Marksman]] based around their crossbow. They spawn with a special crossbow and half a stack of arrows, which is their main combat advantage. Their disadvantage is their inability to wield melee weapons. They are able to [[Flag Tag]], which allows them to &amp;quot;watch&amp;quot; a certain [[flag]] and see who controls it and they can capture flags using arrows. They can also predict the weather. Due to their high ranged damage, this class is a good choice for weaker players looking to support their team more directly during fighting.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman (Tracker)&lt;br /&gt;
 | shorthand  = Ma (Tr)&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Tracker&#039;s Crossbow]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Arrow|32|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|32|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crossbow|1|20}}&lt;br /&gt;
{{Drops/Item|Arrow|15|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
The Tracker&#039;s signature weapon is [[Tracker&#039;s Crossbow]]. It has two modes of enchantments which can be swapped between using the Swap Offhand Buttons. The first mode has Multishot and [[Enlightning]] II enchantments. The second mode has Piercing II and [[Creasing]] II enchantments. Properties of the fired arrow are determined by mode active when the arrow is fired.&lt;br /&gt;
&lt;br /&gt;
The biggest drawback of this class is that they only deal 1 HP melee damage at most, regardless of weapon used, its enchantment or any other effects.&lt;br /&gt;
&lt;br /&gt;
They also have a [[Flag Tag]], which allows them to see who controls and contests the tagged flag.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Trackers should either occupy defensible positions or stick with their team - they are extremely vulnerable up close.&lt;br /&gt;
&lt;br /&gt;
Marksmen usually fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=886</id>
		<title>Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=886"/>
		<updated>2024-01-21T12:39:45Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: finished initial edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This page is under construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker&#039;&#039;&#039; is a sub[[class]] of [[Marksman]] based around their crossbow. They spawn with a special crossbow and half a stack of arrows, which is their main combat advantage. Their disadvantage is their inability to wield melee weapons. They are able to [[Flag Tag]], which allows them to &amp;quot;watch&amp;quot; a certain [[flag]] and see who controls it and they can capture flags using arrows. They can also predict the weather. Due to their high ranged damage, this class is a good choice for weaker players looking to support their team more directly during fighting.&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman (Tracker)&lt;br /&gt;
 | shorthand  = Ma (Tr)&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Tracker&#039;s Crossbow]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Arrow|32|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Stone Pickaxe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|32|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Crossbow|1|20}}&lt;br /&gt;
{{Drops/Item|Arrow|15|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
The Tracker&#039;s signature weapon is [[Tracker&#039;s Crossbow]]. It has two modes of enchantments which can be swapped between using the Swap Offhand Buttons. The first mode has Multishot and [[Enlightning]] II enchantments. The second mode has Piercing II and [[Creasing]] II enchantments. Properties of the fired arrow are determined by mode active when the arrow is fired.&lt;br /&gt;
&lt;br /&gt;
The biggest drawback of this class is that they only deal 1 HP melee damage at most, regardless of weapon used, its enchantment or any other effects.&lt;br /&gt;
&lt;br /&gt;
They also have a [[Flag Tag]], which allows them to see who controls and contests the tagged flag.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Trackers should either occupy defensible positions or stick with their team - they are extremely vulnerable up close.&lt;br /&gt;
&lt;br /&gt;
Marksmen usually fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=885</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=885"/>
		<updated>2024-01-21T12:27:30Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: added enchantments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 25.11.2023.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring and Flags]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* Cithare Enchantments&lt;br /&gt;
** [[Enlightning]]&lt;br /&gt;
** [[Creasing]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Quartermaster&amp;diff=884</id>
		<title>Quartermaster</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Quartermaster&amp;diff=884"/>
		<updated>2024-01-20T21:53:28Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Class&lt;br /&gt;
 | name       = Quartermaster&lt;br /&gt;
 | shorthand  = Qu&lt;br /&gt;
 | color      = 3&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 30&lt;br /&gt;
 | alpha      = 3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Quartermaster is a support [[Class|class]] based around [[Loot|finding]] and creating equipment and other loot for their team. They can use their [[Pocket Ender Chest]] to insert items to ender chests of their team. They are well equipped to go mining with their permanent night vision, diamond pickaxe and a bucket. They have little to no combat effectiveness, as they spawn only with a stone axe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Pocket Ender Chest]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Smoker|2}}&lt;br /&gt;
{{Equip/Item|Blast Furnace|2}}&lt;br /&gt;
{{Equip/Item|Ender Chest}}&lt;br /&gt;
{{Equip/Item|Hearty Meal Potion (splash)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Cithare Compass]]|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bread|16}}&lt;br /&gt;
{{Equip/Item|Diamond Pickaxe|flag=dnd|notes=Fully-unbreaking}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bucket}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special abilities ==&lt;br /&gt;
Quartermaster has [[Pocket Ender Chest]], which allows them to insert items into enderchest storage of any teammate (including themselves). Aside from that, they have permanent Night Vision and a [[Flag Tag]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
Originally, this class was meant to be played in a completely different way and has been removed for some time, &#039;&#039;see [[Quartermaster (old)]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Marksman&amp;diff=883</id>
		<title>Marksman</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Marksman&amp;diff=883"/>
		<updated>2024-01-20T16:21:06Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: moved content to subclass pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Marksman&#039;&#039;&#039; is a combat [[class]] based around ranged combat. They have two subclasses: [[Hunter]] and [[Tracker]], who focus on the bow and crossbow respectively. Marksman cannot be picked directly, instead a player has to pick a subclass before game start. You can read more about the subclasses on their respective pages.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman&lt;br /&gt;
 | shorthand  = Ma&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=882</id>
		<title>Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Tracker&amp;diff=882"/>
		<updated>2024-01-20T16:15:34Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: initial edit - cloned from Marksman - not changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This page is under construction.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marksman&#039;&#039;&#039; is a combat [[class]] based around archery. They spawn with a bow and half a stack of arrows, which is their main combat advantage. They are able to [[Flag Tag]], which allows them to &amp;quot;watch&amp;quot; a certain [[flag]] and see who controls it. They can also predict the weather. Since they don&#039;t drop their bow and have a small [[bounty]], they are an ideal choice for new players.{{Infobox Class&lt;br /&gt;
 | name       = Marksman&lt;br /&gt;
 | shorthand  = Ma&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Flag Tag]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Scavenged Teleportation Array]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|Arrow|32|flag=dnd}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bow|flag=dnd|notes=Fully-unbreaking}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|32|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Bow|1|20}}&lt;br /&gt;
{{Drops/Item|Arrow|15|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Marksman&#039;s special abilities are [[Flag Tag]] and [[Scavenged Teleportation Array]]. With the first, they can tag a flag by rightclicking the flag&#039;s beacon with the item. Afterwards, they see all changes to the flag&#039;s status in the chat and in their [[Cithare Compass]].&lt;br /&gt;
&lt;br /&gt;
The latter works similar to an ender pearl. On teleportation, it creates an immortal entity (totem) on the Marksman&#039;s original position, which can be teleported to by using the item again. The totem despawns on doing so. This entity lasts 30 seconds. This ability has cooldown of 3 minutes, starting from the despawning of the totem. The totem also despawns on death.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Marksman should attempt to steal as many kills from their teammates as possible, since they have a small bounty base value and slow bounty scaling.&lt;br /&gt;
&lt;br /&gt;
Try to stay outside of melees and snipe enemies instead - use your only advantage well.&lt;br /&gt;
&lt;br /&gt;
Marksmen usually fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Marksman was the last class to get a special ability (in [[version 0.11.0]]) (aside from [[Warrior]], who still doesn&#039;t have one).&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Hunter&amp;diff=881</id>
		<title>Hunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Hunter&amp;diff=881"/>
		<updated>2024-01-20T16:13:51Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: initial edit - cloned from Marksman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hunter&#039;&#039;&#039; is a combat sub[[class]] of [[Marksman]] based around archery and mobility. They spawn with an Infinity bow and a rechargable teleport ability, which are their main advantages. They can also spawn a tamed wolf with their [[Loyal Dog Egg]]. They can also predict the weather. &lt;br /&gt;
{{Infobox Class&lt;br /&gt;
 | name       = Marksman (Hunter)&lt;br /&gt;
 | shorthand  = Ma (Hu)&lt;br /&gt;
 | color      = e&lt;br /&gt;
 | difficulty = easy&lt;br /&gt;
 | ri         = 50&lt;br /&gt;
 | alpha      = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Item Equip==&lt;br /&gt;
===Start Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Item|[[Loyal Dog Egg]]|flag=bound}}&lt;br /&gt;
{{Equip/Item|[[Scavenged Teleportation Array]]|flag=bound}}&lt;br /&gt;
|}&lt;br /&gt;
===Spawn Items===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Equip/Header}}&lt;br /&gt;
{{Equip/Basic}}&lt;br /&gt;
{{Equip/Item|Stone Axe|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Bow (Infinity)|flag=dnd|notes=Fully-unbreaking}}&lt;br /&gt;
{{Equip/Item|Iron Shovel|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Arrow|1|flag=dnd}}&lt;br /&gt;
{{Equip/Item|Leather Helmet}}&lt;br /&gt;
{{Equip/Item|Leather Chestplate}}&lt;br /&gt;
{{Equip/Item|Leather Leggings}}&lt;br /&gt;
{{Equip/Item|Leather Boots}}&lt;br /&gt;
|}&lt;br /&gt;
===Item drops on death===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
{{Drops/Header}}&lt;br /&gt;
{{Drops/Item|Bow|1|20}}&lt;br /&gt;
{{Drops/Item|Arrow|15|100}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Mechanics ==&lt;br /&gt;
Marksman&#039;s special abilities are [[Loyal Dog Egg]] and [[Scavenged Teleportation Array]]. With the first, they summon a tamed wolf. Only one wolf made my this ability can exist at a time. The wolf can be resummoned. This ability has cooldown of 5 minutes.&lt;br /&gt;
&lt;br /&gt;
The latter works similar to an ender pearl. On teleportation, it creates an immortal entity (totem) on the Marksman&#039;s original position, which can be teleported to by using the item again. The totem despawns on doing so. This entity lasts 30 seconds. This ability has cooldown of 3 minutes, starting from the despawning of the totem. The totem also despawns on death.&lt;br /&gt;
&lt;br /&gt;
They also have the passive ability to forecast [[weather]]. The player can see when the next rains starts and how long it&#039;s going to last in their TAB menu beneath their K/D/A numbers. Note that this only shows natural rains. Rain created by [[Wizard|wizards]] is ignored by this ability.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
Try to stay outside of melees and snipe enemies instead - use your advantages well.&lt;br /&gt;
&lt;br /&gt;
Hunter&#039;s wolf ignores [[Scout]]&#039;s invisibility.&lt;br /&gt;
&lt;br /&gt;
Marksmen often fit well together with [[Gladiator|Gladiators]] because of their weather forecasts. &lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Marksman was the last class to get a special ability (in [[version 0.11.0]]) (aside from [[Warrior]], who still doesn&#039;t have one).&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=880</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=880"/>
		<updated>2024-01-20T16:03:53Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Updated up to patch 25.11.2023.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
***[[Hunter]]&lt;br /&gt;
***[[Tracker]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring and Flags]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=879</id>
		<title>Alchemist&#039;s Wand</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Alchemist%27s_Wand&amp;diff=879"/>
		<updated>2024-01-20T16:01:48Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: updated values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Item&lt;br /&gt;
 | name           = Alchemist&#039;s Wand&lt;br /&gt;
 | key            = alchWand&lt;br /&gt;
 | flag           = bound&lt;br /&gt;
 | rightAction    = Open Shop&lt;br /&gt;
 | rightTarget    = air,block&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Wand&#039;&#039;&#039; is special item typical for [[Alchemist]]. It is used to open [[Alchemist&#039;s Wand#Alchemist&#039;s Shop|Alchemist&#039;s Shop]]. The Shop is opened by right-clicking with the item.&lt;br /&gt;
&lt;br /&gt;
==Alchemist&#039;s Shop==&lt;br /&gt;
&lt;br /&gt;
[[File:AlchemistsShop.png|thumb|Contents of Alchemist&#039;s Shop.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemist&#039;s Shop&#039;&#039;&#039; contains potions, potion ingredients, a crossbow, and several special arrows.&lt;br /&gt;
&lt;br /&gt;
===Coins===&lt;br /&gt;
The Player uses Coins to buy items from the shop. The player starts with 2 Coins. More Coins are obtained in the following ways:&lt;br /&gt;
&lt;br /&gt;
* Passively - each {{PrettyTime|45}} the Player gets 1 Coin&lt;br /&gt;
* By consuming certain items - this mechanic is unique to [[Alchemist]]:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Coins&lt;br /&gt;
|-&lt;br /&gt;
|Spider Eye&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Honey Bottle&lt;br /&gt;
|2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Creative mode, all items can be bought without any limits.&lt;br /&gt;
&lt;br /&gt;
===Shop Contents===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
!Amount&lt;br /&gt;
!Price&lt;br /&gt;
{{ShopItem|Potion of Healing II|1|3}}&lt;br /&gt;
{{ShopItem|Splash Potion of Healing|1|5}}&lt;br /&gt;
{{ShopItem|Lingering Potion of Regeneration|1|6}}&lt;br /&gt;
{{ShopItem|[[Cyanide Ampule]]|1|1}}&lt;br /&gt;
{{ShopItem|[[Blessed Cookie]]|3|3}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Smoke Bomb]]|1|2}}&lt;br /&gt;
{{ShopItem|Potion of Swiftness|1|3}}&lt;br /&gt;
{{ShopItem|Potion of Swiftness II|1|5}}&lt;br /&gt;
{{ShopItem|Splash Potion of Swiftness|1|4}}&lt;br /&gt;
{{ShopItem|Potion of Fire Resistance|1|1}}&lt;br /&gt;
{{ShopItem|Potion of Invisibility (1:20)|1|5}}&lt;br /&gt;
{{ShopItem|Potion of Strength|1|5}}&lt;br /&gt;
{{ShopItem|Splash Potion of Turtlemaster|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Hunger XX (0:20)|1|1}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Splash Potion of Broken Legs]]|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Weakness (0:28)|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Slowness (0:15)|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Harming|1|1}}&lt;br /&gt;
{{ShopItem|Splash Potion of Harming II|1|3}}&lt;br /&gt;
{{ShopItem|Lingering Potion of Harming|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Poison|1|2}}&lt;br /&gt;
{{ShopItem|Splash Potion of Poison II|1|3}}&lt;br /&gt;
{{ShopItem|Lingering Potion of Poison|1|2}}&lt;br /&gt;
{{ShopItem|Brewing Stand|1|6}}&lt;br /&gt;
{{ShopItem|Blaze Powder|1|1}}&lt;br /&gt;
{{ShopItem|Nether Wart|2|1}}&lt;br /&gt;
{{ShopItem|Fermented Spider Eye|2|3}}&lt;br /&gt;
{{ShopItem|Glowstone Dust|3|1}}&lt;br /&gt;
{{ShopItem|Redstone Dust|1|2}}&lt;br /&gt;
{{ShopItem|Gunpowder|2|1}}&lt;br /&gt;
{{ShopItem|Dragon&#039;s Breath|1|1}}&lt;br /&gt;
{{ShopItem|Crossbow|1|4}}&lt;br /&gt;
{{ShopItem|Turtle Shell|1|2}}&lt;br /&gt;
{{ShopItem|Spectral Arrow|15|1}}&lt;br /&gt;
{{ShopItem|Bola Arrow (Slowness II (0:15))|8|3}}&lt;br /&gt;
{{ShopItem|Arrow of Weakness (Weakness I (0:28))|8|3}}&lt;br /&gt;
{{ShopItem|Poisoned Arrow (Poison II (0:02))|3|2}}&lt;br /&gt;
{{ShopItem|[[Custom loot items|Contaminated Arrow]]|20|1}}&lt;br /&gt;
{{ShopItem|Empty Bottle|2|1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=878</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Main_Page&amp;diff=878"/>
		<updated>2023-12-03T12:23:30Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: added flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC____NOEDITSECTION__&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-topbanner&amp;quot; style=&amp;quot;clear:both; position:relative; box-sizing:border-box; width:100%; margin:1.2em 0 6px; min-width:47em; border:1px solid #ddd; background-color:#f9f9f9; color:#000; white-space:nowrap;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; padding:.1em;&amp;quot;&amp;gt;Welcome to [[Cithare]] Wiki,&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:95%; padding:.1em;&amp;quot;&amp;gt;[[Cithare]] is combination of Minecraft [[Cithare Plugin|Plugin]] and [[Map]] creating PVP King of the Hill style game, where several Teams compete to gain as many points as possible. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It introduces several custom made [[Class|Classes]], [[Special Items]] and other Features.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;ul style=&amp;quot;position:absolute; right:-1em; top:50%; margin-top:-2.4em; width:38%; min-width:25em; font-size:95%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:0; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:33%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:0;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:1.6em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;position:absolute; left:66%; top:3.2em;&amp;quot;&amp;gt; &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{| role=&amp;quot;presentation&amp;quot; id=&amp;quot;mp-upper&amp;quot; style=&amp;quot;width: 100%; margin-top:4px; border-spacing: 0px;&amp;quot;&lt;br /&gt;
| id=&amp;quot;mp-left&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cef2e0; padding:0; background:#f5fffa; vertical-align:top; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-tfa-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cef2e0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3bfb1; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;[[Class|Classes]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-tfa&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Combat Classes&lt;br /&gt;
**[[King]]&lt;br /&gt;
**[[General]]&lt;br /&gt;
**[[Warrior]]&lt;br /&gt;
**[[Marksman]]&lt;br /&gt;
**[[Gladiator]]&lt;br /&gt;
&lt;br /&gt;
*Utility Classes&lt;br /&gt;
**[[Scout]]&lt;br /&gt;
**[[Engineer]]&lt;br /&gt;
**[[Alchemist]]&lt;br /&gt;
**[[Quartermaster]]&lt;br /&gt;
**[[Skydiver]]&lt;br /&gt;
**[[Wizard]]&lt;br /&gt;
&lt;br /&gt;
*Pirate Classes&lt;br /&gt;
**[[Pirate]]&lt;br /&gt;
**[[Rogue Inquisitor]]&lt;br /&gt;
**[[Arbalist]]&lt;br /&gt;
**[[Raider]]&lt;br /&gt;
**[[Shapeshifter]]&lt;br /&gt;
&lt;br /&gt;
*Removed Classes&lt;br /&gt;
**[[Quartermaster (old)]]&lt;br /&gt;
**[[Footman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #ddcef2; background:#faf5ff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#ddcef2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #afa3bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Class Abilities&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Alchemist&#039;s Wand]]&lt;br /&gt;
* [[Flag Tag]]&lt;br /&gt;
* ([[Pirate&#039;s Portal Gun|Pirate&#039;s]]) [[Portal Gun]]&lt;br /&gt;
* [[Remote Detonator]]&lt;br /&gt;
* [[Invisibility Powder]]&lt;br /&gt;
* [[Skydiver&#039;s Flare]]&lt;br /&gt;
* [[Teleport Wand]]&lt;br /&gt;
* [[War Horn]]&lt;br /&gt;
* [[Raider&#039;s Horn]]&lt;br /&gt;
* [[Raider&#039;s Pocket Horse]]&lt;br /&gt;
* [[Pocket Ender Chest]]&lt;br /&gt;
* [[Magic Wand]]&lt;br /&gt;
* [[Blessed Bread]]&lt;br /&gt;
* [[ArBow]]&lt;br /&gt;
* [[PokéBoat]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #dddd88; background:#ffffdd; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#f0f0d0; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #d0d080; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Special Items&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* Craftable Items and Consumables&lt;br /&gt;
** [[Scroll|Scrolls]], [[Spell Wand|Spell Wands]]&lt;br /&gt;
** [[Dust of Appearance]]&lt;br /&gt;
** [[Blessed Cookie]]&lt;br /&gt;
** [[Tommorow&#039;s Newspaper]]&lt;br /&gt;
** [[Essences]]&lt;br /&gt;
** [[Cyanide Ampule]]&lt;br /&gt;
** [[Sacramental Wine]]&lt;br /&gt;
** [[Faithful Horse Egg]]&lt;br /&gt;
** [[Dawon&#039;s Foot]]&lt;br /&gt;
** [[Custom Loot Items]]&lt;br /&gt;
* System items&lt;br /&gt;
** [[Cithare Compass]]&lt;br /&gt;
** [[Class Picker]]&lt;br /&gt;
** [[Config Tool]]&lt;br /&gt;
** [[Spawn Banner]]&lt;br /&gt;
** [[Admin Wands]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border: 1px solid #e2e2e2; background:#fff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#eee; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #ddd; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Maps&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Cithare Air]]&lt;br /&gt;
* [[Cithare Water]]&lt;br /&gt;
** [[Crossroads]]&lt;br /&gt;
** [[Last Watch (Water)|Last Watch]]&lt;br /&gt;
** [[Secret Sanctuary]]&lt;br /&gt;
** [[Chapel of Mary Magdalene]]&lt;br /&gt;
** [[Arena Water]]&lt;br /&gt;
* [[Cithare Legacy]]&lt;br /&gt;
* [[Arena Air]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;border:1px solid transparent;&amp;quot; |&lt;br /&gt;
| id=&amp;quot;mp-right&amp;quot; class=&amp;quot;MainPageBG&amp;quot; style=&amp;quot;width:20%; border:1px solid #cedff2; padding:0; background:#f5faff; vertical-align:top;&amp;quot;|&lt;br /&gt;
&amp;lt;h2 id=&amp;quot;mp-itn-h2&amp;quot; style=&amp;quot;margin:0.5em; background:#cedff2; font-family:inherit; font-size:120%; font-weight:bold; border:1px solid #a3b0bf; color:#000; padding:0.2em 0.4em;&amp;quot;&amp;gt;Game Mechanics&amp;lt;/h2&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;mp-itn&amp;quot; style=&amp;quot;padding:0.1em 0.6em;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Scoring|Scoring and Flags]]&lt;br /&gt;
* [[Bounty|Bounties]]&lt;br /&gt;
* [[Loot]]&lt;br /&gt;
* [[Weather]]&lt;br /&gt;
* [[Essences]]&lt;br /&gt;
* [[Boons]]&lt;br /&gt;
* [[Spawn|Spawns]]&lt;br /&gt;
* [[Flag|Flags]]&lt;br /&gt;
* [[Pirate Team]]&lt;br /&gt;
* [[Game Phases]]&lt;br /&gt;
* [[Item Flags]]&lt;br /&gt;
* [[Eden]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Getting started with Wiki ==&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User&#039;s Guide]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [[Test|Testing page]]&lt;br /&gt;
* [[Custom templates]]&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
	<entry>
		<id>https://wiki.cithare.cz/w/index.php?title=Flag&amp;diff=877</id>
		<title>Flag</title>
		<link rel="alternate" type="text/html" href="https://wiki.cithare.cz/w/index.php?title=Flag&amp;diff=877"/>
		<updated>2023-12-03T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;NaCleric: removed lists of flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flags are capture points in the Cithare plugin for Minecraft. Holding a Flag is the main source of score points for the Siege Teams, so they are key instruments of the victory.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Each flag consist of a base of nine Iron Blocks in 3x3 horizontal square. Attached on the bottom of the middle Iron Block is a Conduit, laid on the top of the same Iron Block is an active Beacon surrounded by eight Carpets. On top of the beacon is a single block of Tinted Glass of the colour of the Siege Team who has captured the Flag. If no Team has the Flag claimed, the Tinted Glass is white. A quick look at the Beacon beam of light thus gives away what team is currently holding an approached Flag.&lt;br /&gt;
&lt;br /&gt;
== Capturing ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;Valiant conqueror or ruthless pirate, friend or foe, heed my words: You might be looking for [[Scoring]] to calculate how many score points a Flag contributes to your Team at any given moment. You shall not find that here.&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
At the beginning of the game the Glass and Carpets are white, meaning that the Flag is unclaimed. When a member of any of the Team breaks the Glass, the Flag begins to be contested by their team over the course of 32 seconds. For each second the Flag is contested a tile of Carpet around the Flag changes colour to the assigned colour of contesting team. During the contesting period the Flag contributes to the score of the Team that has is currently captured, not the team that is contesting it.&lt;br /&gt;
&lt;br /&gt;
After the 32 seconds of the contesting period the Flag is captured by the Siege Team that has successfully contested it or becomes unclaimed if it has been successfully contested by the Pirate Team. A Flag can be contested by multiple Teams at once and is captured by the last Team to be conquesting it when the conquest period is over.&lt;br /&gt;
&lt;br /&gt;
In the Cithare Throne Room the Banner representing a Flag is White if it is unclaimed and in the colour of the capturing Siege Team if it is captured. Additionally it is diagonally crossed in the colours of the contesting Team whenever that flag is contested.&lt;br /&gt;
&lt;br /&gt;
== Flag Types ==&lt;br /&gt;
The Siege of Cithare currently knows three types of Flags.&lt;br /&gt;
&lt;br /&gt;
=== Main Flags ===&lt;br /&gt;
Static Flags are always active over the course of the game and at the beginning of the game are unclaimed. In the Cithare Palace Throne Room each Static Flag is represented by two Banners and a Sign with the Flag&#039;s name. No spawn can be placed in a radius of 110 blocks from the Main Flag at any height.&lt;br /&gt;
&lt;br /&gt;
=== Travelling Flags ===&lt;br /&gt;
Travelling Flags are inactive at the start of the game excpet one chosen at random. Whenever a Travelling Flag is activated, it is announced in the chat for all players. An active Travelling Flag remains active for 20 minutes after which it deactivates and all progress on it is reset. A new Travelling Flag is chosen for activation prioritising a Flag that has been activated the least and it is announced in the chat 5 minutes before the current Travelling Flag deactivates. The new Travelling Flag is activated 5 minutes later. Therefore exactly 1 Travelling Flag is always active. Otherwise the Travelling Flags function identically to Main Flags.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bonus Flag ===&lt;br /&gt;
At 15:00 and 45:00 a random main Flag becomes a Bonus Flag for 5 minutes. Which Flag is about to become a Bonus Flag is announced in the chat in advance. A Bonus Flag gives the Team currently holding it more score points.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* All Flags are situated north of Chapel of Mary Magdalene.&lt;br /&gt;
* Main Flags are sometimes referred to as perma-Flags, Static Flags, non-Travelling flags or simply Flags.&lt;br /&gt;
* The Cithare Palace Throne Room is a strategic location to keep track of which team is holding which Flag. The only other to know who holds or conquests which Flag without personally checking is the [[Marksman]]&#039;s [[Flag Tag]].&lt;br /&gt;
* Despite Flags featuring heavily, the Siege of Cithare is not Capture-the-Flag style of game, as the Flags remain at their place and are not carried anywhere. Yet a certain contributor the the Cithare Wiki stubbornly calls it just so.&lt;br /&gt;
* An additional Flag (at [[Cithare Water]]) used to be in Bandit&#039;s Stronghold in the early development of the Siege of Cithare, but has been since then removed, as the area was too remote to be conquested at a beneficial level. Ruins of Zamar have been deactivated for similar reasons, but the Flag location there has remained as a token of respect for the location¨s contribution to the development.&lt;/div&gt;</summary>
		<author><name>NaCleric</name></author>
	</entry>
</feed>